mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-29 23:42:38 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
153 lines
3.9 KiB
C++
153 lines
3.9 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999 - 2005, Id Software, Inc.
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../server/exe_headers.h"
|
|
|
|
#include "ui_local.h"
|
|
|
|
float trap_Cvar_VariableValue( const char *var_name )
|
|
{
|
|
return Cvar_VariableValue( var_name );
|
|
}
|
|
|
|
|
|
void trap_R_ClearScene( void )
|
|
{
|
|
ui.R_ClearScene();
|
|
}
|
|
|
|
void trap_R_AddRefEntityToScene( const refEntity_t *re )
|
|
{
|
|
ui.R_AddRefEntityToScene(re);
|
|
}
|
|
|
|
void trap_R_RenderScene( const refdef_t *fd )
|
|
{
|
|
// syscall( UI_R_RENDERSCENE, fd );
|
|
ui.R_RenderScene(fd);
|
|
}
|
|
|
|
void trap_R_SetColor( const float *rgba )
|
|
{
|
|
// syscall( UI_R_SETCOLOR, rgba );
|
|
// re.SetColor( rgba );
|
|
ui.R_SetColor(rgba);
|
|
}
|
|
|
|
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader )
|
|
{
|
|
// syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
|
|
// re.DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
|
|
|
|
ui.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
|
|
|
|
}
|
|
|
|
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs )
|
|
{
|
|
// syscall( UI_R_MODELBOUNDS, model, mins, maxs );
|
|
ui.R_ModelBounds(model, mins, maxs);
|
|
}
|
|
|
|
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum )
|
|
{
|
|
// syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
|
|
S_StartLocalSound( sfx, channelNum );
|
|
}
|
|
|
|
|
|
void trap_S_StopSounds( void )
|
|
{
|
|
S_StopSounds( );
|
|
}
|
|
|
|
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed )
|
|
{
|
|
return S_RegisterSound(sample);
|
|
}
|
|
|
|
void trap_Key_SetBinding( int keynum, const char *binding )
|
|
{
|
|
Key_SetBinding( keynum, binding);
|
|
}
|
|
|
|
qboolean trap_Key_GetOverstrikeMode( void )
|
|
{
|
|
return Key_GetOverstrikeMode();
|
|
}
|
|
|
|
void trap_Key_SetOverstrikeMode( qboolean state )
|
|
{
|
|
Key_SetOverstrikeMode( state );
|
|
}
|
|
|
|
void trap_Key_ClearStates( void )
|
|
{
|
|
Key_ClearStates();
|
|
}
|
|
|
|
int Key_GetCatcher( void );
|
|
|
|
int trap_Key_GetCatcher( void )
|
|
{
|
|
return Key_GetCatcher();
|
|
}
|
|
|
|
void Key_SetCatcher( int catcher );
|
|
|
|
void trap_Key_SetCatcher( int catcher )
|
|
{
|
|
Key_SetCatcher( catcher );
|
|
}
|
|
/*
|
|
void trap_GetClipboardData( char *buf, int bufsize ) {
|
|
syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
|
|
}
|
|
|
|
void trap_GetClientState( uiClientState_t *state ) {
|
|
syscall( UI_GETCLIENTSTATE, state );
|
|
}
|
|
*/
|
|
|
|
void CL_GetGlconfig( glconfig_t *glconfig );
|
|
|
|
void trap_GetGlconfig( glconfig_t *glconfig )
|
|
{
|
|
// syscall( UI_GETGLCONFIG, glconfig );
|
|
CL_GetGlconfig( glconfig );
|
|
}
|
|
|
|
// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
|
|
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits, const char *psAudioFile) {
|
|
// return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits, psAudioFile);
|
|
return CIN_PlayCinematic( arg0, xpos, ypos, width, height, bits, psAudioFile );
|
|
}
|
|
|
|
// stops playing the cinematic and ends it. should always return FMV_EOF
|
|
// cinematics must be stopped in reverse order of when they are started
|
|
int trap_CIN_StopCinematic(int handle)
|
|
{
|
|
// return syscall(UI_CIN_STOPCINEMATIC, handle);
|
|
return CIN_StopCinematic(handle);
|
|
}
|
|
|