jkxr/z_vr_assets_jko/strip/menus_vr.sp
Simon 0723c2335e Make saber combat in JKA match JKO
g_saberRealisticCombat should be set to "1"
g_dismemberment should be set to "4"
g_saberMoreRealistic is no longer used
changed logic so that it should be the same approach for dealing damage as JKO with the above settings when TBDC is enabled
fixed saber bounce in JKA too
2023-06-15 22:07:24 +01:00

821 lines
15 KiB
SourcePawn

VERSION 1
CONFIG W:\bin\striped.cfg
ID 100
REFERENCE MENUS_VR
DESCRIPTION "VR Menu Localizations"
COUNT 163
INDEX 0
{
REFERENCE COMMON_CONTROLS_ITEM
TEXT_LANGUAGE1 "Common"
}
INDEX 1
{
REFERENCE COMMON_CONTROLS_DESC
TEXT_LANGUAGE1 "Common controls configuration."
}
INDEX 2
{
REFERENCE WEAPON_CONTROLS_DESC
TEXT_LANGUAGE1 "Weapon specific control configuration."
}
INDEX 3
{
REFERENCE POWER_CONTROLS_DESC
TEXT_LANGUAGE1 "Force Power specific control configuration."
}
INDEX 4
{
REFERENCE INVENTORY_CONTROLS_DESC
TEXT_LANGUAGE1 "Inventory specific control configuration."
}
INDEX 5
{
REFERENCE COMFORT_CONTROLS_ITEM
TEXT_LANGUAGE1 "Comfort"
}
INDEX 6
{
REFERENCE COMFORT_CONTROLS_DESC
TEXT_LANGUAGE1 "Configure comfort options."
}
INDEX 7
{
REFERENCE MOVEMENT_SPEED_ITEM
TEXT_LANGUAGE1 "OBSOLETE Movement Speed:"
}
INDEX 8
{
REFERENCE MOVEMENT_SPEED_DESC
TEXT_LANGUAGE1 "OBSOLETE Sets player movement speed."
}
INDEX 9
{
REFERENCE DIRECTION_MODE_ITEM
TEXT_LANGUAGE1 "Direction Mode:"
}
INDEX 10
{
REFERENCE DIRECTION_MODE_DESC
TEXT_LANGUAGE1 "Choose movement direction mode."
}
INDEX 11
{
REFERENCE DIRECTION_MODE_CONTROLLER
TEXT_LANGUAGE1 "Off-hand Controller"
}
INDEX 12
{
REFERENCE DIRECTION_MODE_HMD
TEXT_LANGUAGE1 "HMD"
}
INDEX 13
{
REFERENCE SMOOTH_TURN_ITEM
TEXT_LANGUAGE1 "Smooth turn:"
}
INDEX 14
{
REFERENCE SMOOTH_TURN_DESC
TEXT_LANGUAGE1 "Enables or disables smooth turning."
}
INDEX 15
{
REFERENCE SMOOTH_TURN_3RD_PERSON
TEXT_LANGUAGE1 "3rd Person"
}
INDEX 16
{
REFERENCE TURN_ANGLE_ITEM
TEXT_LANGUAGE1 "Turn Angle:"
}
INDEX 17
{
REFERENCE TURN_ANGLE_DESC
TEXT_LANGUAGE1 "Degrees to turn when using snap turn / Speed of smooth turn."
}
INDEX 18
{
REFERENCE TURN_ANGLE_30DEGREES
TEXT_LANGUAGE1 "30 Degrees"
}
INDEX 19
{
REFERENCE TURN_ANGLE_45DEGREES
TEXT_LANGUAGE1 "45 Degrees"
}
INDEX 20
{
REFERENCE TURN_ANGLE_90DEGREES
TEXT_LANGUAGE1 "90 Degrees"
}
INDEX 21
{
REFERENCE SWITCH_STICKS_ITEM
TEXT_LANGUAGE1 "Switch Sticks:"
}
INDEX 22
{
REFERENCE SWITCH_STICKS_DESC
TEXT_LANGUAGE1 "Switches left/right controller thubmsticks."
}
INDEX 23
{
REFERENCE LEFT_HANDED_ITEM
TEXT_LANGUAGE1 "Left-Handed Mode:"
}
INDEX 24
{
REFERENCE LEFT_HANDED_DESC
TEXT_LANGUAGE1 "Enables left-handed mode."
}
INDEX 25
{
REFERENCE WEAPON_PITCH_ITEM
TEXT_LANGUAGE1 "Weapon Pitch:"
}
INDEX 26
{
REFERENCE WEAPON_PITCH_DESC
TEXT_LANGUAGE1 "Sets aiming pitch of held weapon."
}
INDEX 27
{
REFERENCE TWO_HANDED_ITEM
TEXT_LANGUAGE1 "Two-Handed Mode:"
}
INDEX 28
{
REFERENCE TWO_HANDED_DESC
TEXT_LANGUAGE1 "Enables two-handed weapon handling."
}
INDEX 29
{
REFERENCE GUN_STOCK_ITEM
TEXT_LANGUAGE1 "Virtual Gun Stock:"
}
INDEX 30
{
REFERENCE GUN_STOCK_DESC
TEXT_LANGUAGE1 "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
}
INDEX 31
{
REFERENCE FORCE_POWER_DIRECTION_ITEM
TEXT_LANGUAGE1 "OBSOLETE Force Power Direction Hint:"
}
INDEX 32
{
REFERENCE FORCE_POWER_DIRECTION_DESC
TEXT_LANGUAGE1 "OBSOLETE Hint as to which direction a force power was fired."
}
INDEX 33
{
REFERENCE FORCE_SPEED_FOV_ITEM
TEXT_LANGUAGE1 "Force Speed FOV Change:"
}
INDEX 34
{
REFERENCE FORCE_SPEED_FOV_DESC
TEXT_LANGUAGE1 "Whether the FOV will be adjusted briefly when engaging Force Speed."
}
INDEX 35
{
REFERENCE IMMERSIVE_CINEMATICS_ITEM
TEXT_LANGUAGE1 "Immersive Cinematics:"
}
INDEX 36
{
REFERENCE IMMERSIVE_CINEMATICS_DESC
TEXT_LANGUAGE1 "Enables or disables immersive cinematics."
}
INDEX 37
{
REFERENCE SCREEN_DISTANCE_ITEM
TEXT_LANGUAGE1 "Menu Screen Distance:"
}
INDEX 38
{
REFERENCE SCREEN_DISTANCE_DESC
TEXT_LANGUAGE1 "Select menu screen distance."
}
INDEX 39
{
REFERENCE SCREEN_DISTANCE_NEAR
TEXT_LANGUAGE1 "Near"
}
INDEX 40
{
REFERENCE SCREEN_DISTANCE_MEDIUM
TEXT_LANGUAGE1 "Medium"
}
INDEX 41
{
REFERENCE SCREEN_DISTANCE_FAR
TEXT_LANGUAGE1 "Far"
}
INDEX 42
{
REFERENCE HEIGHT_ADJUST_ITEM
TEXT_LANGUAGE1 "Height Adjust:"
}
INDEX 43
{
REFERENCE HEIGHT_ADJUST_DESC
TEXT_LANGUAGE1 "Adjusts your in-game height."
}
INDEX 44
{
REFERENCE DIFFICULTY_SETUP_ITEM
TEXT_LANGUAGE1 "Difficulty"
}
INDEX 45
{
REFERENCE DIFFICULTY_SETUP_DESC
TEXT_LANGUAGE1 "Various gameplay difficulty tweaks."
}
INDEX 46
{
REFERENCE MODEL_DISMEMBERMENT_DISABLED
TEXT_LANGUAGE1 "Disabled"
}
INDEX 47
{
REFERENCE MODEL_DISMEMBERMENT_MILD
TEXT_LANGUAGE1 "Mild"
}
INDEX 48
{
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
TEXT_LANGUAGE1 "Bearable"
}
INDEX 49
{
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
TEXT_LANGUAGE1 "Unsettling"
}
INDEX 50
{
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
TEXT_LANGUAGE1 "Often"
}
INDEX 51
{
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
TEXT_LANGUAGE1 "Always"
}
INDEX 52
{
REFERENCE LASER_AUTODEFLECTING_ITEM
TEXT_LANGUAGE1 "Laser Auto Deflecting:"
}
INDEX 53
{
REFERENCE LASER_AUTODEFLECTING_DESC
TEXT_LANGUAGE1 "Enables or disables 1st person auto deflecting of lasers with lightsabers."
}
INDEX 54
{
REFERENCE SABER_AUTOBLOCKING_ITEM
TEXT_LANGUAGE1 "OBSOLETE Lightsaber Auto Blocking:"
}
INDEX 55
{
REFERENCE SABER_AUTOBLOCKING_DESC
TEXT_LANGUAGE1 "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
}
INDEX 56
{
REFERENCE SABER_REALISM_ITEM
TEXT_LANGUAGE1 "Lightsaber Realism:"
}
INDEX 57
{
REFERENCE SABER_REALISM_DESC
TEXT_LANGUAGE1 "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
}
INDEX 58
{
REFERENCE SABER_REALISM_DEFAULT
TEXT_LANGUAGE1 "Weak"
}
INDEX 59
{
REFERENCE SABER_REALISM_INCREASED
TEXT_LANGUAGE1 "Team Beef Recommended"
}
INDEX 60
{
REFERENCE SABER_REALISM_CRITICAL
TEXT_LANGUAGE1 "Fatal Critical Hit"
}
INDEX 61
{
REFERENCE SABER_REALISM_INSTANT
TEXT_LANGUAGE1 "Instant Kill"
}
INDEX 62
{
REFERENCE FENCING_SPEED_ITEM
TEXT_LANGUAGE1 "Enemy Fencing Speed:"
}
INDEX 63
{
REFERENCE FENCING_SPEED_DESC
TEXT_LANGUAGE1 "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
}
INDEX 64
{
REFERENCE FENCING_SPEED_SLOWER
TEXT_LANGUAGE1 "Slower"
}
INDEX 65
{
REFERENCE FENCING_SPEED_DEFAULT
TEXT_LANGUAGE1 "Default"
}
INDEX 66
{
REFERENCE FENCING_SPEED_FASTER
TEXT_LANGUAGE1 "Faster"
}
INDEX 67
{
REFERENCE GAME_DIFFICULTY_ITEM
TEXT_LANGUAGE1 "Game Difficulty:"
}
INDEX 68
{
REFERENCE GAME_DIFFICULTY_DESC
TEXT_LANGUAGE1 "Change game difficulty."
}
INDEX 69
{
REFERENCE CHEATS_TITLE
TEXT_LANGUAGE1 "May the force be with you..."
}
INDEX 70
{
REFERENCE CHEATS_GIVE_HEALTH_ITEM
TEXT_LANGUAGE1 "Replenish Health"
}
INDEX 71
{
REFERENCE CHEATS_GIVE_HEALTH_DESC
TEXT_LANGUAGE1 "Replenishes health."
}
INDEX 72
{
REFERENCE CHEATS_GIVE_ARMOR_ITEM
TEXT_LANGUAGE1 "Replenish Armor"
}
INDEX 73
{
REFERENCE CHEATS_GIVE_ARMOR_DESC
TEXT_LANGUAGE1 "Replenishes armor."
}
INDEX 74
{
REFERENCE CHEATS_GIVE_AMMO_ITEM
TEXT_LANGUAGE1 "Replenish Ammo"
}
INDEX 75
{
REFERENCE CHEATS_GIVE_AMMO_DESC
TEXT_LANGUAGE1 "Replenishes ammunition."
}
INDEX 76
{
REFERENCE CHEATS_GIVE_BATTERIES_ITEM
TEXT_LANGUAGE1 "Replenish Batteries"
}
INDEX 77
{
REFERENCE CHEATS_GIVE_BATTERIES_DESC
TEXT_LANGUAGE1 "Replenishes batteries."
}
INDEX 78
{
REFERENCE CHEATS_GIVE_SABER_ITEM
TEXT_LANGUAGE1 "Give Lightsaber"
}
INDEX 79
{
REFERENCE CHEATS_GIVE_SABER_DESC
TEXT_LANGUAGE1 "Gives only lighsaber (with powers to use it)."
}
INDEX 80
{
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
TEXT_LANGUAGE1 "Give All Weapons"
}
INDEX 81
{
REFERENCE CHEATS_GIVE_WEAPONS_DESC
TEXT_LANGUAGE1 "Gives all weapons (including powers to use lightsaber)."
}
INDEX 82
{
REFERENCE CHEATS_GIVE_ITEMS_ITEM
TEXT_LANGUAGE1 "Give All Items"
}
INDEX 83
{
REFERENCE CHEATS_GIVE_ITEMS_DESC
TEXT_LANGUAGE1 "Gives all inventory items."
}
INDEX 84
{
REFERENCE CHEATS_GIVE_POWERS_ITEM
TEXT_LANGUAGE1 "Unlock All Powers"
}
INDEX 85
{
REFERENCE CHEATS_GIVE_POWERS_DESC
TEXT_LANGUAGE1 "Unlocks all force powers."
}
INDEX 86
{
REFERENCE CHEATS_SABER_COLOR_TITLE
TEXT_LANGUAGE1 "Lightsaber Color:"
}
INDEX 87
{
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
TEXT_LANGUAGE1 "Blue"
}
INDEX 88
{
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
TEXT_LANGUAGE1 "Use blue lightsaber."
}
INDEX 89
{
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
TEXT_LANGUAGE1 "Green"
}
INDEX 90
{
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
TEXT_LANGUAGE1 "Use green lightsaber."
}
INDEX 91
{
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
TEXT_LANGUAGE1 "Red"
}
INDEX 92
{
REFERENCE CHEATS_SABER_COLOR_RED_DESC
TEXT_LANGUAGE1 "Use red lightsaber."
}
INDEX 93
{
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
TEXT_LANGUAGE1 "Orange"
}
INDEX 94
{
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
TEXT_LANGUAGE1 "Use orange lightsaber."
}
INDEX 95
{
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
TEXT_LANGUAGE1 "Purple"
}
INDEX 96
{
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
TEXT_LANGUAGE1 "Use purple lightsaber."
}
INDEX 97
{
REFERENCE CHEATS_ITEM
TEXT_LANGUAGE1 "CHEATS"
}
INDEX 98
{
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
TEXT_LANGUAGE1 "Lightsaber Burn Marks Cool Down:"
}
INDEX 99
{
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
TEXT_LANGUAGE1 "Set how long it takes for burn marks to cool down."
}
INDEX 100
{
REFERENCE WEAPON_CROSSHAIR_ITEM
TEXT_LANGUAGE1 "Weapon Crosshair:"
}
INDEX 101
{
REFERENCE WEAPON_CROSSHAIR_DESC
TEXT_LANGUAGE1 "Select style of weapon crosshair or disable it."
}
INDEX 102
{
REFERENCE FORCE_CROSSHAIR_ITEM
TEXT_LANGUAGE1 "Force Power Crosshair:"
}
INDEX 103
{
REFERENCE FORCE_CROSSHAIR_DESC
TEXT_LANGUAGE1 "Select style of force power crosshair or disable it."
}
INDEX 104
{
REFERENCE OVERWRITE_GAME_ITEM
TEXT_LANGUAGE1 "OVERWRITE GAME"
}
INDEX 105
{
REFERENCE OVERWRITE_GAME_DESC
TEXT_LANGUAGE1 "Overwrite chosen game."
}
INDEX 106
{
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
TEXT_LANGUAGE1 "Melee Trigger Speed:"
}
INDEX 107
{
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger melee attack."
}
INDEX 108
{
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
TEXT_LANGUAGE1 "Gesture Triggered Force:"
}
INDEX 109
{
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
TEXT_LANGUAGE1 "Toggles triggering of force powers by gesture."
}
INDEX 110
{
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
TEXT_LANGUAGE1 "Force Trigger Speed:"
}
INDEX 111
{
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger force power."
}
INDEX 112
{
REFERENCE CROUCH_TOGGLE_ITEM
TEXT_LANGUAGE1 "Crouch Toggle:"
}
INDEX 113
{
REFERENCE CROUCH_TOGGLE_DESC
TEXT_LANGUAGE1 "Turn on to enable crouch toggle."
}
INDEX 114
{
REFERENCE CROUCH_IRL_ITEM
TEXT_LANGUAGE1 "IRL Crouch:"
}
INDEX 115
{
REFERENCE CROUCH_IRL_DESC
TEXT_LANGUAGE1 "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
}
INDEX 116
{
REFERENCE CROUCH_IRL_1ST_PERSON
TEXT_LANGUAGE1 "1st Person"
}
INDEX 117
{
REFERENCE AUTO_USE_BACTA_ITEM
TEXT_LANGUAGE1 "Auto Use Bacta:"
}
INDEX 118
{
REFERENCE AUTO_USE_BACTA_DESC
TEXT_LANGUAGE1 "When enabled, automatically uses bacta canister before dying."
}
INDEX 119
{
REFERENCE HAPTIC_INTENSITY_ITEM
TEXT_LANGUAGE1 "Haptic Intensity:"
}
INDEX 120
{
REFERENCE HAPTIC_INTENSITY_DESC
TEXT_LANGUAGE1 "Adjust intensity of haptic feedback."
}
INDEX 121
{
REFERENCE COMFORT_VIGNETTE_ITEM
TEXT_LANGUAGE1 "Comfort Vignette:"
}
INDEX 122
{
REFERENCE COMFORT_VIGNETTE_DESC
TEXT_LANGUAGE1 "Adjust size of comfort vignette."
}
INDEX 123
{
REFERENCE SABER_3RD_PERSON_ITEM
TEXT_LANGUAGE1 "3rd Person Lightsaber:"
}
INDEX 124
{
REFERENCE SABER_3RD_PERSON_DESC
TEXT_LANGUAGE1 "Choose whether to swith to 3rd person when using lightsaber."
}
INDEX 125
{
REFERENCE SABER_3RD_PERSON_DISABLED
TEXT_LANGUAGE1 "Disabled"
}
INDEX 126
{
REFERENCE SABER_3RD_PERSON_MANUAL
TEXT_LANGUAGE1 "Manual"
}
INDEX 127
{
REFERENCE SABER_3RD_PERSON_AUTO
TEXT_LANGUAGE1 "Auto"
}
INDEX 128
{
REFERENCE GESTURE_TRIGGERED_USE_ITEM
TEXT_LANGUAGE1 "Gesture Triggered Use:"
}
INDEX 129
{
REFERENCE GESTURE_TRIGGERED_USE_DESC
TEXT_LANGUAGE1 "Toggles triggering of use/action by gesture (not active in 3rd person)."
}
INDEX 130
{
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
TEXT_LANGUAGE1 "Off-Hand"
}
INDEX 131
{
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
TEXT_LANGUAGE1 "Dominant-Hand"
}
INDEX 132
{
REFERENCE USE_GESTURE_BOUNDARY_ITEM
TEXT_LANGUAGE1 "Use Gesture Boundary:"
}
INDEX 133
{
REFERENCE USE_GESTURE_BOUNDARY_DESC
TEXT_LANGUAGE1 "Configures how far you need to reach to activate use gesture."
}
INDEX 134
{
REFERENCE DIRECTORS_CUT_ITEM
TEXT_LANGUAGE1 "Team Beef Director's Cut:"
}
INDEX 135
{
REFERENCE DIRECTORS_CUT_DESC
TEXT_LANGUAGE1 "Various tweaks for better balance of VR gameplay."
}
INDEX 136
{
REFERENCE HUD_SCALE_ITEM
TEXT_LANGUAGE1 "VR HUD Scale:"
}
INDEX 137
{
REFERENCE HUD_SCALE_DESC
TEXT_LANGUAGE1 "Scale of the HUD in VR."
}
INDEX 138
{
REFERENCE HUD_STEREO_ITEM
TEXT_LANGUAGE1 "VR HUD Stereo:"
}
INDEX 139
{
REFERENCE HUD_STEREO_DESC
TEXT_LANGUAGE1 "Stereo depth of the HUD in VR."
}
INDEX 140
{
REFERENCE HUD_YOFFSET_ITEM
TEXT_LANGUAGE1 "VR HUD Y-Offset:"
}
INDEX 141
{
REFERENCE HUD_YOFFSET_DESC
TEXT_LANGUAGE1 "Y-Offset of the HUD in VR."
}
INDEX 142
{
REFERENCE USABLE_OBJECT_HINT_ITEM
TEXT_LANGUAGE1 "Usable Objects Hint:"
}
INDEX 143
{
REFERENCE USABLE_OBJECT_HINT_DESC
TEXT_LANGUAGE1 "Show icon when looking at objects that can be used."
}
INDEX 144
{
REFERENCE HELP_BUTTON_ITEM
TEXT_LANGUAGE1 "JKXR Help"
}
INDEX 145
{
REFERENCE HELP_BUTTON_DESC
TEXT_LANGUAGE1 "Short tutorials explaining various game mechanics."
}
INDEX 146
{
REFERENCE CONTROL_SCHEME_HELP
TEXT_LANGUAGE1 "Default Control Scheme"
}
INDEX 147
{
REFERENCE TUTORIAL_VIDEO_1
TEXT_LANGUAGE1 "Select Weapons / Force / Items"
}
INDEX 148
{
REFERENCE TUTORIAL_VIDEO_2
TEXT_LANGUAGE1 "Weapon Scopes"
}
INDEX 149
{
REFERENCE TUTORIAL_VIDEO_3
TEXT_LANGUAGE1 "Throw the Saber"
}
INDEX 150
{
REFERENCE TUTORIAL_VIDEO_4
TEXT_LANGUAGE1 "Force Gestures (Push and Pull)"
}
INDEX 151
{
REFERENCE TUTORIAL_VIDEO_5
TEXT_LANGUAGE1 "Interact / Use"
}
INDEX 152
{
REFERENCE TUTORIAL_VIDEO_6
TEXT_LANGUAGE1 "Quick Save / Load"
}
INDEX 153
{
REFERENCE MODS_BUTTON_DESC
TEXT_LANGUAGE1 "Load custom mods."
}
INDEX 154
{
REFERENCE MODS_WARNING_TEXT_1
TEXT_LANGUAGE1 "We recommend"
}
INDEX 155
{
REFERENCE MODS_WARNING_TEXT_2
TEXT_LANGUAGE1 "the JKXR Companion App"
}
INDEX 156
{
REFERENCE MODS_WARNING_TEXT_3
TEXT_LANGUAGE1 "to download and launch mods."
}
INDEX 157
{
REFERENCE MODS_WARNING_CONFIRM
TEXT_LANGUAGE1 "Continue"
}
INDEX 158
{
REFERENCE TBDC_BUMMSER
TEXT_LANGUAGE1 "Slower NPCs (Easy)-Vanilla Player Guns"
}
INDEX 159
{
REFERENCE TBDC_BAGGYG
TEXT_LANGUAGE1 "Vanilla NPCs and Stronger Player Guns"
}
INDEX 160
{
REFERENCE TBDC_VANILLA
TEXT_LANGUAGE1 "Vanilla NPCs and Guns"
}
INDEX 161
{
REFERENCE REFRESH_RATE_ITEM
TEXT_LANGUAGE1 "Refresh Rate:"
}
INDEX 162
{
REFERENCE REFRESH_RATE_DESC
TEXT_LANGUAGE1 "Select display refresh rate (72Hz is recommended for default graphics setup)."
}