mirror of
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74 lines
2.4 KiB
C
74 lines
2.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_ea.h
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*
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* desc: elementary actions
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*
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* $Archive: /source/code/botlib/be_ea.h $
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* $Author: osman $
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* $Revision: 1.4 $
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* $Modtime: 10/05/99 3:32p $
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* $Date: 2003/03/15 23:44:00 $
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*
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*****************************************************************************/
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#pragma once
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//ClientCommand elementary actions
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void EA_Say(int client, char *str);
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void EA_SayTeam(int client, char *str);
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void EA_Command(int client, char *command );
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void EA_Action(int client, int action);
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void EA_Crouch(int client);
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void EA_Walk(int client);
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void EA_MoveUp(int client);
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void EA_MoveDown(int client);
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void EA_MoveForward(int client);
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void EA_MoveBack(int client);
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void EA_MoveLeft(int client);
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void EA_MoveRight(int client);
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void EA_Attack(int client);
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void EA_Alt_Attack(int client);
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void EA_ForcePower(int client);
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void EA_Respawn(int client);
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void EA_Talk(int client);
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void EA_Gesture(int client);
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void EA_Use(int client);
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//regular elementary actions
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void EA_SelectWeapon(int client, int weapon);
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void EA_Jump(int client);
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void EA_DelayedJump(int client);
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void EA_Move(int client, vec3_t dir, float speed);
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void EA_View(int client, vec3_t viewangles);
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//send regular input to the server
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void EA_EndRegular(int client, float thinktime);
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void EA_GetInput(int client, float thinktime, bot_input_t *input);
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void EA_ResetInput(int client);
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//setup and shutdown routines
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int EA_Setup(void);
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void EA_Shutdown(void);
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