mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-15 00:41:37 +00:00
84 lines
No EOL
2.4 KiB
C
84 lines
No EOL
2.4 KiB
C
#if !defined(vrcommon_h)
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#define vrcommon_h
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#include <VrApi_Input.h>
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#include <android/log.h>
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "VrClientInfo.h"
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#define LOG_TAG "JKVR"
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#ifndef NDEBUG
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#define DEBUG 1
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#endif
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#define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
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#if DEBUG
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#define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ )
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#else
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#define ALOGV(...)
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#endif
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extern bool jk2_initialised;
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extern long long global_time;
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extern float playerHeight;
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extern float playerYaw;
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extern bool showingScreenLayer;
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extern ovrTracking2 tracking;
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extern int ducked;
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extern int resyncClientYawWithGameYaw;
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extern vr_client_info_t vr;
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#define DUCK_NOTDUCKED 0
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#define DUCK_BUTTON 1
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#define DUCK_CROUCHED 2
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float radians(float deg);
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float degrees(float rad);
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bool isMultiplayer();
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double GetTimeInMilliSeconds();
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float length(float x, float y);
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float nonLinearFilter(float in);
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bool between(float min, float val, float max);
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void rotateAboutOrigin(float v1, float v2, float rotation, vec2_t out);
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void QuatToYawPitchRoll(ovrQuatf q, vec3_t rotation, vec3_t out);
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void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key);
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void interactWithTouchScreen(bool reset, ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState);
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int GetRefresh();
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//Called from engine code
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bool JKVR_useScreenLayer();
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void JKVR_GetScreenRes(int *width, int *height);
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void JKVR_Vibrate(int duration, int channel, float intensity );
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void JKVR_Haptic(int duration, int channel, float intensity, char *description, float yaw, float height);
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void JKVR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight );
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void JKVR_HapticUpdateEvent(const char* event, int intensity, float angle );
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void JKVR_HapticEndFrame();
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void JKVR_HapticStopEvent(const char* event);
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void JKVR_HapticEnable();
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void JKVR_HapticDisable();
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void JKVR_processMessageQueue();
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void JKVR_FrameSetup();
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void JKVR_setUseScreenLayer(bool use);
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void JKVR_processHaptics();
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void JKVR_getHMDOrientation();
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void JKVR_getTrackedRemotesOrientation();
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void JKVR_ResyncClientYawWithGameYaw();
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void JKVR_incrementFrameIndex();
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void JKVR_prepareEyeBuffer(int eye );
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void JKVR_finishEyeBuffer(int eye );
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void JKVR_submitFrame();
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void GPUDropSync();
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void GPUWaitSync();
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#endif //vrcommon_h
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