jkxr/Projects/Android/jni/JKVR
Simon 89f925c373 Immersive Cutscene 6DoF
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
..
argtable3.c Initial Commit 2022-09-18 16:37:21 +01:00
argtable3.h Initial Commit 2022-09-18 16:37:21 +01:00
JKVR_SurfaceView.cpp Immersive Cutscene 6DoF 2022-10-30 23:15:58 +00:00
mathlib.c Still too many build issues... 2022-09-19 22:46:47 +01:00
mathlib.h Still too many build issues... 2022-09-19 22:46:47 +01:00
matrixlib.c Still too many build issues... 2022-09-19 22:46:47 +01:00
VrClientInfo.h Immersive Cutscene 6DoF 2022-10-30 23:15:58 +00:00
VrCommon.h Immersive Cutscene 6DoF 2022-10-30 23:15:58 +00:00
VrCompositor.cpp Immersive Cutscene 6DoF 2022-10-30 23:15:58 +00:00
VrCompositor.h Force Crosshair 2022-10-20 17:47:12 +01:00
VrCvars.h Force Crosshair 2022-10-20 17:47:12 +01:00
VrInput.h Put force power selector on off-hand 2022-10-16 16:51:59 +01:00
VrInputCommon.cpp Immersive Cutscene 6DoF 2022-10-30 23:15:58 +00:00
VrInputDefault.cpp Few small changes... 2022-10-29 09:44:25 +01:00
VrInputWeaponAlign.cpp First implementation of 1st person saber 2022-10-02 23:17:51 +01:00