mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "tr_local.h"
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// tr_QuickSprite.h: interface for the CQuickSprite class.
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//
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//////////////////////////////////////////////////////////////////////
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#pragma once
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class CQuickSpriteSystem
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{
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private:
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textureBundle_t *mTexBundle;
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uint32_t mGLStateBits;
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int mFogIndex;
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qboolean mUseFog;
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vec4_t mVerts[SHADER_MAX_VERTEXES];
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vec2_t mTextureCoords[SHADER_MAX_VERTEXES]; // Ideally this would be static, cause it never changes
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vec2_t mFogTextureCoords[SHADER_MAX_VERTEXES];
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uint32_t mColors[SHADER_MAX_VERTEXES];
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int mNextVert;
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qboolean mTurnCullBackOn;
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void Flush(void);
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public:
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CQuickSpriteSystem(void);
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~CQuickSpriteSystem(void);
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void StartGroup(textureBundle_t *bundle, uint32_t glbits, int fogIndex = -1);
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void EndGroup(void);
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void Add(float *pointdata, color4ub_t color, vec2_t fog=NULL);
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};
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extern CQuickSpriteSystem SQuickSprite;
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