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https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include "cg_headers.h"
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// I am a dummy header file that takes the place of the PCH files in SoF2. This is done so that we can easily
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// transport fx files amongst CHC, SoF2, and the effects editor...( If you are looking at this and have a better
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// idea, just let me know what the better solution is. )
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// The files can't be shared directly through Source Safe since the projects reside in different SS databases.
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//
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// - JD
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