jkxr/Projects/Android/jni/OpenJK/code/ui/ui_connect.cpp
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

130 lines
3.1 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "../server/exe_headers.h"
#include "ui_local.h"
/*
===============================================================================
CONNECTION SCREEN
===============================================================================
*/
char connectionDialogString[1024];
char connectionMessageString[1024];
#ifdef JK2_MODE
/*
=================
UI_DrawThumbNail
=================
*/
void UI_DrawThumbNail( float x, float y, float w, float h, byte *pic )
{
ui.DrawStretchRaw( x, y, w, h, SG_SCR_WIDTH, SG_SCR_HEIGHT, pic, 0, qtrue );
}
#endif
/*
========================
UI_DrawConnect
========================
*/
void UI_DrawConnect( const char *servername, const char *updateInfoString ) {
#if 0
// if connecting to a local host, don't draw anything before the
// gamestate message. This allows cinematics to start seamlessly
if ( connState < CA_LOADING && !strcmp( cls.servername, "localhost" ) ) {
UI_SetColor( g_color_table[0] );
re.DrawFill (0, 0, re.scrWidth, re.scrHeight);
UI_SetColor( NULL );
return;
}
#endif
#ifdef JK2_MODE
qboolean qValid;
byte *levelPic = SCR_GetScreenshot(&qValid);
// draw the dialog background
if (!qValid)
{
UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
}
else {
UI_DrawThumbNail(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, levelPic );
}
#else
UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
#endif
}
/*
========================
UI_UpdateConnectionString
========================
*/
void UI_UpdateConnectionString( const char *string ) {
Q_strncpyz( connectionDialogString, string, sizeof( connectionDialogString ) );
UI_UpdateScreen();
}
/*
========================
UI_UpdateConnectionMessageString
========================
*/
void UI_UpdateConnectionMessageString( char *string ) {
char *s;
Q_strncpyz( connectionMessageString, string, sizeof( connectionMessageString ) );
// strip \n
s = strstr( connectionMessageString, "\n" );
if ( s ) {
*s = 0;
}
UI_UpdateScreen();
}
/*
===================
UI_KeyConnect
===================
*/
void UI_KeyConnect( int key )
{
if ( key == A_ESCAPE )
{
ui.Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
return;
}
}