mirror of
https://github.com/DrBeef/JKXR.git
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4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
193 lines
3.9 KiB
C++
193 lines
3.9 KiB
C++
//
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// Saved game interface implementation.
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//
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#ifndef OJK_SAVED_GAME_INCLUDED
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#define OJK_SAVED_GAME_INCLUDED
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "ojk_i_saved_game.h"
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namespace ojk
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{
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class SavedGame :
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public ISavedGame
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{
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public:
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SavedGame();
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SavedGame(
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const SavedGame& that) = delete;
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SavedGame& operator=(
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const SavedGame& that) = delete;
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virtual ~SavedGame();
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// Creates a new saved game file for writing.
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bool create(
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const std::string& base_file_name);
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// Opens an existing saved game file for reading.
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bool open(
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const std::string& base_file_name);
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// Closes the current saved game file.
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void close();
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// Reads a chunk from the file into the internal buffer.
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bool read_chunk(
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const uint32_t chunk_id) override;
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// Returns true if all data read from the internal buffer.
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bool is_all_data_read() const override;
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// Calls error method if all data not read.
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void ensure_all_data_read() override;
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// Writes a chunk into the file from the internal buffer.
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// Returns true on success or false otherwise.
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bool write_chunk(
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const uint32_t chunk_id) override;
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// Reads a raw data from the internal buffer.
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// Returns true on success or false otherwise.
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bool read(
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void* dst_data,
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int dst_size) override;
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// Writes a raw data into the internal buffer.
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// Returns true on success or false otherwise.
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bool write(
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const void* src_data,
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int src_size) override;
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// Increments buffer's offset by the specified non-negative count.
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// Returns true on success or false otherwise.
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bool skip(
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int count) override;
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// Stores current I/O buffer and it's position.
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void save_buffer() override;
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// Restores saved I/O buffer and it's position.
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void load_buffer() override;
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// Returns a pointer to data in the I/O buffer.
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const void* get_buffer_data() const override;
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// Returns a current size of the I/O buffer.
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int get_buffer_size() const override;
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// Clears buffer and resets it's offset to the beginning.
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void reset_buffer() override;
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// Resets buffer offset to the beginning.
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void reset_buffer_offset() override;
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// Returns true if read/write operation failed otherwise false.
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// Any chunk related try-method clears at the beginning this flag.
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bool is_failed() const override;
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// Clears error flag and message.
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void clear_error() override;
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// Calls Com_Error with last error message or with a generic one.
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void throw_error() override;
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// Renames a saved game file.
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static void rename(
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const std::string& old_base_file_name,
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const std::string& new_base_file_name);
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// Remove a saved game file.
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static void remove(
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const std::string& base_file_name);
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// Returns a default instance of the class.
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static SavedGame& get_instance();
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private:
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using Buffer = std::vector<uint8_t>;
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using BufferOffset = Buffer::size_type;
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using Paths = std::vector<std::string>;
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// Last error message.
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std::string error_message_;
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// A handle to a file.
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int32_t file_handle_;
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// I/O buffer.
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Buffer io_buffer_;
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// Saved copy of the I/O buffer.
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Buffer saved_io_buffer_;
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// A current offset inside the I/O buffer.
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BufferOffset io_buffer_offset_;
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// Saved I/O buffer offset.
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BufferOffset saved_io_buffer_offset_;
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// RLE codec buffer.
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Buffer rle_buffer_;
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// True if saved game opened for reading.
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bool is_readable_;
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// True if saved game opened for writing.
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bool is_writable_;
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// Error flag.
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bool is_failed_;
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// Compresses data.
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static void compress(
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const Buffer& src_buffer,
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Buffer& dst_buffer);
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// Decompresses data.
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static void decompress(
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const Buffer& src_buffer,
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Buffer& dst_buffer);
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static std::string generate_path(
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const std::string& base_file_name);
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// Returns a string representation of a chunk id.
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static std::string get_chunk_id_string(
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uint32_t chunk_id);
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static const uint32_t get_jo_magic_value();
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}; // SavedGame
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} // ojk
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#endif // OJK_SAVED_GAME_INCLUDED
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