jkxr/Projects/Android/jni/OpenJK/code/rd-vanilla
Simon 9620011ed5 Multiple fixes
- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:

A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)

You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
..
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
G2_API.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_bolts.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_bones.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G2_misc.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
G2_surfaces.cpp Initial Commit 2022-09-18 16:37:21 +01:00
glext.h Still too many build issues... 2022-09-19 22:46:47 +01:00
qgl.h More fixing compilation and linker errors 2022-09-20 23:15:52 +01:00
qgl_linked.h Still too many build issues... 2022-09-19 22:46:47 +01:00
tr_arb.cpp Still too many build issues... 2022-09-19 22:46:47 +01:00
tr_backend.cpp Many many changes 2022-09-27 23:19:12 +01:00
tr_bsp.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_cmds.cpp Fixed crash 2022-09-24 17:50:21 +01:00
tr_curve.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_draw.cpp More fixing compilation and linker errors 2022-09-20 23:15:52 +01:00
tr_ghoul2.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_image.cpp More fixing compilation and linker errors 2022-09-20 23:15:52 +01:00
tr_init.cpp Mouse working in main menu 2022-09-23 23:10:32 +01:00
tr_light.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_local.h Many many changes 2022-09-27 23:19:12 +01:00
tr_main.cpp Many many changes 2022-09-27 23:19:12 +01:00
tr_marks.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_mesh.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_model.cpp Several changes 2022-09-28 23:07:22 +01:00
tr_quicksprite.cpp More fixes to try and build 2022-09-19 23:22:36 +01:00
tr_quicksprite.h Initial Commit 2022-09-18 16:37:21 +01:00
tr_scene.cpp Several changes 2022-09-28 23:07:22 +01:00
tr_shade.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_shade_calc.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
tr_shader.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_shadows.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_skin.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_sky.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_stl.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_stl.h Initial Commit 2022-09-18 16:37:21 +01:00
tr_subs.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_surface.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_surfacesprites.cpp Initial Commit 2022-09-18 16:37:21 +01:00
tr_world.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_WorldEffects.cpp fixing compilation errors 2022-09-20 22:08:09 +01:00
tr_WorldEffects.h Initial Commit 2022-09-18 16:37:21 +01:00