mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-26 14:02:01 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
112 lines
2.9 KiB
C++
112 lines
2.9 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
// DEMP2 Weapon
|
|
|
|
#include "cg_headers.h"
|
|
|
|
#include "cg_media.h"
|
|
#include "FxScheduler.h"
|
|
#include "FxUtil.h"
|
|
|
|
/*
|
|
---------------------------
|
|
FX_DEMP2_ProjectileThink
|
|
---------------------------
|
|
*/
|
|
|
|
void FX_DEMP2_ProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
|
|
{
|
|
vec3_t forward;
|
|
|
|
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
|
|
{
|
|
forward[2] = 1.0f;
|
|
}
|
|
|
|
// theFxScheduler.PlayEffect( "demp2/shot", cent->lerpOrigin, forward );
|
|
// theFxScheduler.PlayEffect( "demp2/shot2", cent->lerpOrigin, forward );
|
|
theFxScheduler.PlayEffect( "demp2/projectile", cent->lerpOrigin, forward );
|
|
}
|
|
|
|
/*
|
|
---------------------------
|
|
FX_DEMP2_HitWall
|
|
---------------------------
|
|
*/
|
|
|
|
void FX_DEMP2_HitWall( vec3_t origin, vec3_t normal )
|
|
{
|
|
theFxScheduler.PlayEffect( "demp2/wall_impact", origin, normal );
|
|
}
|
|
|
|
/*
|
|
---------------------------
|
|
FX_DEMP2_HitPlayer
|
|
---------------------------
|
|
*/
|
|
|
|
void FX_DEMP2_HitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid )
|
|
{
|
|
theFxScheduler.PlayEffect( "demp2/flesh_impact", origin, normal );
|
|
}
|
|
|
|
/*
|
|
---------------------------
|
|
FX_DEMP2_AltProjectileThink
|
|
---------------------------
|
|
*/
|
|
|
|
void FX_DEMP2_AltProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon )
|
|
{
|
|
vec3_t forward;
|
|
|
|
if ( VectorNormalize2( cent->currentState.pos.trDelta, forward ) == 0.0f )
|
|
{
|
|
forward[2] = 1.0f;
|
|
}
|
|
|
|
theFxScheduler.PlayEffect( "demp2/projectile", cent->lerpOrigin, forward );
|
|
}
|
|
|
|
//---------------------------------------------
|
|
void FX_DEMP2_AltDetonate( vec3_t org, float size )
|
|
{
|
|
localEntity_t *ex;
|
|
|
|
ex = CG_AllocLocalEntity();
|
|
ex->leType = LE_FADE_SCALE_MODEL;
|
|
memset( &ex->refEntity, 0, sizeof( refEntity_t ));
|
|
|
|
ex->refEntity.renderfx |= RF_VOLUMETRIC;
|
|
|
|
ex->startTime = cg.time;
|
|
ex->endTime = ex->startTime + 1300;
|
|
|
|
ex->radius = size;
|
|
ex->refEntity.customShader = cgi_R_RegisterShader( "gfx/effects/demp2shell" );
|
|
|
|
ex->refEntity.hModel = cgi_R_RegisterModel( "models/items/sphere.md3" );
|
|
VectorCopy( org, ex->refEntity.origin );
|
|
|
|
ex->color[0] = ex->color[1] = ex->color[2] = 255.0f;
|
|
}
|