mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
128 lines
3.9 KiB
C
128 lines
3.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#pragma once
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#define INVENTORY_NONE 0
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//pickups
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#define INVENTORY_ARMOR 1
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#define INVENTORY_HEALTH 2
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//items
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#define INVENTORY_SEEKER 3
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#define INVENTORY_MEDPAC 4
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#define INVENTORY_DATAPAD 5
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#define INVENTORY_BINOCULARS 6
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#define INVENTORY_SENTRY_GUN 7
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#define INVENTORY_GOGGLES 8
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//weapons
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#define INVENTORY_STUN_BATON 9
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#define INVENTORY_SABER 10
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#define INVENTORY_BRYAR_PISTOL 11
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#define INVENTORY_BLASTER 12
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#define INVENTORY_DISRUPTOR 13
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#define INVENTORY_BOWCASTER 14
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#define INVENTORY_REPEATER 15
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#define INVENTORY_DEMP2 16
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#define INVENTORY_FLECHETTE 17
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#define INVENTORY_ROCKET_LAUNCHER 18
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#define INVENTORY_THERMAL 19
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#define INVENTORY_TRIP_MINE 20
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#define INVENTORY_DET_PACK 21
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//ammo
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#define INVENTORY_AMMO_FORCE 22
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#define INVENTORY_AMMO_BLASTER 23
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#define INVENTORY_AMMO_BOLTS 24
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#define INVENTORY_AMMO_ROCKETS 25
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//powerups
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#define INVENTORY_REDFLAG 26
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#define INVENTORY_BLUEFLAG 27
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#define INVENTORY_SCOUT 28
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#define INVENTORY_GUARD 29
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#define INVENTORY_DOUBLER 30
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#define INVENTORY_AMMOREGEN 31
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#define INVENTORY_NEUTRALFLAG 32
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#define INVENTORY_REDCUBE 33
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#define INVENTORY_BLUECUBE 34
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// NOTENOTE Update this so that it is in sync.
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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//pickups
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#define MODELINDEX_ARMOR 1
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#define MODELINDEX_HEALTH 2
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//items
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#define MODELINDEX_SEEKER 3
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#define MODELINDEX_MEDPAC 4
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#define MODELINDEX_DATAPAD 5
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#define MODELINDEX_BINOCULARS 6
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#define MODELINDEX_SENTRY_GUN 7
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#define MODELINDEX_GOGGLES 8
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//weapons
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#define MODELINDEX_STUN_BATON 9
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#define MODELINDEX_SABER 10
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#define MODELINDEX_BRYAR_PISTOL 11
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#define MODELINDEX_BLASTER 12
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#define MODELINDEX_DISRUPTOR 13
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#define MODELINDEX_BOWCASTER 14
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#define MODELINDEX_REPEATER 15
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#define MODELINDEX_DEMP2 16
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#define MODELINDEX_FLECHETTE 17
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#define MODELINDEX_ROCKET_LAUNCHER 18
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#define MODELINDEX_THERMAL 19
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#define MODELINDEX_TRIP_MINE 20
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#define MODELINDEX_DET_PACK 21
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//ammo
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#define MODELINDEX_AMMO_FORCE 22
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#define MODELINDEX_AMMO_BLASTER 23
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#define MODELINDEX_AMMO_BOLTS 24
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#define MODELINDEX_AMMO_ROCKETS 25
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//powerups
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#define MODELINDEX_REDFLAG 26
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#define MODELINDEX_BLUEFLAG 27
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#define MODELINDEX_SCOUT 28
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#define MODELINDEX_GUARD 29
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#define MODELINDEX_DOUBLER 30
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#define MODELINDEX_AMMOREGEN 31
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#define MODELINDEX_NEUTRALFLAG 32
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#define MODELINDEX_REDCUBE 33
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#define MODELINDEX_BLUECUBE 34
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//
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#define WEAPONINDEX_STUN_BATON 1
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#define WEAPONINDEX_SABER 2
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#define WEAPONINDEX_BRYAR_PISTOL 3
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#define WEAPONINDEX_BLASTER 4
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#define WEAPONINDEX_DISRUPTOR 5
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#define WEAPONINDEX_BOWCASTER 6
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#define WEAPONINDEX_REPEATER 7
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#define WEAPONINDEX_DEMP2 8
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#define WEAPONINDEX_FLECHETTE 9
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#define WEAPONINDEX_ROCKET_LAUNCHER 10
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#define WEAPONINDEX_THERMAL 11
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#define WEAPONINDEX_TRIP_MINE 12
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#define WEAPONINDEX_DET_PACK 13
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