mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 20:21:21 +00:00
725 lines
15 KiB
Text
725 lines
15 KiB
Text
//----------------------------------------------------------------------------------------------
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// Data Pad : Cheat Menu
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//
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "datapadCheatsMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 444
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onESC
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{
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play "sound/interface/esc.wav"
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uiScript closedatapad // Close menu
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}
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onOpen
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{
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exec "helpUsObi 1"
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setfocus none
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name background
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group none
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rect 0 0 640 480
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style WINDOW_STYLE_SHADER
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background "gfx/menus/datapad"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//
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// CHEAT MENU ITEMS
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name screen_title
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type ITEM_TYPE_TEXT
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rect 170 3 300 26
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text @MENUS_VR_CHEATS_TITLE
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font 3
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forecolor .549 .854 1 1
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textscale 1.2
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textalign ITEM_ALIGN_CENTER
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textalignx 150
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visible 1
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decoration
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 100 50 200 20
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text @MENUS_VR_CHEATS_GIVE_HEALTH_ITEM
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descText @MENUS_VR_CHEATS_GIVE_HEALTH_DESC
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give health;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 100 75 200 20
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text @MENUS_VR_CHEATS_GIVE_ARMOR_ITEM
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descText @MENUS_VR_CHEATS_GIVE_ARMOR_DESC
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give armor;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 100 100 200 20
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text @MENUS_VR_CHEATS_GIVE_AMMO_ITEM
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descText @MENUS_VR_CHEATS_GIVE_AMMO_DESC
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give ammo;"
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}
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}
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// itemDef
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// {
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// name none
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// group none
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// style WINDOW_STYLE_EMPTY
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// type ITEM_TYPE_BUTTON
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// rect 100 135 200 20
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// text @MENUS_VR_CHEATS_GIVE_BATTERIES_ITEM
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// descText @MENUS_VR_CHEATS_GIVE_BATTERIES_DESC
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// font 2
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// textscale 1
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// textalignx 100
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// textalign ITEM_ALIGN_CENTER
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// forecolor .509 .609 .847 1
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// appearance_slot 1
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// visible 1
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//
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// action
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// {
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// play "sound/interface/button1.wav" ;
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// exec "give batteries;"
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// }
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// }
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 50 200 20
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text @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_ITEM
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descText @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_DESC
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "setSaberThrow 2; setSaberDefense 3; setSaberOffense 3;"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 75 200 20
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text @MENUS_VR_CHEATS_GIVE_WEAPONS_ITEM
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descText @MENUS_VR_CHEATS_GIVE_WEAPONS_DESC
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "give weapons;"
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}
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}
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// itemDef
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// {
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// name none
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// group none
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// style WINDOW_STYLE_EMPTY
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// type ITEM_TYPE_BUTTON
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// rect 340 110 200 20
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// text @MENUS_VR_CHEATS_GIVE_ITEMS_ITEM
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// descText @MENUS_VR_CHEATS_GIVE_ITEMS_DESC
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// font 2
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// textscale 1
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// textalignx 100
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// textalign ITEM_ALIGN_CENTER
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// forecolor .509 .609 .847 1
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// appearance_slot 1
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// visible 1
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//
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// action
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// {
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// play "sound/interface/button1.wav" ;
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// exec "give inventory;"
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// }
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// }
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 100 200 20
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text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM
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descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "setforceall 3"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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rect 220 135 200 20
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text @MENUS_VR_CHEATS_SABER_STYLE_TITLE
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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decoration
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 230 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saber single; vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 288 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saber single single; vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 350 155 50 20
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text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM
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descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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exec "saber dual_1; vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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rect 220 185 200 20
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text @MENUS_VR_CHEATS_SABER_COLOR_TITLE
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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decoration
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 190 205 50 20
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text @MENUS_VR_CHEATS_SABER_COLOR_BLUE_ITEM
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descText @MENUS_VR_CHEATS_SABER_COLOR_BLUE_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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setcvar "set_saber_color" "saberColor 1 blue blue; saberColor 2 blue blue;"
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exec "vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 240 205 48 20
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text @MENUS_VR_CHEATS_SABER_COLOR_GREEN_ITEM
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descText @MENUS_VR_CHEATS_SABER_COLOR_GREEN_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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setcvar "set_saber_color" "saberColor 1 green green; saberColor 2 green green;"
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exec "vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 288 205 50 20
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text @MENUS_VR_CHEATS_SABER_COLOR_RED_ITEM
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descText @MENUS_VR_CHEATS_SABER_COLOR_RED_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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setcvar "set_saber_color" "saberColor 1 red red; saberColor 2 red red;"
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exec "vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 340 205 50 20
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text @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_ITEM
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descText @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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setcvar "set_saber_color" "saberColor 1 orange orange; saberColor 2 orange orange;"
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exec "vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 400 205 50 20
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text @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_ITEM
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descText @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_DESC
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font 2
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textscale 1
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textalignx 25
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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action
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{
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play "sound/interface/button1.wav" ;
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setcvar "set_saber_color" "saberColor 1 purple purple; saberColor 2 purple purple;"
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exec "vstr set_saber_color"
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}
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}
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itemDef
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{
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name none
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group none
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style WINDOW_STYLE_EMPTY
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rect 220 240 200 20
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text @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_TITLE
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font 2
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textscale 1
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textalignx 100
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textalign ITEM_ALIGN_CENTER
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forecolor .509 .609 .847 1
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appearance_slot 1
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visible 1
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decoration
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}
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itemDef
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{
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name none
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group none
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type ITEM_TYPE_SLIDER
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text " "
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cvarfloat "cg_saberBurnMarkCoolDownTime" 0.1 0.0 1.0
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rect 220 265 200 20
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textalign ITEM_ALIGN_CENTER
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textalignx 20
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font 2
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textscale 0.8
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forecolor 1 1 1 1
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visible 1
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descText @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_DESC
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}
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//----------------------------------------------------------------------------------------------
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// LOWER BUTTONS
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name mission
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 20 420 120 25
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text @MENUS_DP_MISSION
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descText @MENUS_AN_OVERVIEW_OF_MISSION
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font 2
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textscale 1
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textalignx 60
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textalign ITEM_ALIGN_CENTER
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 10 419 150 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadMissionMenu
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}
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}
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itemDef
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{
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name weapons
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 140 420 120 25
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text @MENUS_WEAPONS
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descText @MENUS_VIEW_CURRENTLY_OWNED
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font 2
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textscale 1
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textalignx 60
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textalign ITEM_ALIGN_CENTER
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 130 419 150 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open datapadWeaponsMenu
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}
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}
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itemDef
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{
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name force
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group none
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 260 420 120 25
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text @MENUS_DP_FORCE
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descText @MENUS_VIEW_CURRENT_FORCE_POWERS
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font 2
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textscale 1
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textalignx 60
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textalign ITEM_ALIGN_CENTER
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 250 419 150 30
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|
}
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|
mouseExit
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|
{
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hide button_glow
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}
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|
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
close all ;
|
|
open datapadForcePowersMenu
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name moves
|
|
group none
|
|
style WINDOW_STYLE_EMPTY
|
|
type ITEM_TYPE_BUTTON
|
|
rect 380 420 120 25
|
|
text @MENUS_MOVES
|
|
descText @MENUS_MOVES_DESC
|
|
font 2
|
|
textscale 1
|
|
textalignx 60
|
|
textalign ITEM_ALIGN_CENTER
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show button_glow
|
|
setitemrect button_glow 370 419 150 30
|
|
}
|
|
mouseExit
|
|
{
|
|
hide button_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
close all ;
|
|
open datapadMovesMenu
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name exit
|
|
group none
|
|
style WINDOW_STYLE_EMPTY
|
|
type ITEM_TYPE_BUTTON
|
|
rect 500 420 120 25
|
|
text @MENUS_RESUME
|
|
descText @MENUS_RETURN_TO_GAME
|
|
font 2
|
|
textscale 1
|
|
textalignx 60
|
|
textalign ITEM_ALIGN_CENTER
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show button_glow
|
|
setitemrect button_glow 490 419 150 30
|
|
}
|
|
mouseExit
|
|
{
|
|
hide button_glow
|
|
}
|
|
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav" ;
|
|
uiScript closedatapad // Close menu
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name button_glow
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 0 0 0 0
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name scan
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 0 0 640 640
|
|
background "gfx/menus/scanlines"
|
|
forecolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|