jkxr/z_vr_assets_jka/ui/datapadcheats2.menu
2023-11-08 19:46:21 +01:00

1174 lines
24 KiB
Text

//----------------------------------------------------------------------------------------------
// Data Pad : Cheat Menu
//
//----------------------------------------------------------------------------------------------
{
menuDef
{
name "datapadCheats2Menu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 444
descScale 1
descColor 1 .682 0 .8
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/interface/esc.wav"
uiScript closedatapad // Close menu
}
onOpen
{
exec "helpUsObi 1"
setfocus none
// Light powers
uiScript "initallocforcepower" "absorb"
uiScript "initallocforcepower" "heal"
uiScript "initallocforcepower" "mindtrick"
uiScript "initallocforcepower" "protect"
// Core powers
uiScript "initallocforcepower" "jump"
uiScript "initallocforcepower" "pull"
uiScript "initallocforcepower" "push"
uiScript "initallocforcepower" "sense"
uiScript "initallocforcepower" "speed"
uiScript "initallocforcepower" "sabdef"
uiScript "initallocforcepower" "saboff"
uiScript "initallocforcepower" "sabthrow"
// Dark powers
uiScript "initallocforcepower" "drain"
uiScript "initallocforcepower" "grip"
uiScript "initallocforcepower" "lightning"
uiScript "initallocforcepower" "rage"
}
//----------------------------------------------------------------------------------------------
// MENU BACKGROUND
//----------------------------------------------------------------------------------------------
itemDef
{
name background
group none
rect 0 0 640 480
style WINDOW_STYLE_SHADER
background "gfx/menus/datapad"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name screen_title
type ITEM_TYPE_TEXT
rect 170 3 300 26
text @MENUS_VR_CHEATS_TITLE
font 3
forecolor .549 .854 1 1
textscale 1.2
textalign ITEM_ALIGN_CENTER
textalignx 150
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// CHEAT MENU ITEMS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group none
style WINDOW_STYLE_EMPTY
rect 220 40 200 20
text @MENUS_FORCE_POWER_CONFIGURATION
font 2
textscale 1
textalignx 100
textalign ITEM_ALIGN_CENTER
forecolor .509 .609 .847 1
appearance_slot 1
visible 1
decoration
}
itemDef
{
name absorb_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 76 81 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name absorb_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 33 70 64 64
background "gfx/mp/NEW_f_icon_lt_absorb"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name absorb_button
group force_button
type ITEM_TYPE_BUTTON
rect 33 81 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_ABSORB_FORCE
mouseEnter
{
setitemcolor absorb_iconpic forecolor 1 1 1 1
setitemcolor absorb_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor absorb_iconpic forecolor .65 .65 .65 1
setitemcolor absorb_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "absorb"
}
}
itemDef
{
name heal_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 76 135 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name heal_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 33 125 64 64
background "gfx/mp/NEW_f_icon_lt_heal"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name heal_button
group force_button
type ITEM_TYPE_BUTTON
rect 33 135 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_HEAL_FORCE
mouseEnter
{
setitemcolor heal_iconpic forecolor 1 1 1 1
setitemcolor heal_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor heal_iconpic forecolor .65 .65 .65 1
setitemcolor heal_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "heal"
}
}
itemDef
{
name mindtrick_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 76 189 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name mindtrick_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 33 181 64 64
background "gfx/mp/NEW_f_icon_lt_mind_trick"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name mindtrick_button
group force_button
type ITEM_TYPE_BUTTON
rect 33 189 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_MIND_TRICK_FORCE
mouseEnter
{
setitemcolor mindtrick_iconpic forecolor 1 1 1 1
setitemcolor mindtrick_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor mindtrick_iconpic forecolor .65 .65 .65 1
setitemcolor mindtrick_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "mindtrick"
}
}
itemDef
{
name protect_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 76 245 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name protect_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 33 236 64 64
background "gfx/mp/NEW_f_icon_lt_protect"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name protect_button
group force_button
type ITEM_TYPE_BUTTON
rect 33 245 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_PROTECT_FORCE
mouseEnter
{
setitemcolor protect_iconpic forecolor 1 1 1 1
setitemcolor protect_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor protect_iconpic forecolor .65 .65 .65 1
setitemcolor protect_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "protect"
}
}
itemDef
{
name jump_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 225 81 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name jump_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 184 70 64 64
background "gfx/mp/NEW_f_icon_jump"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name jump_button
group force_button
type ITEM_TYPE_BUTTON
rect 184 81 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_JUMP_FORCE
mouseEnter
{
setitemcolor jump_iconpic forecolor 1 1 1 1
setitemcolor jump_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor jump_iconpic forecolor .65 .65 .65 1
setitemcolor jump_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "jump"
}
}
itemDef
{
name pull_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 225 135 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name pull_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 184 125 64 64
background "gfx/mp/NEW_f_icon_pull"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name pull_button
group force_button
type ITEM_TYPE_BUTTON
rect 184 135 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_PULL_FORCE
mouseEnter
{
setitemcolor pull_iconpic forecolor 1 1 1 1
setitemcolor pull_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor pull_iconpic forecolor .65 .65 .65 1
setitemcolor pull_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "pull"
}
}
itemDef
{
name push_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 225 189 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name push_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 184 181 64 64
background "gfx/mp/NEW_f_icon_push"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name push_button
group force_button
type ITEM_TYPE_BUTTON
rect 184 189 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_PUSH_FORCE
mouseEnter
{
setitemcolor push_iconpic forecolor 1 1 1 1
setitemcolor push_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor push_iconpic forecolor .65 .65 .65 1
setitemcolor push_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "push"
}
}
itemDef
{
name sense_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 225 245 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name sense_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 184 236 64 64
background "gfx/mp/NEW_f_icon_sight"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name sense_button
group force_button
type ITEM_TYPE_BUTTON
rect 184 245 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_VR_SENSE_FORCE
mouseEnter
{
setitemcolor sense_iconpic forecolor 1 1 1 1
setitemcolor sense_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor sense_iconpic forecolor .65 .65 .65 1
setitemcolor sense_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "sense"
}
}
itemDef
{
name speed_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 380 81 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name speed_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 336 70 64 64
background "gfx/mp/NEW_f_icon_speed"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name speed_button
group force_button
type ITEM_TYPE_BUTTON
rect 336 81 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_SPEED_FORCE
mouseEnter
{
setitemcolor speed_iconpic forecolor 1 1 1 1
setitemcolor speed_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor speed_iconpic forecolor .65 .65 .65 1
setitemcolor speed_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "speed"
}
}
itemDef
{
name sabdef_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 380 135 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name sabdef_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 336 125 64 64
background "gfx/mp/NEW_f_icon_saber_defend"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name sabdef_button
group force_button
type ITEM_TYPE_BUTTON
rect 336 135 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_VR_SABER_DEFEND
mouseEnter
{
setitemcolor sabdef_iconpic forecolor 1 1 1 1
setitemcolor sabdef_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor sabdef_iconpic forecolor .65 .65 .65 1
setitemcolor sabdef_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "sabdef"
}
}
itemDef
{
name saboff_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 380 189 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name saboff_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 336 181 64 64
background "gfx/mp/NEW_f_icon_saber_attack"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name saboff_button
group force_button
type ITEM_TYPE_BUTTON
rect 336 189 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_VR_SABER_ATTACK
mouseEnter
{
setitemcolor saboff_iconpic forecolor 1 1 1 1
setitemcolor saboff_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor saboff_iconpic forecolor .65 .65 .65 1
setitemcolor saboff_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "saboff"
}
}
itemDef
{
name sabthrow_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 380 245 70 49
background "gfx/menus/hex_pattern_0"
forecolor .5 .5 .5 1
visible 1
decoration
}
itemDef
{
name sabthrow_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 336 236 64 64
background "gfx/mp/NEW_f_icon_saber_throw"
forecolor .5 .5 .5 1
visible 1
decoration
}
itemDef
{
name sabthrow_button
group force_button
type ITEM_TYPE_BUTTON
rect 336 245 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_VR_SABER_THROW
mouseEnter
{
setitemcolor sabthrow_iconpic forecolor 1 1 1 1
setitemcolor sabthrow_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor sabthrow_iconpic forecolor .5 .5 .5 1
setitemcolor sabthrow_hexpic forecolor .5 .5 .5 1
}
action
{
uiScript "rotateforcepowerlevel" "sabthrow"
}
}
itemDef
{
name drain_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 527 81 70 49
background "gfx/menus/hex_pattern_0"
forecolor .5 .5 .5 1
visible 1
decoration
}
itemDef
{
name drain_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 484 70 64 64
background "gfx/mp/NEW_f_icon_dk_drain"
forecolor .5 .5 .5 1
visible 1
decoration
}
itemDef
{
name drain_button
group force_button
type ITEM_TYPE_BUTTON
rect 484 81 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_DRAIN_FORCE
mouseEnter
{
setitemcolor drain_iconpic forecolor 1 1 1 1
setitemcolor drain_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor drain_iconpic forecolor .5 .5 .5 1
setitemcolor drain_hexpic forecolor .5 .5 .5 1
}
action
{
uiScript "rotateforcepowerlevel" "drain"
}
}
itemDef
{
name grip_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 527 135 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name grip_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 484 125 64 64
background "gfx/mp/NEW_f_icon_dk_grip"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name grip_button
group force_button
type ITEM_TYPE_BUTTON
rect 484 135 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_GRIP_FORCE
mouseEnter
{
setitemcolor grip_iconpic forecolor 1 1 1 1
setitemcolor grip_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor grip_iconpic forecolor .65 .65 .65 1
setitemcolor grip_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "grip"
}
}
itemDef
{
name lightning_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 527 189 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name lightning_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 484 181 64 64
background "gfx/mp/NEW_f_icon_dk_l1"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name lightning_button
group force_button
type ITEM_TYPE_BUTTON
rect 484 189 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_LIGHTNING_FORCE
mouseEnter
{
setitemcolor lightning_iconpic forecolor 1 1 1 1
setitemcolor lightning_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor lightning_iconpic forecolor .65 .65 .65 1
setitemcolor lightning_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "lightning"
}
}
itemDef
{
name rage_hexpic
group hexpic
style WINDOW_STYLE_SHADER
rect 527 245 70 49
background "gfx/menus/hex_pattern_0"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name rage_iconpic
group iconpic
style WINDOW_STYLE_SHADER
rect 484 236 64 64
background "gfx/mp/NEW_f_icon_dk_rage"
forecolor .65 .65 .65 1
visible 1
decoration
}
itemDef
{
name rage_button
group force_button
type ITEM_TYPE_BUTTON
rect 484 245 115 46
forecolor 1 1 1 1
visible 1
desctext @MENUS_RAGE_FORCE
mouseEnter
{
setitemcolor rage_iconpic forecolor 1 1 1 1
setitemcolor rage_hexpic forecolor 1 1 1 1
}
mouseExit
{
setitemcolor rage_iconpic forecolor .65 .65 .65 1
setitemcolor rage_hexpic forecolor .65 .65 .65 1
}
action
{
uiScript "rotateforcepowerlevel" "rage"
}
}
//----------------------------------------------------------------------------------------------
// CHANGE PAGE BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name prevpage_on
group none
style WINDOW_STYLE_SHADER
rect 225 357 32 26
background "gfx/menus/dp_arrow_lon"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name prevpage_off
group none
style WINDOW_STYLE_SHADER
rect 225 357 32 26
background "gfx/menus/dp_arrow_l"
forecolor 1 1 1 1
decoration
visible 1
}
itemDef
{
name prevpage
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 225 357 32 26
font 2
textscale 1
textalignx 48
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close all
open datapadCheatsMenu
}
mouseEnter
{
hide prevpage_off
show prevpage_on
}
mouseExit
{
show prevpage_off
hide prevpage_on
}
}
itemDef
{
name cheats
group none
style WINDOW_STYLE_EMPTY
rect 260 357 120 25
text "CHEATS (2/2)"
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
decoration
}
itemDef
{
name nextpage_on
group none
style WINDOW_STYLE_SHADER
rect 384 357 32 26
background "gfx/menus/dp_arrow_ron"
forecolor 1 1 1 1
decoration
visible 0
}
itemDef
{
name nextpage_off
group none
style WINDOW_STYLE_SHADER
rect 384 357 32 26
background "gfx/menus/dp_arrow_r"
forecolor 1 1 1 1
decoration
visible 1
}
itemDef
{
name nextpage
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 384 357 32 26
font 2
textscale 1
textalignx 48
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
action
{
play "sound/interface/button1.wav" ;
close all
open datapadCheatsMenu
}
mouseEnter
{
hide nextpage_off
show nextpage_on
}
mouseExit
{
show nextpage_off
hide nextpage_on
}
}
//----------------------------------------------------------------------------------------------
// LOWER BUTTONS
//----------------------------------------------------------------------------------------------
itemDef
{
name mission
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 20 420 120 25
text @MENUS_DP_MISSION
descText @MENUS_AN_OVERVIEW_OF_MISSION
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 10 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMissionMenu
}
}
itemDef
{
name weapons
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 140 420 120 25
text @MENUS_WEAPONS
descText @MENUS_VIEW_CURRENTLY_OWNED
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 130 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadWeaponsMenu
}
}
itemDef
{
name force
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 260 420 120 25
text @MENUS_DP_FORCE
descText @MENUS_VIEW_CURRENT_FORCE_POWERS
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 250 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadForcePowersMenu
}
}
itemDef
{
name moves
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 380 420 120 25
text @MENUS_MOVES
descText @MENUS_MOVES_DESC
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 370 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open datapadMovesMenu
}
}
itemDef
{
name exit
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 500 420 120 25
text @MENUS_RESUME
descText @MENUS_RETURN_TO_GAME
font 2
textscale 1
textalignx 60
textalign ITEM_ALIGN_CENTER
forecolor 1 .682 0 1
visible 1
mouseEnter
{
show button_glow
setitemrect button_glow 490 419 150 30
}
mouseExit
{
hide button_glow
}
action
{
play "sound/interface/button1.wav" ;
uiScript closedatapad // Close menu
}
}
itemDef
{
name button_glow
group none
style WINDOW_STYLE_SHADER
rect 0 0 0 0
background "gfx/menus/menu_buttonback"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name scan
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 640
background "gfx/menus/scanlines"
forecolor 1 1 1 1
visible 1
decoration
}
}
}