jkxr/Projects/Android/jni/OpenJK/codeJK2
Simon 6a09e2d411 A few PCVR specific fixes
- Restored missing item selector beam
- Allow much wider angle pitch adjust, hopefully enough for Index users
2023-07-29 19:14:24 +01:00
..
cgame A few PCVR specific fixes 2023-07-29 19:14:24 +01:00
game Next set of changes to sync pcvr and standalone 2023-07-27 22:46:41 +01:00
icarus Initial Commit 2022-09-18 16:37:21 +01:00
macosx Initial Commit 2022-09-18 16:37:21 +01:00
qcommon/safe Initial Commit 2022-09-18 16:37:21 +01:00
win32 Initial Commit 2022-09-18 16:37:21 +01:00
eaxman.dll Initial Commit 2022-09-18 16:37:21 +01:00
openal32.dll Initial Commit 2022-09-18 16:37:21 +01:00
README.md Initial Commit 2022-09-18 16:37:21 +01:00

OpenJK "Jedi Outcast" Singleplayer Code

This folder contains the partial source required to build the JK2 shared library. Set BuildJK2SPGame to ON in the main CMakeLists.txt file in the root of the repository to the feature on.

Turn BuildJK2SPEngine and BuildJK2SPRdVanilla to ON to build the JK2 version of the engine with renderer.

Output will be openjo_sp.ARCH(.exe on windows) rdjosp-vanilla_ARCH.[dll/so/dylib] for the engine and renderer. These should go alongside in GameData next to jk2sp.

The game binary jospgameARCH.[dll/so/dylib] should be placed in the "base" folder. The original jk2gamex86.dll (Windows-x86) within the root GameData folder is no longer supported, same as with Jedi Academy's jagamex86.dll.