mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-14 00:20:57 +00:00
872 lines
17 KiB
Text
872 lines
17 KiB
Text
// LOADGAME MENU
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{
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menuDef
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{
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name "loadgameMenu"
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visible 0
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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focusColor 1 1 1 1 // Focus color for text and items
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appearanceIncrement 75 // In miliseconds
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descX 375
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descY 425
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descScale .8
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descColor .235 .882 .847 1 // Focus color for text and items
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descAlignment ITEM_ALIGN_CENTER
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disablecolor .5 .5 .5 1
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onESC
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{
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play sound/interface/button1.wav
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close all
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open mainMenu
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}
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onOpen
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{
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uiScript ReadSaveDirectory ;
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/menu1" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name frame_pic
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/expanded_menu_background"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// The saber glow on the left
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itemDef
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{
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name saberglow
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group none
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style WINDOW_STYLE_SHADER
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rect 30 0 90 480
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background "gfx/menus/menu3" // Frame
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forecolor 0.8 0.8 0.8 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The starwars logo on the top
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itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 143 12 470 93
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background "gfx/menus/menu4" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo
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group none
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style WINDOW_STYLE_SHADER
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rect -425 -185 1000 1000
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background "gfx/menus/menu2" // Frame
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forecolor 0.5 0.5 0.5 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name logomodel
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group none
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type ITEM_TYPE_MODEL
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rect -123 48 400 400
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model_angle 90
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model_rotation 3.5
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asset_model "models/map_objects/bespin/jk2logo.md3"
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// model_fovx 37
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// model_fovy 34
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// model_origin 100 100 100
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// The saber halo on the left
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itemDef
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{
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name saberhalo2
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group none
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style WINDOW_STYLE_SHADER
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rect -225 15 600 600
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background "gfx/menus/menu2b" // Frame
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forecolor 0.25 0.25 0.25 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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// Expanded menu shaders
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// Sun red
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itemDef
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{
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name sun
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group none
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rect -40 145 300 300
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2r"
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forecolor 0.7 0.7 0.7 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Sun halo
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itemDef
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{
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name sun_halo
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group none
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rect -95 100 400 400
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Long sunflare
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itemDef
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{
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name sunflares
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group none
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rect -235 -60 700 700
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu2br"
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forecolor 0.3 0.3 0.3 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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// Expanded Menu Background Video
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itemDef
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{
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name background_video
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group none
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rect 0 -100 640 680
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_video_1"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_video
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showCvar { 1 }
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}
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// Expanded Menu Starwars Logo
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itemDef
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{
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name star_wars
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group none
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rect 272 10 365 95
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_logo"
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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//----------------------------------------------------------------------------------------------
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//
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// TOP MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newgamebutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 115 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name newgamebutton
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group toprow
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 115 115 130 24
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text @MENUS1_NEW
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descText @MENUS1_START_A_NEW_GAME
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 0.64 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show newgamebutton_glow
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}
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mouseExit
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{
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hide newgamebutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open newgameMenu
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 245 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name loadgamebutton
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group toprow
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text @MENUS1_LOAD
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descText @MENUS1_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 245 115 130 24
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textaligny 0
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font 3
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textscale 0.9
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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{
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hide loadgamebutton_glow
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 375 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef {
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name controlsbutton
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group toprow
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text @MENUS0_CONTROLS2
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descText @MENUS0_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 375 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.64 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show controlsbutton_glow
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}
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mouseExit
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{
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hide controlsbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open controlsMenu ;
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 505 115 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef {
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name setupbutton
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group toprow
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text @MENUS0_SETUP
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descText @MENUS0_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 505 115 130 24
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font 3
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textscale 0.9
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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backcolor 0 0 0 0
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forecolor 0.64 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show setupbutton_glow
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}
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mouseExit
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{
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hide setupbutton_glow
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open setupMenu ;
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}
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}
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itemDef
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{
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name header_line
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group toprow
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style WINDOW_STYLE_SHADER
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rect 125 136 500 4
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background "gfx/menus/menu_line" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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//----------------------------------------------------------------------------------------------
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//
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// OTHER MAIN MENU BUTTONS
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//
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//----------------------------------------------------------------------------------------------
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// Credits hidden button
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itemDef
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{
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name creditsbutton
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group othermain
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// text @CREDITS
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descText @MENUS0_SHOW_GAME_CREDITS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 51 284 52 60
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font 2
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textscale 1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textalignx 46
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backcolor 0 0 0 0
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forecolor 0.65 0.65 1 1
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visible 0
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mouseEnter
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{
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setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
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}
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mouseExit
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{
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setitemcolor saberhalo2 forecolor 0.25 0.25 0.25 1
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}
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action
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{
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play "sound/interface/button1.wav" ;
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close all ;
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open creditsMenu
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}
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}
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// EXIT button in lower left corner
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// Big button "SETUP"
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itemDef
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{
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name exitgamebutton_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 115 444 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name exitgamebutton
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group othermain
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text @MENUS0_EXIT
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descText @MENUS1_JEDI_KNIGHT_II
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 115 444 130 24
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font 3
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textscale 1
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textalign ITEM_ALIGN_CENTER
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textstyle 3
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textalignx 65
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textaligny -1
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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mouseEnter
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{
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show exitgamebutton_glow
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}
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mouseExit
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{
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hide exitgamebutton_glow
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}
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action
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{
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play "sound/weapons/saber/saberoff.mp3" ;
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close all ;
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open quitMenu
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}
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}
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// Expanded Menu Back Button
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itemDef
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{
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name back_menu_button_hover
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group highlights
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rect 585 445 50 15
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style WINDOW_STYLE_SHADER
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textalign ITEM_ALIGN_RIGHT
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background "gfx/menus/expanded_menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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}
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itemDef
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{
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name back_menu_button
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group none
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rect 585 445 50 15
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text @MENUS0_BACK
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descText @MENUS0_BACKUP_ONE_MENU
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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textalign ITEM_ALIGN_RIGHT
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textalignx 49
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textaligny 0
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textscale 0.53
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textstyle 3
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font 3
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest expanded_menu_enabled
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showCvar { 1 }
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action
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{
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play "sound/interface/button1.wav"
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hide highlights
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close all
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open mainbackMenu
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}
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mouseEnter
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{
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show back_menu_button_hover
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}
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mouseExit
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{
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hide back_menu_button_hover
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}
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}
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//----------------------------------------------------------------------------------------------
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//
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// LOAD GAME MENU specific stuff
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//
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//----------------------------------------------------------------------------------------------
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// Load Game title
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itemDef
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{
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name loadgame_title
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group none
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS1_LOAD_GAME
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rect 150 145 450 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -2
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forecolor 1 1 1 1
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visible 1
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// appearance_slot 2
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decoration
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cvarTest expanded_menu_enabled
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hideCvar { 1 }
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}
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itemDef
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{
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name loadgame_title
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group none
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style WINDOW_STYLE_SHADER
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background "gfx/menus/expanded_menu_box"
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text @MENUS1_LOAD_GAME
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rect 140 145 486 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 241
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textaligny -1
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forecolor 1 1 1 1
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visible 1
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decoration
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cvarTest expanded_menu_enabled
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|
showCvar { 1 }
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}
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|
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itemDef
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{
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name loadgame_background
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group none
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style WINDOW_STYLE_SHADER
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rect 140 166 486 245
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background "gfx/menus/expanded_menu_box" // Frame
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forecolor 1 1 1 1
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visible 1
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decoration
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|
cvarTest expanded_menu_enabled
|
|
showCvar { 1 }
|
|
}
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|
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itemDef
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|
{
|
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name loadgamelist
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group loadscreen
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rect 145 170 285 230
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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elementwidth 120
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elementheight 16
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font 2
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textaligny 2
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textscale 0.7
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border 1
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bordersize 1
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bordercolor .5 .5 .5 .5
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forecolor 0.65 0.65 1 1
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backcolor 0 0 .5 .25
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outlinecolor .5 .5 .5 .5
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elementtype LISTBOX_TEXT
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feeder FEEDER_SAVEGAMES
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notselectable
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visible 1
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columns 2 0 35 168 173 25 102
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mouseEnter
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{
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setitemcolor loadgamelist bordercolor .265 .824 .886 1
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}
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mouseExit
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{
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setitemcolor loadgamelist bordercolor .5 .5 .5 .5
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}
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doubleclick
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{
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play sound/interface/button1.wav
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uiScript loadgame
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}
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}
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itemDef
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{
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name loadgamepic
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group loadscreen
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style WINDOW_STYLE_EMPTY
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ownerdraw 236 //UI_ALLMAPS_SELECTION
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font 2
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textscale .8
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forecolor 1 1 1 1
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rect 435 170 180 135
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border 1
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bordercolor .265 .824 .886 .25
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visible 1
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}
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// loadgame button
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itemDef
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{
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name loadgameaction_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 440 330 175 25
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background "gfx/menus/menu_blendbox2" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef
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{
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name loadgameaction
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group actionbutton
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text @MENUS1_LOAD_GAME
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descText @MENUS1_LOAD_CHOSEN_GAME
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 440 330 175 25
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font 3
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textscale 0.8
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textalignx 175
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textaligny 1
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textalign ITEM_ALIGN_RIGHT
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textstyle 3
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest ui_SelectionOK
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enableCvar { "1" }
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mouseEnter
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{
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show loadgameaction_glow
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}
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mouseExit
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{
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hide loadgameaction_glow
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}
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action
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{
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play sound/interface/button1.wav ;
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hide glow ;
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uiScript loadgame
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}
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}
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// deletegame button
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itemDef
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{
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name deletegameaction_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 440 355 175 25
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background "gfx/menus/menu_blendbox2" // Frame around button
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 1
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decoration
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}
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itemDef
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{
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name deletegamebutton
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group actionbutton
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text @MENUS1_DELETE_GAME
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descText @MENUS1_DELETE_CHOSEN_GAME
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 440 355 175 25
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font 3
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textscale 0.8
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textalignx 175
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textaligny 1
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textalign ITEM_ALIGN_RIGHT
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textstyle 3
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forecolor 0.65 0.65 1 1
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visible 1
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cvarTest ui_SelectionOK
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enableCvar { "1" }
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mouseEnter
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{
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show deletegameaction_glow
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}
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mouseExit
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{
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hide deletegameaction_glow
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}
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action
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{
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play sound/interface/button1.wav ;
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hide glow ;
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uiScript deletegame
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}
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}
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// resumegame button
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itemDef
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{
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name resumegameaction_glow
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group glow
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style WINDOW_STYLE_SHADER
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rect 440 380 175 25
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background "gfx/menus/menu_blendbox2" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name resumeautobutton
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group actionbutton
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text @MENUS2_RESUME_MISSION
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descText @MENUS2_RESUME_LAST_MISSION_ENTERED
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 440 380 175 25
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font 3
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textscale 0.8
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textalignx 175
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textaligny 1
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textalign ITEM_ALIGN_RIGHT
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textstyle 3
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forecolor 0.65 0.65 1 1
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visible 1 // This button isn't used when not in game.
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cvarTest ui_ResumeOK
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enableCvar { "1" }
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mouseEnter
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{
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show resumegameaction_glow
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}
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mouseExit
|
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{
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hide resumegameaction_glow
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}
|
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action
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{
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play "sound/interface/button1.wav" ;
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hide glow ;
|
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uiScript loadAuto
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}
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}
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}
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}
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