jkxr/Projects/Android/jni/OpenJK/code/cgame/common_headers.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

31 lines
1.3 KiB
C

/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
#include "cg_headers.h"
// I am a dummy header file that takes the place of the PCH files in SoF2. This is done so that we can easily
// transport fx files amongst CHC, SoF2, and the effects editor...( If you are looking at this and have a better
// idea, just let me know what the better solution is. )
// The files can't be shared directly through Source Safe since the projects reside in different SS databases.
//
// - JD