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https://github.com/DrBeef/JKXR.git
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9620011ed5
- Fixed some crashes - weapons (for the first level of outcast) should be aligned - ducking works, player height now correct some button changes: A - Jump B - Alt Fire X - Use current Force (no use in outcast atm) Y - Select next Force Power Right Thumbstick Button - "Use" Left Thumbstick Button - Duck - good for side rolls etc Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun) Left Grip - two handed weapons (no advantage to this at the moment) You should find that weapons are now properly motion controlled |
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.. | ||
animtable.h | ||
cg_camera.cpp | ||
cg_camera.h | ||
cg_consolecmds.cpp | ||
cg_credits.cpp | ||
cg_draw.cpp | ||
cg_drawtools.cpp | ||
cg_effects.cpp | ||
cg_ents.cpp | ||
cg_event.cpp | ||
cg_info.cpp | ||
cg_lights.cpp | ||
cg_local.h | ||
cg_localents.cpp | ||
cg_main.cpp | ||
cg_marks.cpp | ||
cg_media.h | ||
cg_players.cpp | ||
cg_playerstate.cpp | ||
cg_predict.cpp | ||
cg_public.h | ||
cg_scoreboard.cpp | ||
cg_servercmds.cpp | ||
cg_snapshot.cpp | ||
cg_syscalls.cpp | ||
cg_text.cpp | ||
cg_view.cpp | ||
cg_weapons.cpp | ||
FX_ATSTMain.cpp | ||
FX_Blaster.cpp | ||
FX_Bowcaster.cpp | ||
FX_BryarPistol.cpp | ||
FX_DEMP2.cpp | ||
FX_Disruptor.cpp | ||
FX_Emplaced.cpp | ||
FX_Flechette.cpp | ||
FX_HeavyRepeater.cpp | ||
FX_RocketLauncher.cpp | ||
FxPrimitives.cpp | ||
FxPrimitives.h | ||
FxScheduler.cpp | ||
FxScheduler.h | ||
FxSystem.cpp | ||
FxSystem.h | ||
FxTemplate.cpp | ||
FxUtil.cpp | ||
FxUtil.h | ||
strip_objectives.h |