mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-15 08:52:15 +00:00
daafcc6ba4
and saber blur now working
887 lines
22 KiB
C++
887 lines
22 KiB
C++
/*
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===========================================================================
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "qcommon/qcommon.h"
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#include "rd-common/tr_types.h"
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#include "sys/sys_local.h"
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#include "sdl_icon.h"
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enum rserr_t
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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};
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static SDL_Window *screen = NULL;
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static SDL_GLContext opengl_context;
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static float displayAspect;
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cvar_t *r_sdlDriver;
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cvar_t *r_allowSoftwareGL;
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// Window cvars
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cvar_t *r_fullscreen = 0;
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cvar_t *r_noborder;
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cvar_t *r_centerWindow;
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cvar_t *r_customwidth;
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cvar_t *r_customheight;
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cvar_t *r_swapInterval;
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cvar_t *r_stereo;
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cvar_t *r_mode;
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cvar_t *r_displayRefresh;
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// Window surface cvars
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cvar_t *r_stencilbits;
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cvar_t *r_depthbits;
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cvar_t *r_colorbits;
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cvar_t *r_ignorehwgamma;
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cvar_t *r_ext_multisample;
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/*
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** R_GetModeInfo
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*/
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typedef struct vidmode_s
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{
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const char *description;
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int width, height;
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} vidmode_t;
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const vidmode_t r_vidModes[] = {
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{ "Mode 0: 320x240", 320, 240 },
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{ "Mode 1: 400x300", 400, 300 },
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{ "Mode 2: 512x384", 512, 384 },
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{ "Mode 3: 640x480", 640, 480 },
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{ "Mode 4: 800x600", 800, 600 },
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{ "Mode 5: 960x720", 960, 720 },
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{ "Mode 6: 1024x768", 1024, 768 },
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{ "Mode 7: 1152x864", 1152, 864 },
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{ "Mode 8: 1280x1024", 1280, 1024 },
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{ "Mode 9: 1600x1200", 1600, 1200 },
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{ "Mode 10: 2048x1536", 2048, 1536 },
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{ "Mode 11: 856x480 (wide)", 856, 480 },
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{ "Mode 12: 2400x600(surround)",2400,600 }
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};
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static const int s_numVidModes = ARRAY_LEN( r_vidModes );
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#define R_MODE_FALLBACK (4) // 640x480
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qboolean R_GetModeInfo( int *width, int *height, int mode ) {
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const vidmode_t *vm;
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if ( mode < -1 ) {
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return qfalse;
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}
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if ( mode >= s_numVidModes ) {
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return qfalse;
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}
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if ( mode == -1 ) {
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*width = r_customwidth->integer;
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*height = r_customheight->integer;
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return qtrue;
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}
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vm = &r_vidModes[mode];
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*width = vm->width;
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*height = vm->height;
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return qtrue;
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}
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/*
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** R_ModeList_f
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*/
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static void R_ModeList_f( void )
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{
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int i;
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Com_Printf( "\n" );
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Com_Printf( "Mode -2: Use desktop resolution\n" );
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Com_Printf( "Mode -1: Use r_customWidth and r_customHeight variables\n" );
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for ( i = 0; i < s_numVidModes; i++ )
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{
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Com_Printf( "%s\n", r_vidModes[i].description );
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}
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Com_Printf( "\n" );
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}
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/*
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===============
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GLimp_Minimize
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Minimize the game so that user is back at the desktop
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===============
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*/
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void GLimp_Minimize(void)
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{
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SDL_MinimizeWindow( screen );
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}
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void WIN_Present( window_t *window )
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{
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if ( window->api == GRAPHICS_API_OPENGL )
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{
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SDL_GL_SwapWindow(screen);
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if ( r_swapInterval->modified )
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{
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r_swapInterval->modified = qfalse;
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if ( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
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{
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Com_DPrintf( "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError() );
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}
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}
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}
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if ( r_fullscreen->modified )
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{
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bool fullscreen;
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bool needToToggle;
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bool sdlToggled = qfalse;
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// Find out the current state
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fullscreen = (SDL_GetWindowFlags( screen ) & SDL_WINDOW_FULLSCREEN) != 0;
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if ( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
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{
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Com_Printf( "Fullscreen not allowed with in_nograb 1\n" );
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Cvar_Set( "r_fullscreen", "0" );
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r_fullscreen->modified = qfalse;
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}
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// Is the state we want different from the current state?
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needToToggle = !!r_fullscreen->integer != fullscreen;
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if ( needToToggle )
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{
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sdlToggled = SDL_SetWindowFullscreen( screen, r_fullscreen->integer ) >= 0;
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// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
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if ( !sdlToggled )
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Cbuf_AddText( "vid_restart\n" );
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IN_Restart();
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}
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r_fullscreen->modified = qfalse;
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}
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}
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/*
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===============
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GLimp_CompareModes
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===============
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*/
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static int GLimp_CompareModes( const void *a, const void *b )
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{
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const float ASPECT_EPSILON = 0.001f;
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SDL_Rect *modeA = (SDL_Rect *)a;
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SDL_Rect *modeB = (SDL_Rect *)b;
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float aspectA = (float)modeA->w / (float)modeA->h;
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float aspectB = (float)modeB->w / (float)modeB->h;
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int areaA = modeA->w * modeA->h;
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int areaB = modeB->w * modeB->h;
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float aspectDiffA = fabs( aspectA - displayAspect );
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float aspectDiffB = fabs( aspectB - displayAspect );
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float aspectDiffsDiff = aspectDiffA - aspectDiffB;
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if( aspectDiffsDiff > ASPECT_EPSILON )
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return 1;
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else if( aspectDiffsDiff < -ASPECT_EPSILON )
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return -1;
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else
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return areaA - areaB;
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}
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/*
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===============
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GLimp_DetectAvailableModes
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===============
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*/
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static bool GLimp_DetectAvailableModes(void)
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{
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int i, j;
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char buf[ MAX_STRING_CHARS ] = { 0 };
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SDL_Rect *modes;
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int numModes = 0;
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int display = SDL_GetWindowDisplayIndex( screen );
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if ( display < 0 )
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{
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Com_Printf( S_COLOR_YELLOW "WARNING: Couldn't get window display index, no resolutions detected: %s\n", SDL_GetError() );
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return false;
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}
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SDL_DisplayMode windowMode;
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if( SDL_GetWindowDisplayMode( screen, &windowMode ) < 0 )
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{
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Com_Printf( S_COLOR_YELLOW "WARNING: Couldn't get window display mode, no resolutions detected (%s).\n", SDL_GetError() );
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return false;
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}
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int numDisplayModes = SDL_GetNumDisplayModes( display );
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if ( numDisplayModes < 0 )
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Com_Error( ERR_FATAL, "SDL_GetNumDisplayModes() FAILED (%s)", SDL_GetError() );
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modes = (SDL_Rect *)SDL_calloc( (size_t)numDisplayModes, sizeof( SDL_Rect ) );
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if ( !modes )
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Com_Error( ERR_FATAL, "Out of memory" );
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for( i = 0; i < numDisplayModes; i++ )
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{
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SDL_DisplayMode mode;
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if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
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continue;
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if( !mode.w || !mode.h )
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{
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Com_Printf( "Display supports any resolution\n" );
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SDL_free( modes );
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return true;
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}
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if( windowMode.format != mode.format )
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continue;
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// SDL can give the same resolution with different refresh rates.
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// Only list resolution once.
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for( j = 0; j < numModes; j++ )
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{
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if( mode.w == modes[ j ].w && mode.h == modes[ j ].h )
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break;
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}
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if( j != numModes )
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continue;
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modes[ numModes ].w = mode.w;
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modes[ numModes ].h = mode.h;
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numModes++;
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}
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if( numModes > 1 )
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qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
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{
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const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
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Q_strcat( buf, sizeof( buf ), newModeString );
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else
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Com_Printf( "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h );
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}
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if( *buf )
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{
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buf[ strlen( buf ) - 1 ] = 0;
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Com_Printf( "Available modes: '%s'\n", buf );
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Cvar_Set( "r_availableModes", buf );
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}
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SDL_free( modes );
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return true;
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}
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/*
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===============
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GLimp_SetMode
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===============
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*/
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static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDesc, const char *windowTitle, int mode, qboolean fullscreen, qboolean noborder)
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{
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int perChannelColorBits;
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int colorBits, depthBits, stencilBits;
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int samples;
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int i = 0;
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SDL_Surface *icon = NULL;
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Uint32 flags = SDL_WINDOW_SHOWN;
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SDL_DisplayMode desktopMode;
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int display = 0;
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int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
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if ( windowDesc->api == GRAPHICS_API_OPENGL )
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{
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flags |= SDL_WINDOW_OPENGL;
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}
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Com_Printf( "Initializing display\n");
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icon = SDL_CreateRGBSurfaceFrom(
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(void *)CLIENT_WINDOW_ICON.pixel_data,
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CLIENT_WINDOW_ICON.width,
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CLIENT_WINDOW_ICON.height,
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CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
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CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
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#ifdef Q3_LITTLE_ENDIAN
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0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
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#else
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
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#endif
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);
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// If a window exists, note its display index
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if ( screen != NULL )
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{
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display = SDL_GetWindowDisplayIndex( screen );
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if ( display < 0 )
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{
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Com_DPrintf( "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() );
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}
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}
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if( display >= 0 && SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
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{
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displayAspect = (float)desktopMode.w / (float)desktopMode.h;
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Com_Printf( "Display aspect: %.3f\n", displayAspect );
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}
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else
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{
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Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
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Com_Printf( "Cannot determine display aspect, assuming 1.333\n" );
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}
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Com_Printf( "...setting mode %d:", mode );
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if (mode == -2)
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{
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// use desktop video resolution
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if( desktopMode.h > 0 )
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{
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glConfig->vidWidth = desktopMode.w;
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glConfig->vidHeight = desktopMode.h;
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}
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else
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{
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glConfig->vidWidth = 640;
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glConfig->vidHeight = 480;
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Com_Printf( "Cannot determine display resolution, assuming 640x480\n" );
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}
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//glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
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}
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else if ( !R_GetModeInfo( &glConfig->vidWidth, &glConfig->vidHeight, /*&glConfig.windowAspect,*/ mode ) )
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{
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Com_Printf( " invalid mode\n" );
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SDL_FreeSurface( icon );
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return RSERR_INVALID_MODE;
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}
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Com_Printf( " %d %d\n", glConfig->vidWidth, glConfig->vidHeight);
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// Center window
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if( r_centerWindow->integer && !fullscreen )
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{
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x = ( desktopMode.w / 2 ) - ( glConfig->vidWidth / 2 );
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y = ( desktopMode.h / 2 ) - ( glConfig->vidHeight / 2 );
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}
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// Destroy existing state if it exists
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if( opengl_context != NULL )
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{
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SDL_GL_DeleteContext( opengl_context );
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opengl_context = NULL;
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}
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if( screen != NULL )
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{
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SDL_GetWindowPosition( screen, &x, &y );
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Com_DPrintf( "Existing window at %dx%d before being destroyed\n", x, y );
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SDL_DestroyWindow( screen );
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screen = NULL;
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}
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if( fullscreen )
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{
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flags |= SDL_WINDOW_FULLSCREEN;
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glConfig->isFullscreen = qtrue;
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}
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else
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{
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if( noborder )
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flags |= SDL_WINDOW_BORDERLESS;
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glConfig->isFullscreen = qfalse;
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}
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colorBits = r_colorbits->integer;
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if ((!colorBits) || (colorBits >= 32))
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colorBits = 24;
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if (!r_depthbits->integer)
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depthBits = 24;
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else
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depthBits = r_depthbits->integer;
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stencilBits = r_stencilbits->integer;
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samples = r_ext_multisample->integer;
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if ( windowDesc->api == GRAPHICS_API_OPENGL )
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{
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for (i = 0; i < 16; i++)
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{
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int testColorBits, testDepthBits, testStencilBits;
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// 0 - default
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// 1 - minus colorBits
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// 2 - minus depthBits
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// 3 - minus stencil
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if ((i % 4) == 0 && i)
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{
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// one pass, reduce
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switch (i / 4)
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{
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case 2 :
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if (colorBits == 24)
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colorBits = 16;
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break;
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case 1 :
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if (depthBits == 24)
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depthBits = 16;
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else if (depthBits == 16)
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depthBits = 8;
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case 3 :
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if (stencilBits == 24)
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stencilBits = 16;
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else if (stencilBits == 16)
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stencilBits = 8;
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}
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}
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testColorBits = colorBits;
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testDepthBits = depthBits;
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testStencilBits = stencilBits;
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if ((i % 4) == 3)
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{ // reduce colorBits
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if (testColorBits == 24)
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testColorBits = 16;
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}
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if ((i % 4) == 2)
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{ // reduce depthBits
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if (testDepthBits == 24)
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testDepthBits = 16;
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else if (testDepthBits == 16)
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testDepthBits = 8;
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}
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if ((i % 4) == 1)
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{ // reduce stencilBits
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if (testStencilBits == 24)
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testStencilBits = 16;
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else if (testStencilBits == 16)
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testStencilBits = 8;
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else
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testStencilBits = 0;
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}
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if (testColorBits == 24)
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perChannelColorBits = 8;
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else
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perChannelColorBits = 4;
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
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if ( windowDesc->gl.majorVersion )
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{
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int compactVersion = windowDesc->gl.majorVersion * 100 + windowDesc->gl.minorVersion * 10;
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, windowDesc->gl.majorVersion );
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SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, windowDesc->gl.minorVersion );
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if ( windowDesc->gl.profile == GLPROFILE_ES || compactVersion >= 320 )
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{
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int profile;
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switch ( windowDesc->gl.profile )
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{
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default:
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case GLPROFILE_COMPATIBILITY:
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profile = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
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break;
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case GLPROFILE_CORE:
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profile = SDL_GL_CONTEXT_PROFILE_CORE;
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break;
|
|
|
|
case GLPROFILE_ES:
|
|
profile = SDL_GL_CONTEXT_PROFILE_ES;
|
|
break;
|
|
}
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, profile );
|
|
}
|
|
}
|
|
|
|
if ( windowDesc->gl.contextFlags & GLCONTEXT_DEBUG )
|
|
{
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
|
|
}
|
|
|
|
if(r_stereo->integer)
|
|
{
|
|
glConfig->stereoEnabled = qtrue;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
|
}
|
|
else
|
|
{
|
|
glConfig->stereoEnabled = qfalse;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
|
|
}
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, !r_allowSoftwareGL->integer );
|
|
|
|
if( ( screen = SDL_CreateWindow( windowTitle, x, y,
|
|
glConfig->vidWidth, glConfig->vidHeight, flags ) ) == NULL )
|
|
{
|
|
Com_DPrintf( "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
#ifndef MACOS_X
|
|
SDL_SetWindowIcon( screen, icon );
|
|
#endif
|
|
|
|
if( fullscreen )
|
|
{
|
|
SDL_DisplayMode mode;
|
|
|
|
switch( testColorBits )
|
|
{
|
|
case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
|
|
case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
|
|
default: Com_DPrintf( "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
|
|
}
|
|
|
|
mode.w = glConfig->vidWidth;
|
|
mode.h = glConfig->vidHeight;
|
|
mode.refresh_rate = glConfig->displayFrequency = r_displayRefresh->integer;
|
|
mode.driverdata = NULL;
|
|
|
|
if( SDL_SetWindowDisplayMode( screen, &mode ) < 0 )
|
|
{
|
|
Com_DPrintf( "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if( ( opengl_context = SDL_GL_CreateContext( screen ) ) == NULL )
|
|
{
|
|
Com_Printf( "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
if ( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
|
|
{
|
|
Com_DPrintf( "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError() );
|
|
}
|
|
|
|
glConfig->colorBits = testColorBits;
|
|
glConfig->depthBits = testDepthBits;
|
|
glConfig->stencilBits = testStencilBits;
|
|
|
|
Com_Printf( "Using %d color bits, %d depth, %d stencil display.\n",
|
|
glConfig->colorBits, glConfig->depthBits, glConfig->stencilBits );
|
|
break;
|
|
}
|
|
|
|
if (opengl_context == NULL) {
|
|
SDL_FreeSurface(icon);
|
|
return RSERR_UNKNOWN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just create a regular window
|
|
if( ( screen = SDL_CreateWindow( windowTitle, x, y,
|
|
glConfig->vidWidth, glConfig->vidHeight, flags ) ) == NULL )
|
|
{
|
|
Com_DPrintf( "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
|
|
}
|
|
else
|
|
{
|
|
#ifndef MACOS_X
|
|
SDL_SetWindowIcon( screen, icon );
|
|
#endif
|
|
if( fullscreen )
|
|
{
|
|
if( SDL_SetWindowDisplayMode( screen, NULL ) < 0 )
|
|
{
|
|
Com_DPrintf( "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_FreeSurface( icon );
|
|
|
|
if (!GLimp_DetectAvailableModes())
|
|
{
|
|
return RSERR_UNKNOWN;
|
|
}
|
|
|
|
return RSERR_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_StartDriverAndSetMode
|
|
===============
|
|
*/
|
|
static qboolean GLimp_StartDriverAndSetMode(glconfig_t *glConfig, const windowDesc_t *windowDesc, int mode, qboolean fullscreen, qboolean noborder)
|
|
{
|
|
rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
const char *driverName;
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
|
{
|
|
Com_Printf( "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
|
|
return qfalse;
|
|
}
|
|
|
|
driverName = SDL_GetCurrentVideoDriver();
|
|
|
|
if (!driverName)
|
|
{
|
|
Com_Error( ERR_FATAL, "No video driver initialized" );
|
|
return qfalse;
|
|
}
|
|
|
|
Com_Printf( "SDL using driver \"%s\"\n", driverName );
|
|
Cvar_Set( "r_sdlDriver", driverName );
|
|
}
|
|
|
|
if (SDL_GetNumVideoDisplays() <= 0)
|
|
{
|
|
Com_Error( ERR_FATAL, "SDL_GetNumVideoDisplays() FAILED (%s)", SDL_GetError() );
|
|
}
|
|
|
|
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
Com_Printf( "Fullscreen not allowed with in_nograb 1\n");
|
|
Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
|
err = GLimp_SetMode(glConfig, windowDesc, CLIENT_WINDOW_TITLE, mode, fullscreen, noborder);
|
|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
Com_Printf( "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
Com_Printf( "...WARNING: could not set the given mode (%d)\n", mode );
|
|
return qfalse;
|
|
case RSERR_UNKNOWN:
|
|
Com_Printf( "...ERROR: no display modes could be found.\n" );
|
|
return qfalse;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
window_t WIN_Init( const windowDesc_t *windowDesc, glconfig_t *glConfig )
|
|
{
|
|
Cmd_AddCommand("modelist", R_ModeList_f);
|
|
Cmd_AddCommand("minimize", GLimp_Minimize);
|
|
|
|
r_sdlDriver = Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
|
r_allowSoftwareGL = Cvar_Get( "r_allowSoftwareGL", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
|
|
// Window cvars
|
|
r_fullscreen = Cvar_Get( "r_fullscreen", "0", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_noborder = Cvar_Get( "r_noborder", "0", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_centerWindow = Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_customwidth = Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_customheight = Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_swapInterval = Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE_ND );
|
|
r_stereo = Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_mode = Cvar_Get( "r_mode", "4", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_displayRefresh = Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
|
|
Cvar_CheckRange( r_displayRefresh, 0, 240, qtrue );
|
|
|
|
// Window render surface cvars
|
|
r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_depthbits = Cvar_Get( "r_depthbits", "24", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_colorbits = Cvar_Get( "r_colorbits", "32", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_ext_multisample = Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
|
|
|
// Create the window and set up the context
|
|
if(!GLimp_StartDriverAndSetMode( glConfig, windowDesc, r_mode->integer,
|
|
(qboolean)r_fullscreen->integer, (qboolean)r_noborder->integer ))
|
|
{
|
|
if( r_mode->integer != R_MODE_FALLBACK )
|
|
{
|
|
Com_Printf( "Setting r_mode %d failed, falling back on r_mode %d\n", r_mode->integer, R_MODE_FALLBACK );
|
|
|
|
if (!GLimp_StartDriverAndSetMode( glConfig, windowDesc, R_MODE_FALLBACK, qfalse, qfalse ))
|
|
{
|
|
// Nothing worked, give up
|
|
Com_Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
|
}
|
|
}
|
|
}
|
|
|
|
glConfig->deviceSupportsGamma =
|
|
(qboolean)(!r_ignorehwgamma->integer && SDL_SetWindowBrightness( screen, 1.0f ) >= 0);
|
|
|
|
// This depends on SDL_INIT_VIDEO, hence having it here
|
|
IN_Init( screen );
|
|
|
|
// window_t is only really useful for Windows if the renderer wants to create a D3D context.
|
|
window_t window = {};
|
|
|
|
window.api = windowDesc->api;
|
|
|
|
#if defined(_WIN32)
|
|
SDL_SysWMinfo info;
|
|
SDL_VERSION(&info.version);
|
|
|
|
if ( SDL_GetWindowWMInfo(screen, &info) )
|
|
{
|
|
switch(info.subsystem) {
|
|
case SDL_SYSWM_WINDOWS:
|
|
window.handle = info.info.win.window;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return window;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_Shutdown
|
|
===============
|
|
*/
|
|
void WIN_Shutdown( void )
|
|
{
|
|
Cmd_RemoveCommand("modelist");
|
|
Cmd_RemoveCommand("minimize");
|
|
|
|
IN_Shutdown();
|
|
|
|
SDL_QuitSubSystem( SDL_INIT_VIDEO );
|
|
screen = NULL;
|
|
}
|
|
|
|
void GLimp_EnableLogging( qboolean enable )
|
|
{
|
|
}
|
|
|
|
void GLimp_LogComment( char *comment )
|
|
{
|
|
}
|
|
|
|
void WIN_SetGamma( glconfig_t *glConfig, byte red[256], byte green[256], byte blue[256] )
|
|
{
|
|
Uint16 table[3][256];
|
|
int i, j;
|
|
|
|
if( !glConfig->deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
|
|
return;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
|
|
table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
|
|
table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
|
|
}
|
|
|
|
#if defined(_WIN32)
|
|
// Win2K and newer put this odd restriction on gamma ramps...
|
|
{
|
|
OSVERSIONINFO vinfo;
|
|
|
|
vinfo.dwOSVersionInfoSize = sizeof( vinfo );
|
|
GetVersionEx( &vinfo );
|
|
if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
|
{
|
|
Com_DPrintf( "performing gamma clamp.\n" );
|
|
for( j = 0 ; j < 3 ; j++ )
|
|
{
|
|
for( i = 0 ; i < 128 ; i++ )
|
|
{
|
|
table[j][i] = Q_min(table[j][i], (128 + i) << 8);
|
|
}
|
|
|
|
table[j][127] = Q_min(table[j][127], 254 << 8);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// enforce constantly increasing
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
for (i = 1; i < 256; i++)
|
|
{
|
|
if (table[j][i] < table[j][i-1])
|
|
table[j][i] = table[j][i-1];
|
|
}
|
|
}
|
|
|
|
if ( SDL_SetWindowGammaRamp( screen, table[0], table[1], table[2] ) < 0 )
|
|
{
|
|
Com_DPrintf( "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() );
|
|
}
|
|
}
|
|
|
|
void *WIN_GL_GetProcAddress( const char *proc )
|
|
{
|
|
return SDL_GL_GetProcAddress( proc );
|
|
}
|
|
|
|
qboolean WIN_GL_ExtensionSupported( const char *extension )
|
|
{
|
|
return SDL_GL_ExtensionSupported( extension ) == SDL_TRUE ? qtrue : qfalse;
|
|
}
|