mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 20:21:21 +00:00
562 lines
11 KiB
Text
562 lines
11 KiB
Text
//----------------------------------------------------------------------------------------------
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//
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// MAIN MENU - called when game is first started
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//
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//----------------------------------------------------------------------------------------------
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{
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assetGlobalDef
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{
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smallFont "aurabesh" 18
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mediumFont "ergoec" 18
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bigFont "anewhope" 20
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smallFont "arialnb" 14
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cursor "cursor"
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itemFocusSound "sound/interface/menuroam.wav"
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itemFocusForce "fffx/interface/menuroam"
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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precacheSound
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{
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"sound/interface/choose_color.wav"
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"sound/interface/choose_head.wav"
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"sound/interface/choose_torso.wav"
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"sound/interface/choose_saber.wav"
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"sound/interface/choose_hilt.wav"
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"sound/interface/choose_blade.wav"
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"sound/interface/transition.wav"
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"sound/interface/esc.wav"
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"sound/interface/sub_select.wav"
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}
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focuscolor 0 0 1 1
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shadowColor 0.1 0.1 0.1 0.0 // shadow color
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}
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menuDef
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{
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name "mainMenu"
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fullScreen 1
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rect 0 0 640 480
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visible 1
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focusColor 1 1 1 1
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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setfocus newgamebutton
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}
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onESC
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{
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play "sound/interface/menuroam.wav" ;
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close mainMenu ;
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open quitMenu ;
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name background_video
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group none
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style WINDOW_STYLE_SHADER
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rect 200 144 256 256
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background "gfx/menus/videologo"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name credits
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_OWNERDRAW
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rect 140 50 360 340
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forecolor 1 1 1 1
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visible 1
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decoration
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ownerdraw 301
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/main_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name ring
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group none
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style WINDOW_STYLE_SHADER
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rect 193 145 256 256
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background "gfx/menus/main_ring"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name centerwindow
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name leftwindow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 150 320 240
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background "gfx/menus/main_leftwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name rightwindow
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group none
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style WINDOW_STYLE_SHADER
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rect 320 150 320 240
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background "gfx/menus/main_rightwindow"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// TOP MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name button_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_undertext
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 194 130 24
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text @MENUS_NEW
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 212 130 24
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text @MENUS_NEW
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descText @MENUS_START_A_NEW_GAME
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 16 210 210 32
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show newgamebutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide newgamebutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open newgamefirstMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_undertext
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 293 130 24
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text @MENUS_LOAD
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group toprow
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 36 310 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 16 308 210 32
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show loadgamebutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide loadgamebutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open loadgameMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_undertext
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 448 194 146 24
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text @MENUS_CONTROLS2
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS_CONTROLS
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 456 212 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 416 210 210 32
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show controlsbutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide controlsbutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_undertext
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 456 292 130 24
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text @MENUS_SETUP
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font 1
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textscale .7
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor .02 0 .33 1
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visible 0
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decoration
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 456 310 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 416 308 210 32
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show setupbutton_undertext
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}
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mouseExit
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{
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hide button_glow
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hide setupbutton_undertext
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setupMenu ;
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}
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}
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//----------------------------------------------------------------------------------------------
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// OTHER MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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// EXIT button in lower left corner
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS_EXIT
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descText @MENUS_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 255 444 130 24
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 215 440 210 32
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open quitMenu
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}
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}
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/*itemDef
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{
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name temp_mission_glow
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group mods
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style WINDOW_STYLE_SHADER
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rect 65 414 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name temp_mission
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group mission
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text "TEMP MISSION SELECT"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 65 414 130 24
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font 2
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textscale .7
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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textaligny -1
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forecolor .79 .64 .22 1
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visible 1
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mouseEnter
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{
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show temp_mission_glow
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}
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mouseExit
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{
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hide temp_mission_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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open ingameMissionSelect2
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}
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}
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itemDef
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{
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name temp_story
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group mission
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text "AbCdEfGhIjKlMnOpQrStUvWxYz1234567890"
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desctext "Start this map and walk forward."
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 65 444 130 24
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font 4
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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textaligny -1
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forecolor .79 .64 .22 1
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visible 1
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mouseEnter
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{
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}
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mouseExit
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{
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3";
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close all ;
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exec "map mission"
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}
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}*/
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}
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}
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