mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-26 22:11:52 +00:00
157 lines
4.2 KiB
C++
157 lines
4.2 KiB
C++
/************************************************************************************
|
|
|
|
Content : Handles common controller input functionality
|
|
Created : September 2019
|
|
Authors : Simon Brown
|
|
|
|
*************************************************************************************/
|
|
|
|
#include "VrInput.h"
|
|
|
|
#include <qcommon/qcommon.h>
|
|
#include <qcommon/q_platform.h>
|
|
|
|
cvar_t *vr_turn_mode;
|
|
cvar_t *vr_turn_angle;
|
|
cvar_t *vr_positional_factor;
|
|
cvar_t *vr_walkdirection;
|
|
cvar_t *vr_weapon_pitchadjust;
|
|
cvar_t *vr_control_scheme;
|
|
cvar_t *vr_virtual_stock;
|
|
cvar_t *vr_switch_sticks;
|
|
cvar_t *vr_immersive_cinematics;
|
|
cvar_t *vr_screen_dist;
|
|
cvar_t *vr_weapon_velocity_trigger;
|
|
cvar_t *vr_force_velocity_trigger;
|
|
cvar_t *vr_force_distance_trigger;
|
|
cvar_t *vr_two_handed_weapons;
|
|
cvar_t *vr_force_motion_controlled;
|
|
cvar_t *vr_force_motion_push;
|
|
cvar_t *vr_force_motion_pull;
|
|
cvar_t *vr_motion_enable_saber;
|
|
cvar_t *vr_crouch_toggle;
|
|
cvar_t *vr_irl_crouch_enabled;
|
|
cvar_t *vr_irl_crouch_to_stand_ratio;
|
|
cvar_t *vr_saber_block_debounce_time;
|
|
cvar_t *vr_haptic_intensity;
|
|
cvar_t *vr_comfort_vignette;
|
|
cvar_t *vr_saber_3rdperson_mode;
|
|
cvar_t *vr_vehicle_use_hmd_direction;
|
|
cvar_t *vr_vehicle_use_3rd_person;
|
|
cvar_t *vr_vehicle_use_controller_for_speed;
|
|
cvar_t *vr_gesture_triggered_use;
|
|
cvar_t *vr_use_gesture_boundary;
|
|
cvar_t *vr_align_weapons;
|
|
cvar_t *vr_refresh;
|
|
|
|
ovrInputStateTrackedRemote leftTrackedRemoteState_old;
|
|
ovrInputStateTrackedRemote leftTrackedRemoteState_new;
|
|
ovrTrackedController leftRemoteTracking_new;
|
|
ovrInputStateTrackedRemote rightTrackedRemoteState_old;
|
|
ovrInputStateTrackedRemote rightTrackedRemoteState_new;
|
|
ovrTrackedController rightRemoteTracking_new;
|
|
|
|
float remote_movementSideways;
|
|
float remote_movementForward;
|
|
float remote_movementUp;
|
|
float positional_movementSideways;
|
|
float positional_movementForward;
|
|
long long global_time;
|
|
int ducked;
|
|
vr_client_info_t vr;
|
|
|
|
extern ovrApp gAppState;
|
|
|
|
|
|
//keys.h
|
|
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
|
|
void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key)
|
|
{
|
|
if ((trackedRemoteState->Buttons & button) != (prevTrackedRemoteState->Buttons & button))
|
|
{
|
|
Sys_QueEvent( 0, SE_KEY, key, (trackedRemoteState->Buttons & button) != 0, 0, NULL );
|
|
}
|
|
}
|
|
|
|
void rotateAboutOrigin(float x, float y, float rotation, vec2_t out)
|
|
{
|
|
out[0] = cosf(DEG2RAD(-rotation)) * x + sinf(DEG2RAD(-rotation)) * y;
|
|
out[1] = cosf(DEG2RAD(-rotation)) * y - sinf(DEG2RAD(-rotation)) * x;
|
|
}
|
|
|
|
float length(float x, float y)
|
|
{
|
|
return sqrtf(powf(x, 2.0f) + powf(y, 2.0f));
|
|
}
|
|
|
|
#define NLF_DEADZONE 0.1
|
|
#define NLF_POWER 2.2
|
|
|
|
float nonLinearFilter(float in)
|
|
{
|
|
float val = 0.0f;
|
|
if (in > NLF_DEADZONE)
|
|
{
|
|
val = in > 1.0f ? 1.0f : in;
|
|
val -= NLF_DEADZONE;
|
|
val /= (1.0f - NLF_DEADZONE);
|
|
val = powf(val, NLF_POWER);
|
|
}
|
|
else if (in < -NLF_DEADZONE)
|
|
{
|
|
val = in < -1.0f ? -1.0f : in;
|
|
val += NLF_DEADZONE;
|
|
val /= (1.0f - NLF_DEADZONE);
|
|
val = -powf(fabsf(val), NLF_POWER);
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
void sendButtonActionSimple(const char* action)
|
|
{
|
|
char command[256];
|
|
snprintf( command, sizeof( command ), "%s\n", action );
|
|
Cbuf_AddText( command );
|
|
}
|
|
|
|
bool between(float min, float val, float max)
|
|
{
|
|
return (min < val) && (val < max);
|
|
}
|
|
|
|
void sendButtonAction(const char* action, long buttonDown)
|
|
{
|
|
char command[256];
|
|
snprintf( command, sizeof( command ), "%s\n", action );
|
|
if (!buttonDown)
|
|
{
|
|
command[0] = '-';
|
|
}
|
|
Cbuf_AddText( command );
|
|
}
|
|
|
|
#ifndef _WIN32
|
|
void PortableMouseAbs(float x,float y);
|
|
#else
|
|
void PortableMouseAbs(float x, float y)
|
|
{
|
|
int absx = 0, absy = 0;
|
|
absx = x * 640;
|
|
absy = y * 480;
|
|
|
|
CL_MouseEvent(absx, absy, 0);
|
|
}
|
|
#endif
|
|
|
|
float clamp(float _min, float _val, float _max)
|
|
{
|
|
return fmax(fmin(_val, _max), _min);
|
|
}
|
|
|
|
void interactWithTouchScreen(float menuYaw, vec3_t controllerAngles) {
|
|
float cursorX = -sinf(DEG2RAD(controllerAngles[YAW] - menuYaw)) + 0.5f;
|
|
float cursorY = (float)(controllerAngles[PITCH] / 90.0) + 0.5f;
|
|
|
|
PortableMouseAbs(cursorX, cursorY);
|
|
}
|