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https://github.com/DrBeef/JKXR.git
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9620011ed5
- Fixed some crashes - weapons (for the first level of outcast) should be aligned - ducking works, player height now correct some button changes: A - Jump B - Alt Fire X - Use current Force (no use in outcast atm) Y - Select next Force Power Right Thumbstick Button - "Use" Left Thumbstick Button - Duck - good for side rolls etc Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun) Left Grip - two handed weapons (no advantage to this at the moment) You should find that weapons are now properly motion controlled |
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.. | ||
CMakeLists.txt | ||
G2_API.cpp | ||
G2_bolts.cpp | ||
G2_bones.cpp | ||
G2_misc.cpp | ||
G2_surfaces.cpp | ||
glext.h | ||
qgl.h | ||
qgl_linked.h | ||
tr_arb.cpp | ||
tr_backend.cpp | ||
tr_bsp.cpp | ||
tr_cmds.cpp | ||
tr_curve.cpp | ||
tr_draw.cpp | ||
tr_ghoul2.cpp | ||
tr_image.cpp | ||
tr_init.cpp | ||
tr_light.cpp | ||
tr_local.h | ||
tr_main.cpp | ||
tr_marks.cpp | ||
tr_mesh.cpp | ||
tr_model.cpp | ||
tr_quicksprite.cpp | ||
tr_quicksprite.h | ||
tr_scene.cpp | ||
tr_shade.cpp | ||
tr_shade_calc.cpp | ||
tr_shader.cpp | ||
tr_shadows.cpp | ||
tr_skin.cpp | ||
tr_sky.cpp | ||
tr_stl.cpp | ||
tr_stl.h | ||
tr_subs.cpp | ||
tr_surface.cpp | ||
tr_surfacesprites.cpp | ||
tr_world.cpp | ||
tr_WorldEffects.cpp | ||
tr_WorldEffects.h |