jkxr/Projects/Android/jni/OpenJK/codeJK2/cgame
Simon 9620011ed5 Multiple fixes
- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:

A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)

You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
..
animtable.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_camera.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_camera.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_consolecmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_credits.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_draw.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
cg_drawtools.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_effects.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_ents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_event.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_info.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_lights.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_local.h Several changes 2022-09-28 23:07:22 +01:00
cg_localents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_main.cpp Some weapon aiming code 2022-09-29 23:38:22 +01:00
cg_marks.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_media.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_players.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_playerstate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_predict.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_public.h Several changes 2022-09-28 23:07:22 +01:00
cg_scoreboard.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_servercmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_snapshot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_syscalls.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_text.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_view.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
cg_weapons.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
FX_ATSTMain.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Blaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Flechette.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.h Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.h Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.h Initial Commit 2022-09-18 16:37:21 +01:00
FxTemplate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.h Initial Commit 2022-09-18 16:37:21 +01:00
strip_objectives.h Initial Commit 2022-09-18 16:37:21 +01:00