mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-28 06:52:07 +00:00
898 lines
No EOL
18 KiB
Text
898 lines
No EOL
18 KiB
Text
//----------------------------------------------------------------------------------------------
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// CHARACTER CREATION MENU
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//
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//
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//
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "characterMenu"
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fullScreen 1
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rect 0 0 640 480
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visible 1
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focusColor 1 1 1 1
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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uiScript "getcharcvars"
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uiScript "character"
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hide heads
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show torso
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hide lower
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}
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onESC
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{
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play "sound/interface/esc.wav"
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close characterMenu
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open newgameMenu
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}
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//----------------------------------------------------------------------------------------------
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// MENU BACKGROUND
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name really_background
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group none
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style WINDOW_STYLE_SHADER
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rect 156 154 320 240
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background "gfx/menus/main_centerblue"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 160 480
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background "gfx/menus/menu_side_text"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background_text_b
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group none
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style WINDOW_STYLE_SHADER
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rect 480 0 160 480
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background "gfx/menus/menu_side_text_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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// background "gfx/menus/main_background"
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background "gfx/menus/charmenu"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// The starwars logo on the top
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/*itemDef
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{
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name starwars
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group none
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style WINDOW_STYLE_SHADER
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rect 107 8 428 112
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background "gfx/menus/jediacademy"
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forecolor 1 1 1 1
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visible 1
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decoration
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}*/
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 -60 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 -60 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// CHARACTER MENU specific stuff
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//----------------------------------------------------------------------------------------------
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// CREATION title
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itemDef
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{
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name creation_title
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group title
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style WINDOW_STYLE_SHADER
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background "gfx/menus/menu_blendbox"
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text @MENUS_CHARACTER_CREATION
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rect 100 54 440 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name character
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group models
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type ITEM_TYPE_MODEL
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// rect 52 84 900 1000
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rect 355 84 300 340
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model_g2anim "BOTH_WALK1"
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asset_model "ui_char_model"
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model_angle 180
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model_g2mins -10 -15 -10
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model_g2maxs 20 15 30
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model_rotation 50
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model_fovx 50
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model_fovy 50
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isCharacter 1
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visible 1
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decoration
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}
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itemDef
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{
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name background2
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group none
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style WINDOW_STYLE_SHADER
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rect 320 360 320 120
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background "gfx/menus/charmenu_bottom"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// SPECIES BUTTON
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name species
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group none
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 30 88 140 24
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forecolor .549 .854 1 1
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text @MENUS_SPECIES
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -1
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font 3
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textscale 1
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visible 1
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decoration
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}
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itemDef
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{
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name speciesbut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 176 92 150 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name speciesbut
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group none
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text " "
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descText @MENUS_CHOOSE_SPECIES
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type ITEM_TYPE_MULTI
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style WINDOW_STYLE_EMPTY
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rect 176 92 150 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 1
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textalignx 0
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backcolor 0 0 0 0
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forecolor .615 .615 .956 1
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feeder 16 //FEEDER_PLAYER_SPECIES
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cvar "ui_char_model"
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cvarStrList feeder
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visible 1
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mouseEnter
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{
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show speciesbut_glow
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}
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mouseExit
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{
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hide speciesbut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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uiScript "characterchanged"
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uiScript "resetcharacterlistboxes"
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}
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}
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//----------------------------------------------------------------------------------------------
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// COLOR TINT AREA
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name color
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group none
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 30 144 160 24
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forecolor .549 .854 1 1
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text @MENUS_COLOR
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -1
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font 3
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textscale 1
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visible 1
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decoration
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}
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itemDef
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{
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name colorbox
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group tints
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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desctext @MENUS_CHANGE_PLAYER_TINT
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elementwidth 32
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elementheight 32
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elementtype 1 //LISTBOX_IMAGE
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feeder 20 //FEEDER_COLORCHOICES
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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rect 30 168 292 48
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visible 1
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action
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{
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play "sound/interface/choose_color.wav"
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}
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}
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//----------------------------------------------------------------------------------------------
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// APPEARANCE TABS
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name appear
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group none
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 30 252 180 24
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forecolor .549 .854 1 1
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text @MENUS_APPEARANCE
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny -1
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font 3
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textscale 1
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visible 1
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decoration
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}
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// HEAD BUTTON
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itemDef
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{
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name headbut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 30 280 90 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name headbut
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group none
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text @MENUS_HEAD
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descText @MENUS_SELECT_HEAD
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 30 280 90 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 1
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textalignx 0
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show headbut_glow
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}
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mouseExit
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{
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hide headbut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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show heads
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hide torso
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hide lower
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transition2 character 52 84 900 1000 20 25
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setitemcolor legsbut forecolor 1 .682 0 1
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setitemcolor torsobut forecolor 1 .682 0 1
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setitemcolor headbut forecolor 1 1 1 1
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}
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}
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// TORSO BUTTON
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itemDef
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{
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name torsobut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 126 280 90 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name torsobut
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group none
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text @MENUS_TORSO
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descText @MENUS_SELECT_TORSO
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 126 280 90 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 1
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textalignx 0
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backcolor 0 0 0 0
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forecolor 1 1 1 1
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visible 1
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mouseEnter
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{
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show torsobut_glow
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}
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mouseExit
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{
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hide torsobut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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show torso
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hide heads
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hide lower
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transition2 character 355 84 300 340 20 25
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setitemcolor legsbut forecolor 1 .682 0 1
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setitemcolor torsobut forecolor 1 1 1 1
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setitemcolor headbut forecolor 1 .682 0 1
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}
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}
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// LEGS BUTTON
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itemDef
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{
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name legsbut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 224 280 90 16
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name legsbut
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group none
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text @MENUS_LEGS
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descText @MENUS_SELECT_LEGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 224 280 90 16
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font 2
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textscale .9
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textaligny -5
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textalign ITEM_ALIGN_LEFT
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textstyle 1
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textalignx 0
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show legsbut_glow
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}
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mouseExit
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{
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hide legsbut_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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show lower
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hide heads
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hide torso
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transition2 character 355 84 300 340 20 25
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setitemcolor legsbut forecolor 1 1 1 1
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setitemcolor torsobut forecolor 1 .682 0 1
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setitemcolor headbut forecolor 1 .682 0 1
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}
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}
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//----------------------------------------------------------------------------------------------
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// APPEARANCE LISTBOXES
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name headlistbox
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group heads
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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descText @MENUS_SELECT_HEAD
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elementwidth 72
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elementheight 72
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elementtype 1 //LISTBOX_IMAGE
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feeder 17 //FEEDER_PLAYER_SKIN_HEAD
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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forecolor -1 //use playercolor
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rect 30 306 292 93
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visible 0
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action
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{
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play "sound/interface/choose_head.wav"
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uiScript "char_skin"
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}
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}
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itemDef
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{
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name torsolistbox
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group torso
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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descText @MENUS_SELECT_TORSO
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elementwidth 72
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elementheight 72
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elementtype 1 //LISTBOX_IMAGE
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feeder 18 //FEEDER_PLAYER_SKIN_TORSO
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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forecolor -1 //use playercolor
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rect 30 306 292 93
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visible 1
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action
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{
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play "sound/interface/choose_torso.wav"
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uiScript "char_skin"
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}
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}
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itemDef
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{
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name lowerlistbox
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group lower
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type ITEM_TYPE_LISTBOX
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style WINDOW_STYLE_FILLED
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descText @MENUS_SELECT_LEGS
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elementwidth 72
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elementheight 72
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elementtype 1 //LISTBOX_IMAGE
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feeder 19 //FEEDER_PLAYER_SKIN_LEGS
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horizontalscroll
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border 1
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bordersize 1
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backcolor .66 .66 1 .25
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bordercolor .66 .66 1 1
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forecolor -1 //use playercolor
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rect 30 306 292 93
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visible 0
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action
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{
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play "sound/interface/choose_head.wav"
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uiScript "char_skin"
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}
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}
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//----------------------------------------------------------------------------------------------
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// TOP MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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// Big button "NEW"
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itemDef
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{
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name newbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 7 16 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name newgamebutton
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group nbut
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 16 130 24
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text @MENUS_NEW
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descText @MENUS_START_A_NEW_GAME
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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mouseEnter
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{
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show newbutton_glow
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}
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mouseExit
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{
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hide newbutton_glow
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 170 16 130 24
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background "gfx/menus/menu_buttonback" // Frame around button
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name loadgamebutton
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group lbut
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 16 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show loadgamebutton_glow
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}
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mouseExit
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|
{
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hide loadgamebutton_glow
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}
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|
action
|
|
{
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|
play "sound/interface/button1.wav"
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close all
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open loadgameMenu
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}
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}
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// Big button "CONTROLS"
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|
itemDef
|
|
{
|
|
name controlsbutton_glow
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|
group none
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style WINDOW_STYLE_SHADER
|
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rect 340 16 130 24
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|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef {
|
|
name controlsbutton
|
|
group cbut
|
|
text @MENUS_CONTROLS
|
|
descText @MENUS_CONFIGURE_GAME_CONTROLS
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 340 16 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textaligny 0
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 1
|
|
textalignx 65
|
|
backcolor 0 0 0 0
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show controlsbutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide controlsbutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
close all
|
|
open controlsMenu
|
|
}
|
|
}
|
|
|
|
// Big button "SETUP"
|
|
itemDef
|
|
{
|
|
name setupbutton_glow
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 502 16 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name setupbutton
|
|
group sbut
|
|
text @MENUS_SETUP
|
|
descText @MENUS_CONFIGURE_GAME_SETTINGS
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 502 16 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textaligny 0
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 1
|
|
textalignx 65
|
|
backcolor 0 0 0 0
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show setupbutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide setupbutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
close all
|
|
open setupMenu
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// LOWER MAIN MENU BUTTONS
|
|
//----------------------------------------------------------------------------------------------
|
|
// BACK button in lower left corner
|
|
itemDef
|
|
{
|
|
name backbutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 59 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name backbutton
|
|
group exit
|
|
text @MENUS_BACK
|
|
descText @MENUS_BACKUP_ONE_MENU
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 59 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show backbutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide backbutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/esc.wav"
|
|
close all ;
|
|
open newgameMenu
|
|
}
|
|
}
|
|
// EXIT button in lower left corner
|
|
itemDef
|
|
{
|
|
name exitgamebutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 255 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name exitgamebutton
|
|
group exit
|
|
text @MENUS_EXIT
|
|
descText @MENUS_JEDI_KNIGHT_II
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 255 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
|
|
mouseEnter
|
|
{
|
|
show exitgamebutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide exitgamebutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3"
|
|
close all
|
|
open quitMenu
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name next_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 455 444 130 24
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name next
|
|
group none
|
|
text @MENUS_NEXT
|
|
descText @MENUS_NEXT_DESC
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 455 444 130 24
|
|
font 3
|
|
textscale 1
|
|
textalignx 65
|
|
textaligny -1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
action
|
|
{
|
|
play "sound/interface/button1.wav"
|
|
close all
|
|
uiScript "updatecharcvars"
|
|
setcvar saber_menu 0
|
|
setcvar ui_saber_type single
|
|
open ngSaberMenu
|
|
}
|
|
mouseEnter
|
|
{
|
|
show next_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide next_glow
|
|
}
|
|
}
|
|
}
|
|
} |