mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-15 08:52:15 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
455 lines
8.5 KiB
C++
455 lines
8.5 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#include <memory>
|
|
#include "g_local.h"
|
|
#include "../Rufl/hstring.h"
|
|
#include "qcommon/ojk_saved_game_helper.h"
|
|
|
|
#define MAX_GTIMERS 16384
|
|
|
|
typedef struct gtimer_s
|
|
{
|
|
hstring id; // Use handle strings, so that things work after loading
|
|
int time;
|
|
struct gtimer_s *next; // In either free list or current list
|
|
} gtimer_t;
|
|
|
|
gtimer_t g_timerPool[ MAX_GTIMERS ];
|
|
gtimer_t *g_timers[ MAX_GENTITIES ];
|
|
gtimer_t *g_timerFreeList;
|
|
|
|
|
|
static int TIMER_GetCount(int num)
|
|
{
|
|
gtimer_t *p = g_timers[num];
|
|
int count = 0;
|
|
|
|
while (p)
|
|
{
|
|
count++;
|
|
p = p->next;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_RemoveHelper
|
|
|
|
Scans an entities timer list to remove a given
|
|
timer from the list and put it on the free list
|
|
|
|
Doesn't do much error checking, only called below
|
|
-------------------------
|
|
*/
|
|
static void TIMER_RemoveHelper( int num, gtimer_t *timer )
|
|
{
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
// Special case: first timer in list
|
|
if (p == timer)
|
|
{
|
|
g_timers[num] = g_timers[num]->next;
|
|
p->next = g_timerFreeList;
|
|
g_timerFreeList = p;
|
|
return;
|
|
}
|
|
|
|
// Find the predecessor
|
|
while (p->next != timer)
|
|
{
|
|
p = p->next;
|
|
}
|
|
|
|
// Rewire
|
|
p->next = p->next->next;
|
|
timer->next = g_timerFreeList;
|
|
g_timerFreeList = timer;
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Clear
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Clear( void )
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAX_GENTITIES; i++)
|
|
{
|
|
g_timers[i] = NULL;
|
|
}
|
|
|
|
for (i = 0; i < MAX_GTIMERS - 1; i++)
|
|
{
|
|
g_timerPool[i].next = &g_timerPool[i+1];
|
|
}
|
|
g_timerPool[MAX_GTIMERS-1].next = NULL;
|
|
g_timerFreeList = &g_timerPool[0];
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Clear
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Clear( int idx )
|
|
{
|
|
// rudimentary safety checks, might be other things to check?
|
|
if ( idx >= 0 && idx < MAX_GENTITIES )
|
|
{
|
|
gtimer_t *p = g_timers[idx];
|
|
|
|
// No timers at all -> do nothing
|
|
if (!p)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Find the end of this ents timer list
|
|
while (p->next)
|
|
{
|
|
p = p->next;
|
|
}
|
|
|
|
// Splice the lists
|
|
p->next = g_timerFreeList;
|
|
g_timerFreeList = g_timers[idx];
|
|
g_timers[idx] = NULL;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Save
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Save( void )
|
|
{
|
|
int j;
|
|
gentity_t *ent;
|
|
|
|
ojk::SavedGameHelper saved_game(
|
|
::gi.saved_game);
|
|
|
|
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
|
|
{
|
|
unsigned char numTimers = TIMER_GetCount(j);
|
|
|
|
if ( !ent->inuse && numTimers)
|
|
{
|
|
// Com_Printf( "WARNING: ent with timers not inuse\n" );
|
|
assert(numTimers);
|
|
TIMER_Clear( j );
|
|
numTimers = 0;
|
|
}
|
|
|
|
//Write out the timer information
|
|
saved_game.write_chunk<uint8_t>(
|
|
INT_ID('T', 'I', 'M', 'E'),
|
|
numTimers);
|
|
|
|
gtimer_t *p = g_timers[j];
|
|
assert ((numTimers && p) || (!numTimers && !p));
|
|
|
|
while(p)
|
|
{
|
|
const char *timerID = p->id.c_str();
|
|
const int length = strlen(timerID) + 1;
|
|
const int time = p->time - level.time; //convert this back to delta so we can use SET after loading
|
|
|
|
assert( length < 1024 );//This will cause problems when loading the timer if longer
|
|
|
|
//Write out the id string
|
|
saved_game.write_chunk(
|
|
INT_ID('T', 'M', 'I', 'D'),
|
|
timerID,
|
|
length);
|
|
|
|
//Write out the timer data
|
|
saved_game.write_chunk<int32_t>(
|
|
INT_ID('T', 'D', 'T', 'A'),
|
|
time);
|
|
|
|
p = p->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Load
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Load( void )
|
|
{
|
|
int j;
|
|
gentity_t *ent;
|
|
|
|
ojk::SavedGameHelper saved_game(
|
|
::gi.saved_game);
|
|
|
|
for ( j = 0, ent = &g_entities[0]; j < MAX_GENTITIES; j++, ent++ )
|
|
{
|
|
unsigned char numTimers = 0;
|
|
|
|
saved_game.read_chunk<uint8_t>(
|
|
INT_ID('T', 'I', 'M', 'E'),
|
|
numTimers);
|
|
|
|
//Read back all entries
|
|
for ( int i = 0; i < numTimers; i++ )
|
|
{
|
|
int time = 0;
|
|
char tempBuffer[1024]; // Still ugly. Setting ourselves up for 007 AUF all over again. =)
|
|
|
|
assert (sizeof(g_timers[0]->time) == sizeof(time) );//make sure we're reading the same size as we wrote
|
|
|
|
//Read the id string and time
|
|
saved_game.read_chunk(
|
|
INT_ID('T', 'M', 'I', 'D'));
|
|
|
|
const char* sg_buffer_data = static_cast<const char*>(
|
|
saved_game.get_buffer_data());
|
|
|
|
int sg_buffer_size = saved_game.get_buffer_size();
|
|
|
|
if (sg_buffer_size < 0 || static_cast<size_t>(sg_buffer_size) >= sizeof(tempBuffer))
|
|
{
|
|
::G_Error("invalid length for TMID string in saved game: %d\n", sg_buffer_size);
|
|
}
|
|
|
|
std::uninitialized_copy_n(
|
|
sg_buffer_data,
|
|
sg_buffer_size,
|
|
tempBuffer);
|
|
|
|
tempBuffer[sg_buffer_size] = '\0';
|
|
|
|
saved_game.read_chunk<int32_t>(
|
|
INT_ID('T', 'D', 'T', 'A'),
|
|
time);
|
|
|
|
//this is odd, we saved all the timers in the autosave, but not all the ents are spawned yet from an auto load, so skip it
|
|
if (ent->inuse)
|
|
{ //Restore it
|
|
TIMER_Set(ent, tempBuffer, time);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static gtimer_t *TIMER_GetNew(int num, const char *identifier)
|
|
{
|
|
assert(num < ENTITYNUM_MAX_NORMAL);//don't want timers on NONE or the WORLD
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
// Search for an existing timer with this name
|
|
while (p)
|
|
{
|
|
if (p->id == identifier)
|
|
{ // Found it
|
|
return p;
|
|
}
|
|
|
|
p = p->next;
|
|
}
|
|
|
|
// No existing timer with this name was found, so grab one from the free list
|
|
if (!g_timerFreeList)
|
|
{//oh no, none free!
|
|
assert(g_timerFreeList);
|
|
return NULL;
|
|
}
|
|
|
|
p = g_timerFreeList;
|
|
g_timerFreeList = g_timerFreeList->next;
|
|
p->next = g_timers[num];
|
|
g_timers[num] = p;
|
|
return p;
|
|
}
|
|
|
|
|
|
gtimer_t *TIMER_GetExisting(int num, const char *identifier)
|
|
{
|
|
gtimer_t *p = g_timers[num];
|
|
|
|
while (p)
|
|
{
|
|
if (p->id == identifier)
|
|
{ // Found it
|
|
return p;
|
|
}
|
|
|
|
p = p->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Set
|
|
-------------------------
|
|
*/
|
|
|
|
void TIMER_Set( gentity_t *ent, const char *identifier, int duration )
|
|
{
|
|
assert(ent->inuse);
|
|
gtimer_t *timer = TIMER_GetNew(ent->s.number, identifier);
|
|
|
|
if (timer)
|
|
{
|
|
timer->id = identifier;
|
|
timer->time = level.time + duration;
|
|
}
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Get
|
|
-------------------------
|
|
*/
|
|
|
|
int TIMER_Get( gentity_t *ent, const char *identifier )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return timer->time;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Done
|
|
-------------------------
|
|
*/
|
|
|
|
qboolean TIMER_Done( gentity_t *ent, const char *identifier )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return qtrue;
|
|
}
|
|
|
|
return (qboolean)(timer->time < level.time);
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Done2
|
|
|
|
Returns false if timer has been
|
|
started but is not done...or if
|
|
timer was never started
|
|
-------------------------
|
|
*/
|
|
|
|
qboolean TIMER_Done2( gentity_t *ent, const char *identifier, qboolean remove )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
qboolean res;
|
|
|
|
if (!timer)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
res = (qboolean)(timer->time < level.time);
|
|
|
|
if (res && remove)
|
|
{
|
|
// Put it back on the free list
|
|
TIMER_RemoveHelper(ent->s.number, timer);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Exists
|
|
-------------------------
|
|
*/
|
|
qboolean TIMER_Exists( gentity_t *ent, const char *identifier )
|
|
{
|
|
return (qboolean)(TIMER_GetExisting(ent->s.number, identifier) != NULL);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Remove
|
|
Utility to get rid of any timer
|
|
-------------------------
|
|
*/
|
|
void TIMER_Remove( gentity_t *ent, const char *identifier )
|
|
{
|
|
gtimer_t *timer = TIMER_GetExisting(ent->s.number, identifier);
|
|
|
|
if (!timer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Put it back on the free list
|
|
TIMER_RemoveHelper(ent->s.number, timer);
|
|
}
|
|
|
|
/*
|
|
-------------------------
|
|
TIMER_Start
|
|
-------------------------
|
|
*/
|
|
|
|
qboolean TIMER_Start( gentity_t *self, const char *identifier, int duration )
|
|
{
|
|
if ( TIMER_Done( self, identifier ) )
|
|
{
|
|
TIMER_Set( self, identifier, duration );
|
|
return qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|