mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-15 08:52:15 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
243 lines
6.2 KiB
C++
243 lines
6.2 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999 - 2005, Id Software, Inc.
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "g_local.h"
|
|
#include "objectives.h"
|
|
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
SESSION DATA
|
|
|
|
Session data is the only data that stays persistant across level loads
|
|
and tournament restarts.
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
G_WriteClientSessionData
|
|
|
|
Called on game shutdown
|
|
================
|
|
*/
|
|
void G_WriteClientSessionData( gclient_t *client ) {
|
|
const char *s;
|
|
const char *s2;
|
|
const char *var;
|
|
int i;
|
|
|
|
s = va("%i", client->sess.sessionTeam );
|
|
var = va( "session%i", client - level.clients );
|
|
gi.cvar_set( var, s );
|
|
|
|
s2 = "";
|
|
// Throw all status info into a string
|
|
// for (i=0;i< MAX_OBJECTIVES; i++)
|
|
// {
|
|
// s2 = va("%s %i %i", s2, client->sess.mission_objectives[i].display, client->sess.mission_objectives[i].status);
|
|
// }
|
|
|
|
// We're saving only one objective
|
|
s2 = va("%i %i", client->sess.mission_objectives[LIGHTSIDE_OBJ].display, client->sess.mission_objectives[LIGHTSIDE_OBJ].status);
|
|
|
|
var = va( "sessionobj%i", client - level.clients );
|
|
gi.cvar_set( var, s2 );
|
|
|
|
// Throw all mission stats in to a string
|
|
s2 = va("%i %i %i %i %i %i %i %i %i %i %i %i",
|
|
client->sess.missionStats.secretsFound,
|
|
client->sess.missionStats.totalSecrets,
|
|
client->sess.missionStats.shotsFired,
|
|
client->sess.missionStats.hits,
|
|
client->sess.missionStats.enemiesSpawned,
|
|
client->sess.missionStats.enemiesKilled,
|
|
client->sess.missionStats.saberThrownCnt,
|
|
client->sess.missionStats.saberBlocksCnt,
|
|
client->sess.missionStats.legAttacksCnt,
|
|
client->sess.missionStats.armAttacksCnt,
|
|
client->sess.missionStats.torsoAttacksCnt,
|
|
client->sess.missionStats.otherAttacksCnt
|
|
);
|
|
|
|
var = va( "missionstats%i", client - level.clients );
|
|
gi.cvar_set( var, s2 );
|
|
|
|
|
|
s2 = "";
|
|
for (i=0;i< NUM_FORCE_POWERS; i++)
|
|
{
|
|
s2 = va("%s %i",s2, client->sess.missionStats.forceUsed[i]);
|
|
}
|
|
var = va( "sessionpowers%i", client - level.clients );
|
|
gi.cvar_set( var, s2 );
|
|
|
|
|
|
s2 = "";
|
|
for (i=0;i< WP_NUM_WEAPONS; i++)
|
|
{
|
|
s2 = va("%s %i",s2, client->sess.missionStats.weaponUsed[i]);
|
|
}
|
|
var = va( "sessionweapons%i", client - level.clients );
|
|
gi.cvar_set( var, s2 );
|
|
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
G_ReadSessionData
|
|
|
|
Called on a reconnect
|
|
================
|
|
*/
|
|
void G_ReadSessionData( gclient_t *client ) {
|
|
char s[MAX_STRING_CHARS];
|
|
const char *var;
|
|
int i;
|
|
int lightsideDisplay;
|
|
|
|
var = va( "session%i", client - level.clients );
|
|
gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
|
|
|
sscanf( s, "%i", &i );
|
|
client->sess.sessionTeam = (team_t)i;
|
|
|
|
var = va( "sessionobj%i", client - level.clients );
|
|
gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
|
|
|
var = s;
|
|
// var++;
|
|
|
|
// for (i=0;i< MAX_OBJECTIVES; i++)
|
|
// {
|
|
// sscanf( var, "%i %i",
|
|
// &client->sess.mission_objectives[i].display,
|
|
// &client->sess.mission_objectives[i].status);
|
|
// var+=4;
|
|
// }
|
|
// Clear the objectives out
|
|
for (i=0;i< MAX_OBJECTIVES; i++)
|
|
{
|
|
client->sess.mission_objectives[i].display = qfalse;
|
|
client->sess.mission_objectives[i].status = OBJECTIVE_STAT_PENDING;
|
|
}
|
|
|
|
// Now load the LIGHTSIDE objective. That's the only cross level objective.
|
|
sscanf( var, "%i %i",
|
|
&lightsideDisplay,
|
|
&client->sess.mission_objectives[LIGHTSIDE_OBJ].status);
|
|
client->sess.mission_objectives[LIGHTSIDE_OBJ].display = lightsideDisplay ? qtrue : qfalse;
|
|
|
|
var = va( "missionstats%i", client - level.clients );
|
|
gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
|
sscanf( s, "%i %i %i %i %i %i %i %i %i %i %i %i",
|
|
&client->sess.missionStats.secretsFound,
|
|
&client->sess.missionStats.totalSecrets,
|
|
&client->sess.missionStats.shotsFired,
|
|
&client->sess.missionStats.hits,
|
|
&client->sess.missionStats.enemiesSpawned,
|
|
&client->sess.missionStats.enemiesKilled,
|
|
&client->sess.missionStats.saberThrownCnt,
|
|
&client->sess.missionStats.saberBlocksCnt,
|
|
&client->sess.missionStats.legAttacksCnt,
|
|
&client->sess.missionStats.armAttacksCnt,
|
|
&client->sess.missionStats.torsoAttacksCnt,
|
|
&client->sess.missionStats.otherAttacksCnt);
|
|
|
|
|
|
var = va( "sessionpowers%i", client - level.clients );
|
|
gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
|
|
|
i=0;
|
|
var = strtok( s, " " );
|
|
while( var != NULL )
|
|
{
|
|
/* While there are tokens in "s" */
|
|
client->sess.missionStats.forceUsed[i++] = atoi(var);
|
|
/* Get next token: */
|
|
var = strtok( NULL, " " );
|
|
}
|
|
assert (i==NUM_FORCE_POWERS);
|
|
|
|
var = va( "sessionweapons%i", client - level.clients );
|
|
gi.Cvar_VariableStringBuffer( var, s, sizeof(s) );
|
|
|
|
i=0;
|
|
var = strtok( s, " " );
|
|
while( var != NULL )
|
|
{
|
|
/* While there are tokens in "s" */
|
|
client->sess.missionStats.weaponUsed[i++] = atoi(var);
|
|
/* Get next token: */
|
|
var = strtok( NULL, " " );
|
|
}
|
|
assert (i==WP_NUM_WEAPONS);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
G_InitSessionData
|
|
|
|
Called on a first-time connect
|
|
================
|
|
*/
|
|
void G_InitSessionData( gclient_t *client, char *userinfo ) {
|
|
clientSession_t *sess;
|
|
|
|
sess = &client->sess;
|
|
|
|
sess->sessionTeam = TEAM_FREE;
|
|
|
|
G_WriteClientSessionData( client );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
G_InitWorldSession
|
|
|
|
==================
|
|
*/
|
|
void G_InitWorldSession( void ) {
|
|
}
|
|
|
|
/*
|
|
==================
|
|
G_WriteSessionData
|
|
|
|
==================
|
|
*/
|
|
void G_WriteSessionData( void ) {
|
|
int i;
|
|
|
|
gi.cvar_set( "session", 0) ;
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
if ( level.clients[i].pers.connected == CON_CONNECTED ) {
|
|
G_WriteClientSessionData( &level.clients[i] );
|
|
}
|
|
}
|
|
}
|