jkxr/z_vr_assets/ui/ingamecontrols.menu
Simon d8fa4d8ef6 Hints to force direction
also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:54:13 +01:00

1520 lines
30 KiB
Text

//--------------------------------------------------------------
//
// in-game CONTROLS MENU
//
//--------------------------------------------------------------
{
menuDef
{
name "ingameControlsMenu"
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 375
descY 425
descScale .8
descColor .235 .882 .847 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onOpen
{
uiScript loadControls
hide forcecontrols
hide movecontrols
hide invcontrols
hide comfortcontrols
show setup_background
show weaponcontrols
}
onClose
{
uiScript saveControls
}
onESC
{
play sound/interface/button1.wav
hide highlights
close all
open ingameMainMenu
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/menu1" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
// The saber glow on the left
itemDef
{
name saberglow
group none
style WINDOW_STYLE_SHADER
rect 30 0 90 480
background "gfx/menus/menu3" // Frame
forecolor 0.8 0.8 0.8 1
visible 1
decoration
}
// The starwars logo on the top
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 143 12 470 93
background "gfx/menus/menu4" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
// The saber halo on the left
itemDef
{
name saberhalo
group none
style WINDOW_STYLE_SHADER
rect -425 -185 1000 1000
background "gfx/menus/menu2" // Frame
forecolor 0.5 0.5 0.5 1
visible 1
decoration
}
itemDef
{
name logomodel
group none
type ITEM_TYPE_MODEL
rect -123 48 400 400
model_angle 90
model_rotation 3.5
asset_model "models/map_objects/bespin/jk2logo.md3"
// model_fovx 37
// model_fovy 34
// model_origin 100 100 100
visible 1
decoration
}
// The saber halo on the left
itemDef
{
name saberhalo2
group none
style WINDOW_STYLE_SHADER
rect -225 15 600 600
background "gfx/menus/menu2b" // Frame
forecolor 0.25 0.25 0.25 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "SAVE"
itemDef
{
name savegamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name savegamebutton
group toprow
text @MENUS1_SAVE
descText @MENUS1_SAVE_CURRENT_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 115 115 130 24
textaligny 0
font 3
textscale 0.9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
mouseEnter
{
show savegamebutton_glow
}
mouseExit
{
hide savegamebutton_glow
}
action
{
play sound/interface/button1
close all
open ingamesaveMenu
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 245 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
rect 245 115 130 24
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textstyle 3
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 65
forecolor 0.65 0.65 1 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play sound/interface/button1
close all
open ingameloadMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 375 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 375 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
action
{
play sound/interface/button1
}
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 505 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 505 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play sound/interface/button1
close all
open ingameSetupMenu
}
}
itemDef
{
name header_line
group toprow
style WINDOW_STYLE_SHADER
rect 125 136 500 4
background "gfx/menus/menu_line" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 115 444 130 24
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play sound/interface/button1
close all
open ingamequitMenu
}
}
// RESUME button in the lower right corner
itemDef
{
name resumebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 495 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name resume
group none
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 495 444 130 24
text @MENUS1_RESUME
descText @MENUS1_RESUME_CURRENT_GAME
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
mouseEnter
{
show resumebutton_glow
}
mouseExit
{
hide resumebutton_glow
}
action
{
play sound/interface/button1
uiScript closeingame // Close menu
}
}
//----------------------------------------------------------------------------------------------
//
// SECOND ROW MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Configure Controls title
itemDef
{
name control_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS1_CONFIGURE_CONTROLS
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -2
forecolor 1 1 1 1
visible 1
decoration
}
// Weapons button
itemDef
{
name weaponscontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 173 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name weaponscontrolbutton
group none
text @MENUS0_WEAPONS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 173 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText @MENUS0_CONFIGURE_WEAPON_CONTROLS
mouseEnter
{
show weaponscontrolbutton_glow
}
mouseExit
{
hide weaponscontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
show weaponcontrols
hide forcecontrols
hide movecontrols
hide invcontrols
hide comfortcontrols
setitemcolor weaponscontrolbutton forecolor 1 1 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor movementcontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
// Force Powers button
itemDef
{
name forcecontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 203 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name forcecontrolbutton
group none
text @MENUS1_FORCE_POWERS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 203 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Configure Force Power controls."
mouseEnter
{
show forcecontrolbutton_glow
}
mouseExit
{
hide forcecontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide weaponcontrols
show forcecontrols
hide movecontrols
hide invcontrols
hide comfortcontrols
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 1 1 1 1
setitemcolor movementcontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
// movement button
itemDef
{
name movementcontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 233 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name movementcontrolbutton
group none
text @MENUS0_MOVEMENT
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 233 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Configure Movement controls"
mouseEnter
{
show movementcontrolbutton_glow
}
mouseExit
{
hide movementcontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide weaponcontrols
hide forcecontrols
show movecontrols
hide invcontrols
hide comfortcontrols
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor movementcontrolbutton forecolor 1 1 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
// inventory button
itemDef
{
name inventorycontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 263 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name inventorycontrolbutton
group none
text @MENUS1_INVENTORY
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 263 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Configure Inventory controls."
mouseEnter
{
show inventorycontrolbutton_glow
}
mouseExit
{
hide inventorycontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide weaponcontrols
hide forcecontrols
hide movecontrols
show invcontrols
hide comfortcontrols
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor movementcontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 1 1 1 1
setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1
}
}
// comfort button
itemDef
{
name comfortcontrolbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 120 293 170 30
background "gfx/menus/menu_blendbox2" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name comfortcontrolbutton
group none
text "Comfort"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 120 293 170 30
font 3
textscale 0.9
textalignx 170
textaligny 5
textalign ITEM_ALIGN_RIGHT
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
descText "Configure comfort options."
mouseEnter
{
show comfortcontrolbutton_glow
}
mouseExit
{
hide comfortcontrolbutton_glow
}
action
{
play sound/interface/button1
show setup_background
hide weaponcontrols
hide forcecontrols
hide movecontrols
hide invcontrols
show comfortcontrols
setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1
setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1
setitemcolor movementcontrolbutton forecolor 0.64 0.65 1 1
setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1
setitemcolor comfortcontrolbutton forecolor 1 1 1 1
}
}
itemDef
{
name setup_background
group none
style WINDOW_STYLE_SHADER
rect 300 171 300 250
background "gfx/menus/menu_box1" // Frame
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// HIGHLIGHT BARS
//
//----------------------------------------------------------------------------------------------
itemDef
{
name highlight1
group highlights
style WINDOW_STYLE_SHADER
rect 305 171 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight2
group highlights
style WINDOW_STYLE_SHADER
rect 305 191 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight3
group highlights
style WINDOW_STYLE_SHADER
rect 305 211 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight4
group highlights
style WINDOW_STYLE_SHADER
rect 305 231 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight5
group highlights
style WINDOW_STYLE_SHADER
rect 305 251 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight6
group highlights
style WINDOW_STYLE_SHADER
rect 305 271 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight7
group highlights
style WINDOW_STYLE_SHADER
rect 305 291 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight8
group highlights
style WINDOW_STYLE_SHADER
rect 305 311 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight9
group highlights
style WINDOW_STYLE_SHADER
rect 305 331 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight10
group highlights
style WINDOW_STYLE_SHADER
rect 305 351 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight11
group highlights
style WINDOW_STYLE_SHADER
rect 305 371 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name highlight12
group highlights
style WINDOW_STYLE_SHADER
rect 305 391 300 20
background "gfx/menus/menu_blendbox"
forecolor 1 1 1 1
visible 0
decoration
}
//----------------------------------------------------------------------------------------------
//
// WEAPON MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_MULTI
text @MENUS0_AUTO_SWITCH
cvar "cg_autoswitch"
cvarFloatList
{
@MENUS1_DON_T_SWITCH 0
@MENUS1_BEST_SAFE_WEAPON 1
@MENUS1_ALWAYS_BEST_WEAPON 2
}
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText @MENUS1_CHOOSE_WHETHER_TO_SWITCH
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_SLIDER
text "Weapon Pitch:"
cvarfloat "vr_weapon_pitchadjust" 5 -25 5
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Sets aiming pitch of held weapon."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Virtual Gun Stock:"
cvar "vr_virtual_stock"
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Enables or disables virtual gun stock."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Show Force Power Direction:"
cvar "cg_showForcePowerDirection"
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Hint as to which direction a force power was fired."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group weaponcontrols
type ITEM_TYPE_YESNO
text "Show Force Speed FOV Change:"
cvar "cg_forceSpeedFOVAdjust"
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 2
descText "Whether the FOV will be adjusted briefly when engaging Force Speed."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
//----------------------------------------------------------------------------------------------
//
// FORCE MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group forcecontrols
type ITEM_TYPE_YESNO
text "Placeholder:"
cvar "place_holder"
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Item placeholder."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
//----------------------------------------------------------------------------------------------
//
// MOVEMENT MENU
//
//----------------------------------------------------------------------------------------------
//itemDef
//{
// name none
// group movecontrols
// type ITEM_TYPE_YESNO
// text @MENUS0_ALWAYS_RUN
// cvar "cl_run"
// rect 305 191 300 20
// textalign ITEM_ALIGN_RIGHT
// textalignx 151
// textaligny -2
// font 2
// textscale 0.8
// forecolor 1 1 1 1
// visible 0
// // appearance_slot 1
// descText @MENUS1_WHEN_ON_PLAYER_ALWAYS
// action
// {
// play sound/interface/button1
// }
//
// mouseenter
// {
// show highlight2
// }
//
// mouseexit
// {
// hide highlight2
// }
//}
itemDef
{
name none
group movecontrols
type ITEM_TYPE_SLIDER
text "Movement Speed:"
cvarfloat "vr_movement_multiplier" 0.1 0.4 1.2
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Sets player movement speed."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group movecontrols
type ITEM_TYPE_MULTI
text "Direction Mode:"
cvar "vr_walkdirection"
cvarFloatList
{
"Off-hand Controller" 0
"HMD" 1
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Choose movement direction mode."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
itemDef
{
name none
group movecontrols
type ITEM_TYPE_YESNO
text "Smooth turn:"
cvar "vr_turn_mode"
rect 305 231 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 3
descText "Enables or disables smooth turning."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight4
}
mouseexit
{
hide highlight4
}
}
itemDef
{
name none
group movecontrols
type ITEM_TYPE_MULTI
text "Turn Angle:"
cvar "vr_turn_angle"
cvarFloatList
{
"30 Degrees" 30
"45 Degrees" 45
"90 Degrees" 90
}
rect 305 251 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 4
descText "Degrees to turn when using snap turn / Speed of smooth turn"
action
{
play sound/interface/button1
}
mouseenter
{
show highlight5
}
mouseexit
{
hide highlight5
}
}
itemDef
{
name movement
group movecontrols
type ITEM_TYPE_YESNO
text "Switch Sticks:"
cvar "vr_switch_sticks"
rect 305 271 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 5
descText "Switches left/gight controller thubmsticks."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight6
}
mouseexit
{
hide highlight6
}
}
//----------------------------------------------------------------------------------------------
//
// INVENTORY MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group invcontrols
type ITEM_TYPE_YESNO
text "Placeholder:"
cvar "place_holder"
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Item placeholder."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
//----------------------------------------------------------------------------------------------
//
// COMFORT MENU
//
//----------------------------------------------------------------------------------------------
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_YESNO
text "Immersive Cinematics:"
cvar "vr_immersive_cinematics"
rect 305 191 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Enables or disables immersive cinematics."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight2
}
mouseexit
{
hide highlight2
}
}
itemDef
{
name none
group comfortcontrols
type ITEM_TYPE_MULTI
text "Menu Screen Distance:"
cvar "vr_screen_dist"
cvarFloatList
{
"Near" 1.5
"Medium" 2.5
"Far" 3.5
}
rect 305 211 300 20
textalign ITEM_ALIGN_RIGHT
textalignx 151
textaligny -2
font 2
textscale 0.8
forecolor 1 1 1 1
visible 0
// appearance_slot 1
descText "Select menu screen distance."
action
{
play sound/interface/button1
}
mouseenter
{
show highlight3
}
mouseexit
{
hide highlight3
}
}
//----------------------------------------------------------------------------------------------
//
// Text
//
//----------------------------------------------------------------------------------------------
itemDef
{
name keyBindStatus
group none
ownerdraw 250 // UI_KEYBINDSTATUS
text @MENUS2_BLANK_1
rect 320 425 0 0
textStyle 0
font 2
textscale .8
textalign ITEM_ALIGN_CENTER
forecolor .235 .882 .847 1
visible 0
decoration
}
itemDef
{
name slider_message
group none
text @MENUS0_MOVE_THE_SLIDER_TO_INCREASE
rect 320 425 0 0
textStyle 0
font 2
textscale .8
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name yesno_message
group none
text @MENUS0_CLICK_ON_FIELD_TO_TOGGLE
rect 320 425 0 0
textStyle 0
font 2
textscale .8
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
itemDef
{
name multi_message
group none
text @MENUS0_CLICK_ON_FIELD_TO_CHANGE
rect 320 425 0 0
textStyle 0
font 2
textscale .8
textalign ITEM_ALIGN_CENTER
visible 0
decoration
}
}
}