jkxr/Projects/Android/jni/OpenJK/code/game/g_mem.cpp
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

56 lines
1.4 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
//
// g_mem.c
//
#include "g_local.h"
/*#define POOLSIZE (2 * 1024 * 1024)
static char memoryPool[POOLSIZE];
*/
static int allocPoint;
static cvar_t *g_debugalloc;
void *G_Alloc( int size ) {
if ( g_debugalloc->integer ) {
gi.Printf( "G_Alloc of %i bytes\n", size );
}
allocPoint += size;
return gi.Malloc(size, TAG_G_ALLOC, qfalse);
}
void G_InitMemory( void ) {
allocPoint = 0;
g_debugalloc = gi.cvar ("g_debugalloc", "0", 0);
}
void Svcmd_GameMem_f( void ) {
gi.Printf( "Game memory status: %i allocated\n", allocPoint );
}