jkxr/Projects/Android/jni/OpenJK/codemp/rd-gles/tr_cmds.cpp
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

480 lines
11 KiB
C++

#include "tr_local.h"
/*
=====================
R_PerformanceCounters
=====================
*/
void R_PerformanceCounters( void ) {
if ( !r_speeds->integer ) {
// clear the counters even if we aren't printing
memset( &tr.pc, 0, sizeof( tr.pc ) );
memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
return;
}
if (r_speeds->integer == 1) {
const float texSize = R_SumOfUsedImages( qfalse )/(8*1048576.0f)*(r_texturebits->integer?r_texturebits->integer:glConfig.colorBits);
ri->Printf( PRINT_ALL, "%i/%i shdrs/srfs %i leafs %i vrts %i/%i tris %.2fMB tex %.2f dc\n",
backEnd.pc.c_shaders, backEnd.pc.c_surfaces, tr.pc.c_leafs, backEnd.pc.c_vertexes,
backEnd.pc.c_indexes/3, backEnd.pc.c_totalIndexes/3,
texSize, backEnd.pc.c_overDraw / (float)(glConfig.vidWidth * glConfig.vidHeight) );
} else if (r_speeds->integer == 2) {
ri->Printf( PRINT_ALL, "(patch) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
tr.pc.c_sphere_cull_patch_in, tr.pc.c_sphere_cull_patch_clip, tr.pc.c_sphere_cull_patch_out,
tr.pc.c_box_cull_patch_in, tr.pc.c_box_cull_patch_clip, tr.pc.c_box_cull_patch_out );
ri->Printf( PRINT_ALL, "(md3) %i sin %i sclip %i sout %i bin %i bclip %i bout\n",
tr.pc.c_sphere_cull_md3_in, tr.pc.c_sphere_cull_md3_clip, tr.pc.c_sphere_cull_md3_out,
tr.pc.c_box_cull_md3_in, tr.pc.c_box_cull_md3_clip, tr.pc.c_box_cull_md3_out );
} else if (r_speeds->integer == 3) {
ri->Printf( PRINT_ALL, "viewcluster: %i\n", tr.viewCluster );
} else if (r_speeds->integer == 4) {
if ( backEnd.pc.c_dlightVertexes ) {
ri->Printf( PRINT_ALL, "dlight srf:%i culled:%i verts:%i tris:%i\n",
tr.pc.c_dlightSurfaces, tr.pc.c_dlightSurfacesCulled,
backEnd.pc.c_dlightVertexes, backEnd.pc.c_dlightIndexes / 3 );
}
}
else if (r_speeds->integer == 5 )
{
ri->Printf( PRINT_ALL, "zFar: %.0f\n", tr.viewParms.zFar );
}
else if (r_speeds->integer == 6 )
{
ri->Printf( PRINT_ALL, "flare adds:%i tests:%i renders:%i\n",
backEnd.pc.c_flareAdds, backEnd.pc.c_flareTests, backEnd.pc.c_flareRenders );
}
else if (r_speeds->integer == 7) {
const float texSize = R_SumOfUsedImages(qtrue) / (1048576.0f);
const float backBuff= glConfig.vidWidth * glConfig.vidHeight * glConfig.colorBits / (8.0f * 1024*1024);
const float depthBuff= glConfig.vidWidth * glConfig.vidHeight * glConfig.depthBits / (8.0f * 1024*1024);
const float stencilBuff= glConfig.vidWidth * glConfig.vidHeight * glConfig.stencilBits / (8.0f * 1024*1024);
ri->Printf( PRINT_ALL, "Tex MB %.2f + buffers %.2f MB = Total %.2fMB\n",
texSize, backBuff*2+depthBuff+stencilBuff, texSize+backBuff*2+depthBuff+stencilBuff);
}
memset( &tr.pc, 0, sizeof( tr.pc ) );
memset( &backEnd.pc, 0, sizeof( backEnd.pc ) );
}
/*
====================
R_IssueRenderCommands
====================
*/
void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
renderCommandList_t *cmdList;
cmdList = &backEndData->commands;
assert(cmdList); // bk001205
// add an end-of-list command
*(int *)(cmdList->cmds + cmdList->used) = RC_END_OF_LIST;
// clear it out, in case this is a sync and not a buffer flip
cmdList->used = 0;
// at this point, the back end thread is idle, so it is ok
// to look at it's performance counters
if ( runPerformanceCounters ) {
R_PerformanceCounters();
}
// actually start the commands going
if ( !r_skipBackEnd->integer ) {
// let it start on the new batch
RB_ExecuteRenderCommands( cmdList->cmds );
}
}
/*
====================
R_IssuePendingRenderCommands
Issue any pending commands and wait for them to complete.
====================
*/
void R_IssuePendingRenderCommands( void ) {
if ( !tr.registered ) {
return;
}
R_IssueRenderCommands( qfalse );
}
/*
============
R_GetCommandBuffer
make sure there is enough command space
============
*/
void *R_GetCommandBuffer( int bytes ) {
renderCommandList_t *cmdList;
cmdList = &backEndData->commands;
bytes = PAD(bytes, sizeof (void *));
assert(cmdList); // bk001205
// always leave room for the end of list command
if ( cmdList->used + bytes + 4 > MAX_RENDER_COMMANDS ) {
if ( bytes > MAX_RENDER_COMMANDS - 4 ) {
Com_Error( ERR_FATAL, "R_GetCommandBuffer: bad size %i", bytes );
}
// if we run out of room, just start dropping commands
return NULL;
}
cmdList->used += bytes;
return cmdList->cmds + cmdList->used - bytes;
}
/*
=============
R_AddDrawSurfCmd
=============
*/
void R_AddDrawSurfCmd( drawSurf_t *drawSurfs, int numDrawSurfs ) {
drawSurfsCommand_t *cmd;
cmd = (drawSurfsCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_DRAW_SURFS;
cmd->drawSurfs = drawSurfs;
cmd->numDrawSurfs = numDrawSurfs;
cmd->refdef = tr.refdef;
cmd->viewParms = tr.viewParms;
}
/*
=============
RE_SetColor
Passing NULL will set the color to white
=============
*/
void RE_SetColor( const float *rgba ) {
setColorCommand_t *cmd;
if ( !tr.registered ) {
return;
}
cmd = (setColorCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_SET_COLOR;
if ( !rgba ) {
static float colorWhite[4] = { 1, 1, 1, 1 };
rgba = colorWhite;
}
cmd->color[0] = rgba[0];
cmd->color[1] = rgba[1];
cmd->color[2] = rgba[2];
cmd->color[3] = rgba[3];
}
/*
=============
RE_StretchPic
=============
*/
void RE_StretchPic ( float x, float y, float w, float h,
float s1, float t1, float s2, float t2, qhandle_t hShader ) {
stretchPicCommand_t *cmd;
cmd = (stretchPicCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_STRETCH_PIC;
cmd->shader = R_GetShaderByHandle( hShader );
cmd->x = x;
cmd->y = y;
cmd->w = w;
cmd->h = h;
cmd->s1 = s1;
cmd->t1 = t1;
cmd->s2 = s2;
cmd->t2 = t2;
}
/*
=============
RE_RotatePic
=============
*/
void RE_RotatePic ( float x, float y, float w, float h,
float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) {
rotatePicCommand_t *cmd;
cmd = (rotatePicCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_ROTATE_PIC;
cmd->shader = R_GetShaderByHandle( hShader );
cmd->x = x;
cmd->y = y;
cmd->w = w;
cmd->h = h;
cmd->s1 = s1;
cmd->t1 = t1;
cmd->s2 = s2;
cmd->t2 = t2;
cmd->a = a;
}
/*
=============
RE_RotatePic2
=============
*/
void RE_RotatePic2 ( float x, float y, float w, float h,
float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) {
rotatePicCommand_t *cmd;
cmd = (rotatePicCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_ROTATE_PIC2;
cmd->shader = R_GetShaderByHandle( hShader );
cmd->x = x;
cmd->y = y;
cmd->w = w;
cmd->h = h;
cmd->s1 = s1;
cmd->t1 = t1;
cmd->s2 = s2;
cmd->t2 = t2;
cmd->a = a;
}
void RE_RenderWorldEffects(void)
{
drawBufferCommand_t *cmd;
cmd = (drawBufferCommand_t *)R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_WORLD_EFFECTS;
}
void RE_RenderAutoMap(void)
{
drawBufferCommand_t *cmd;
cmd = (drawBufferCommand_t *)R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd )
{
return;
}
cmd->commandId = RC_AUTO_MAP;
}
/*
====================
RE_BeginFrame
If running in stereo, RE_BeginFrame will be called twice
for each RE_EndFrame
====================
*/
void RE_BeginFrame( stereoFrame_t stereoFrame ) {
#ifdef __ANDROID__
//The touch screen contols can mess up the GL state, fix here
GL_State( glState.glStateBits);
qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
qglBindTexture (GL_TEXTURE_2D, glState.currenttextures[glState.currenttmu]);
#endif
drawBufferCommand_t *cmd;
if ( !tr.registered ) {
return;
}
glState.finishCalled = qfalse;
tr.frameCount++;
tr.frameSceneNum = 0;
//
// do overdraw measurement
//
#ifndef HAVE_GLES
if ( r_measureOverdraw->integer )
{
if ( glConfig.stencilBits < 4 )
{
ri->Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits );
ri->Cvar_Set( "r_measureOverdraw", "0" );
r_measureOverdraw->modified = qfalse;
}
else if ( r_shadows->integer == 2 )
{
ri->Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" );
ri->Cvar_Set( "r_measureOverdraw", "0" );
r_measureOverdraw->modified = qfalse;
}
else
{
R_IssuePendingRenderCommands();
qglEnable( GL_STENCIL_TEST );
qglStencilMask( ~0U );
qglClearStencil( 0U );
qglStencilFunc( GL_ALWAYS, 0U, ~0U );
qglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
}
r_measureOverdraw->modified = qfalse;
}
else
{
// this is only reached if it was on and is now off
if ( r_measureOverdraw->modified ) {
R_IssuePendingRenderCommands();
qglDisable( GL_STENCIL_TEST );
}
r_measureOverdraw->modified = qfalse;
}
#endif
//
// texturemode stuff
//
if ( r_textureMode->modified || r_ext_texture_filter_anisotropic->modified) {
R_IssuePendingRenderCommands();
GL_TextureMode( r_textureMode->string );
r_textureMode->modified = qfalse;
r_ext_texture_filter_anisotropic->modified = qfalse;
}
//
// gamma stuff
//
if ( r_gamma->modified ) {
r_gamma->modified = qfalse;
R_IssuePendingRenderCommands();
R_SetColorMappings();
}
// check for errors
if ( !r_ignoreGLErrors->integer ) {
int err;
R_IssuePendingRenderCommands();
if ( ( err = qglGetError() ) != GL_NO_ERROR ) {
Com_Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err );
}
}
//
// draw buffer stuff
//
cmd = (drawBufferCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_DRAW_BUFFER;
#ifndef HAVE_GLES
if ( glConfig.stereoEnabled ) {
if ( stereoFrame == STEREO_LEFT ) {
cmd->buffer = (int)GL_BACK_LEFT;
} else if ( stereoFrame == STEREO_RIGHT ) {
cmd->buffer = (int)GL_BACK_RIGHT;
} else {
Com_Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
}
} else
#endif
{
if ( stereoFrame != STEREO_CENTER ) {
Com_Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame );
}
// if ( !Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) ) {
// cmd->buffer = (int)GL_FRONT;
// } else
{
cmd->buffer = (int)GL_BACK;
}
}
}
/*
=============
RE_EndFrame
Returns the number of msec spent in the back end
=============
*/
void RE_EndFrame( int *frontEndMsec, int *backEndMsec ) {
swapBuffersCommand_t *cmd;
if ( !tr.registered ) {
return;
}
cmd = (swapBuffersCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd ) {
return;
}
cmd->commandId = RC_SWAP_BUFFERS;
R_IssueRenderCommands( qtrue );
// use the other buffers next frame, because another CPU
// may still be rendering into the current ones
R_InitNextFrame();
if ( frontEndMsec ) {
*frontEndMsec = tr.frontEndMsec;
}
tr.frontEndMsec = 0;
if ( backEndMsec ) {
*backEndMsec = backEnd.pc.msec;
}
backEnd.pc.msec = 0;
}
/*
=============
RE_TakeVideoFrame
=============
*/
void RE_TakeVideoFrame( int width, int height, byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg )
{
videoFrameCommand_t *cmd;
if ( !tr.registered )
return;
cmd = (videoFrameCommand_t *)R_GetCommandBuffer( sizeof( *cmd ) );
if ( !cmd )
return;
cmd->commandId = RC_VIDEOFRAME;
cmd->width = width;
cmd->height = height;
cmd->captureBuffer = captureBuffer;
cmd->encodeBuffer = encodeBuffer;
cmd->motionJpeg = motionJpeg;
}