jkxr/Projects/Android/jni/OpenJK/code/rd-gles
Simon 23121a528b Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
..
CMakeLists.txt Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_API.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_bolts.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_bones.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_misc.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
G2_surfaces.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
glext.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
qgl.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
qgl_linked.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_arb.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_backend.cpp Use calculated projection matrix 2022-12-14 15:17:44 +00:00
tr_bsp.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_cmds.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_curve.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_draw.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_ghoul2.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_image.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_init.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_light.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_local.h Use calculated projection matrix 2022-12-14 15:17:44 +00:00
tr_main.cpp Step to make the code reuseable 2022-12-19 21:23:28 +00:00
tr_marks.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_mesh.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_model.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_quicksprite.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_quicksprite.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_scene.cpp Use calculated projection matrix 2022-12-14 15:17:44 +00:00
tr_shade.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shade_calc.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shader.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_shadows.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_skin.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_sky.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_stl.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_stl.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_subs.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_surface.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_surfacesprites.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_world.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_WorldEffects.cpp Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00
tr_WorldEffects.h Restored original vanilla renderer and renamed current to rd-gles 2022-11-30 17:59:40 +00:00