mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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//
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// g_mem.c
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//
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#include "g_local.h"
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/*#define POOLSIZE (2 * 1024 * 1024)
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static char memoryPool[POOLSIZE];
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*/
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static int allocPoint;
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static cvar_t *g_debugalloc;
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void *G_Alloc( int size ) {
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if ( g_debugalloc->integer ) {
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gi.Printf( "G_Alloc of %i bytes\n", size );
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}
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allocPoint += size;
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return gi.Malloc(size, TAG_G_ALLOC, qfalse);
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}
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void G_InitMemory( void ) {
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allocPoint = 0;
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g_debugalloc = gi.cvar ("g_debugalloc", "0", 0);
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}
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void Svcmd_GameMem_f( void ) {
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gi.Printf( "Game memory status: %i allocated\n", allocPoint );
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}
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