jkxr/Projects/Android/jni/OpenJK/codemp/null/null_snddma.cpp

71 lines
1.6 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// snddma_null.c
// all other sound mixing is portable
#include "qcommon/qcommon.h"
qboolean gbInsideLoadSound = qfalse; // important to default to this!!!
qboolean SNDDMA_Init(void)
{
return qfalse;
}
int SNDDMA_GetDMAPos(void)
{
return 0;
}
void SNDDMA_Shutdown(void)
{
}
void SNDDMA_BeginPainting (void)
{
}
void SNDDMA_Submit(void)
{
}
sfxHandle_t S_RegisterSound( const char *name ) {
return 0;
}
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
}
void S_ClearSoundBuffer( void ) {
}
qboolean SND_RegisterAudio_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel)
{
return qfalse;
}
int SND_FreeOldestSound(void)
{
return 0;
}