mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-22 12:11:24 +00:00
1203 lines
25 KiB
Text
1203 lines
25 KiB
Text
//----------------------------------------------------------------------------------------------
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//
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// SABER CREATION MENU - called from main menu at the the start of a new game
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//
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//----------------------------------------------------------------------------------------------
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{
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menuDef
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{
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name "ngSaberMenu"
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fullScreen 1 // MENU_TRUE
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rect 0 0 640 480 // Size and position of the menu
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visible 1 // Visible on open
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focusColor 1 1 1 1 // Focus color for text and items
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descX 320
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descY 426
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descScale 1
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descColor 1 .682 0 .8
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descAlignment ITEM_ALIGN_CENTER
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onOpen
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{
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uiScript "resetsabercvardefaults"
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uiScript "getsabercvars"
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uiScript "updatefightingstylechoices"
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uiScript "saber_hilt"
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uiScript "saber_color"
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setitemcolor typebut_single forecolor .65 .65 1 1
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}
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onESC
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{
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play "sound/interface/esc.wav"
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uiScript "updatesabercvars"
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uiScript closesabermenu
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}
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//----------------------------------------------------------------------------------------------
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//
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// MENU BACKGROUND
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name background
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 640 480
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background "gfx/menus/sabermenu_back"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name box1
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group none
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style WINDOW_STYLE_SHADER
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rect 4 66 219 165
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background "gfx/menus/sabermenu_box"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name box2top
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group none
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style WINDOW_STYLE_SHADER
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rect 212 66 219 60
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background "gfx/menus/sabermenu_box_top"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name box2middle
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group none
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style WINDOW_STYLE_SHADER
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rect 212 126 219 0
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background "gfx/menus/sabermenu_box_middle"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name box2bottom
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group none
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style WINDOW_STYLE_SHADER
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rect 212 126 219 60
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background "gfx/menus/sabermenu_box_bottom"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name box3top
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group none
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style WINDOW_STYLE_SHADER
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rect 418 66 219 60
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background "gfx/menus/sabermenu_box_top"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name box3middle
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group none
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style WINDOW_STYLE_SHADER
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rect 418 126 219 0
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background "gfx/menus/sabermenu_box_middle"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name box3bottom
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group none
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style WINDOW_STYLE_SHADER
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rect 418 126 219 60
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background "gfx/menus/sabermenu_box_bottom"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name styleboxleft
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group none
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style WINDOW_STYLE_SHADER
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rect 227 183 198 40
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background "gfx/menus/sabermenu_stylebox_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name styleboxright
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group none
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style WINDOW_STYLE_SHADER
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rect 425 183 198 40
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background "gfx/menus/sabermenu_stylebox_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// TOP MAIN MENU BUTTONS
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name button_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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// Big button "NEW"
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itemDef
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{
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name newgamebutton
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group nbut
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 7 16 130 24
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text @MENUS_NEW
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descText @MENUS_START_A_NEW_GAME
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 1 1 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 0 14 200 30
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}
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mouseExit
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{
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hide button_glow
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}
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}
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// Big button "LOAD"
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itemDef
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{
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name loadgamebutton
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group lbut
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text @MENUS_LOAD
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descText @MENUS_LOAD_A_SAVED_GAME
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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rect 170 16 130 24
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textaligny 0
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font 3
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textscale 1.1
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 130 14 200 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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uiScript "updatesabercvars"
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close all
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open loadgameMenu
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}
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}
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// Big button "CONTROLS"
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itemDef
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{
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name controlsbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 340 16 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name controlsbutton
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group cbut
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text @MENUS_CONTROLS
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descText @MENUS_CONFIGURE_GAME_CONTROLS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 340 16 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 310 14 200 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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uiScript "updatesabercvars"
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close all
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open controlsMenu
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}
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}
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// Big button "SETUP"
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itemDef
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{
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name setupbutton_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 502 16 130 24
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name setupbutton
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group sbut
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text @MENUS_SETUP
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descText @MENUS_CONFIGURE_GAME_SETTINGS
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect 502 16 130 24
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font 3
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textscale 1.1
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textaligny 0
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textalign ITEM_ALIGN_CENTER
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textstyle 1
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textalignx 65
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backcolor 0 0 0 0
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forecolor 1 .682 0 1
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visible 1
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mouseEnter
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{
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show button_glow
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setitemrect button_glow 472 14 200 30
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}
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mouseExit
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{
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hide button_glow
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}
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action
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{
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play "sound/interface/button1.wav"
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uiScript "updatesabercvars"
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close all
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open setupMenu
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}
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}
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itemDef
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{
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name left_frame
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group lf_fr
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style WINDOW_STYLE_SHADER
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rect 0 -60 320 160
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background "gfx/menus/menu_boxes_left"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name right_frame
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group rt_fr
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style WINDOW_STYLE_SHADER
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rect 320 -60 320 160
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background "gfx/menus/menu_boxes_right"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// SABER MENU specific stuff
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name title_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 100 48 440 20
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background "gfx/menus/menu_blendbox"
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forecolor 1 1 1 1
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visible 1
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decoration
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}
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// CREATION title
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itemDef
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{
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name creation_title
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group title
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style WINDOW_STYLE_EMPTY
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text @MENUS_LIGHTSABER_CREATION
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rect 100 50 440 16
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font 3
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textscale 0.7
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textalign ITEM_ALIGN_CENTER
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textalignx 225
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textaligny -1
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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// SABER TYPE BUTTONS (standard, dual, two handed)
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name typebut
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group none
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text @MENUS_SABER_TYPE
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descText @MENUS_SABER_TYPE_DESC
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style WINDOW_STYLE_EMPTY
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rect 32 96 160 24
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font 3
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textscale 1
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textstyle 1
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textalignx 0
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textaligny 0
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textalign ITEM_ALIGN_LEFT
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backcolor 0 0 0 0
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name typebut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 0 0 0 0
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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// This prints the first time in, so you don't get a highlite on the single
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itemDef
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{
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name type_single_title
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group none
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text @MENUS_SINGLESABER
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descText @MENUS_SINGLESABER_DESC
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style WINDOW_STYLE_EMPTY
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rect 32 132 0 0
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font 4
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textscale 1
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textstyle 1
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textalign ITEM_ALIGN_LEFT
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textalignx 0
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textaligny 0
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forecolor .65 .65 1 1
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visible 1
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decoration
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}
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//----------------------------------------------------------------------------------------------
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//HILTS
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name hilttype
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group none
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text @MENUS_SABER_HILTS
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descText @MENUS_SABER_HILTS_DESC
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style WINDOW_STYLE_EMPTY
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rect 240 96 160 24
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font 3
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textscale 1
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textstyle 1
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textalignx 0
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textaligny 0
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textalign ITEM_ALIGN_LEFT
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backcolor 0 0 0 0
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forecolor .549 .854 1 1
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visible 1
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decoration
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}
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// HILT BUTTON 1 - SINGLE or DUAL
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itemDef
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{
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name hiltbut_glow
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group none
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style WINDOW_STYLE_SHADER
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rect 210 130 210 20
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background "gfx/menus/menu_buttonback"
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forecolor 1 1 1 1
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visible 0
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decoration
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}
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itemDef
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{
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name hiltbut
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group none
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text @MENUS_HILT1
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descText @MENUS_HILT1_DESC
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type ITEM_TYPE_MULTI
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style WINDOW_STYLE_EMPTY
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rect 240 132 160 16
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font 4
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textscale 1
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textalign ITEM_ALIGN_LEFT
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textstyle 1
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textalignx 0
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textaligny 0
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forecolor .65 .65 1 1
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cvar "ui_saber"
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//FIXME: read these from sabers.cfg + *.sab?
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cvarStrList
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{
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@MENUS_SINGLE_HILT1 "single_1"
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@MENUS_SINGLE_HILT2 "single_2"
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@MENUS_SINGLE_HILT3 "single_3"
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@MENUS_SINGLE_HILT4 "single_4"
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@MENUS_SINGLE_HILT5 "single_5"
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@MENUS_SINGLE_HILT6 "single_6"
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@MENUS_SINGLE_HILT7 "single_7"
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@MENUS_SINGLE_HILT8 "single_8"
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@MENUS_SINGLE_HILT9 "single_9"
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}
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visible 1
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mouseEnter
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{
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show hiltbut_glow
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}
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mouseExit
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{
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hide hiltbut_glow
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}
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action
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{
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|
play "sound/interface/choose_hilt.wav"
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uiScript "saber_hilt"
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}
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}
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|
//----------------------------------------------------------------------------------------------
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//BLADE COLORS
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//----------------------------------------------------------------------------------------------
|
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itemDef
|
|
{
|
|
name bladecolor_title
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group none
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text @MENUS_BLADE_COLOR
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descText @MENUS_BLADE_COLOR_DESC
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|
style WINDOW_STYLE_EMPTY
|
|
rect 446 96 160 24
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|
font 3
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|
textscale 1
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|
textstyle 1
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|
textalignx 0
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|
textaligny 0
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|
textalign ITEM_ALIGN_LEFT
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|
backcolor 0 0 0 0
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|
forecolor .549 .854 1 1
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visible 1
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|
decoration
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}
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|
|
|
// COLOR 1 BUTTON
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|
/*itemDef
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|
{
|
|
name colorbut_glow
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 446 136 160 16
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
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|
visible 0
|
|
decoration
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}
|
|
|
|
itemDef
|
|
{
|
|
name colorbut
|
|
group none
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|
text @MENUS_COLOR1
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|
descText @MENUS_COLOR1_DESC
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|
type ITEM_TYPE_MULTI
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 446 136 160 16
|
|
font 2
|
|
textscale .8
|
|
textstyle 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textalignx 0
|
|
textaligny -4
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|
forecolor 1 1 1 1
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|
visible 1
|
|
|
|
cvar "ui_saber_color"
|
|
cvarStrList
|
|
{
|
|
"red" "red"
|
|
"orange" "orange"
|
|
"yellow" "yellow"
|
|
"green" "green"
|
|
"blue" "blue"
|
|
"purple" "purple"
|
|
}
|
|
|
|
mouseEnter
|
|
{
|
|
show colorbut_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide colorbut_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/choose_blade.wav"
|
|
uiScript "saber_color"
|
|
}
|
|
}*/
|
|
|
|
itemDef
|
|
{
|
|
name blueicon
|
|
group sabericons
|
|
descText @MENUS_COLOR1_DESC
|
|
style WINDOW_STYLE_SHADER
|
|
type ITEM_TYPE_BUTTON
|
|
rect 446 124 24 24
|
|
background "gfx/menus/saber_icon_blue"
|
|
forecolor .75 .75 .75 1
|
|
border 1
|
|
bordersize 1
|
|
bordercolor .33 .33 .5 1
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
setitemcolor blueicon forecolor 1 1 1 1
|
|
setitemcolor blueicon bordercolor .66 .66 1 1
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor blueicon forecolor .75 .75 .75 1
|
|
setitemcolor blueicon bordercolor .33 .33 .5 1
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/choose_blade.wav"
|
|
//uiScript "saber_color"
|
|
setcvar "ui_saber_color" "blue"
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name greenicon
|
|
group sabericons
|
|
descText @MENUS_COLOR1_DESC
|
|
style WINDOW_STYLE_SHADER
|
|
type ITEM_TYPE_BUTTON
|
|
rect 480 124 24 24
|
|
background "gfx/menus/saber_icon_green"
|
|
forecolor .75 .75 .75 1
|
|
border 1
|
|
bordersize 1
|
|
bordercolor .33 .33 .5 1
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
setitemcolor greenicon forecolor 1 1 1 1
|
|
setitemcolor greenicon bordercolor .66 .66 1 1
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor greenicon forecolor .75 .75 .75 1
|
|
setitemcolor greenicon bordercolor .33 .33 .5 1
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/choose_blade.wav"
|
|
//uiScript "saber_color"
|
|
setcvar "ui_saber_color" "green"
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name orangeicon
|
|
group sabericons
|
|
descText @MENUS_COLOR1_DESC
|
|
style WINDOW_STYLE_SHADER
|
|
type ITEM_TYPE_BUTTON
|
|
rect 514 124 24 24
|
|
background "gfx/menus/saber_icon_orange"
|
|
forecolor .75 .75 .75 1
|
|
border 1
|
|
bordersize 1
|
|
bordercolor .33 .33 .5 1
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
setitemcolor orangeicon forecolor 1 1 1 1
|
|
setitemcolor orangeicon bordercolor .66 .66 1 1
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor orangeicon forecolor .75 .75 .75 1
|
|
setitemcolor orangeicon bordercolor .33 .33 .5 1
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/choose_blade.wav"
|
|
//uiScript "saber_color"
|
|
setcvar "ui_saber_color" "orange"
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name purpleicon
|
|
group sabericons
|
|
descText @MENUS_COLOR1_DESC
|
|
style WINDOW_STYLE_SHADER
|
|
type ITEM_TYPE_BUTTON
|
|
rect 548 124 24 24
|
|
background "gfx/menus/saber_icon_purple"
|
|
forecolor .75 .75 .75 1
|
|
border 1
|
|
bordersize 1
|
|
bordercolor .33 .33 .5 1
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
setitemcolor purpleicon forecolor 1 1 1 1
|
|
setitemcolor purpleicon bordercolor .66 .66 1 1
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor purpleicon forecolor .75 .75 .75 1
|
|
setitemcolor purpleicon bordercolor .33 .33 .5 1
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/choose_blade.wav"
|
|
//uiScript "saber_color"
|
|
setcvar "ui_saber_color" "purple"
|
|
}
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name yellowicon
|
|
group sabericons
|
|
descText @MENUS_COLOR1_DESC
|
|
style WINDOW_STYLE_SHADER
|
|
type ITEM_TYPE_BUTTON
|
|
rect 582 124 24 24
|
|
background "gfx/menus/saber_icon_yellow"
|
|
forecolor .75 .75 .75 1
|
|
border 1
|
|
bordersize 1
|
|
bordercolor .33 .33 .5 1
|
|
visible 1
|
|
mouseEnter
|
|
{
|
|
setitemcolor yellowicon forecolor 1 1 1 1
|
|
setitemcolor yellowicon bordercolor .66 .66 1 1
|
|
}
|
|
mouseExit
|
|
{
|
|
setitemcolor yellowicon forecolor .75 .75 .75 1
|
|
setitemcolor yellowicon bordercolor .33 .33 .5 1
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/choose_blade.wav"
|
|
//uiScript "saber_color"
|
|
setcvar "ui_saber_color" "yellow"
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// SABER COMBAT STYLES
|
|
//----------------------------------------------------------------------------------------------
|
|
itemDef
|
|
{
|
|
name fightingstylebutton0
|
|
group stylebuttons
|
|
text @MENUS_SABERSTYLE
|
|
descText @MENUS_FIGHTINGSTYLE
|
|
type ITEM_TYPE_MULTI
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 240 190 0 0
|
|
font 3
|
|
textscale 1
|
|
textalign ITEM_ALIGN_LEFT
|
|
textstyle 1
|
|
textalignx 0
|
|
textaligny 0
|
|
forecolor .65 .65 1 1
|
|
|
|
cvar "ui_newfightingstyle"
|
|
cvarStrList
|
|
{
|
|
@MENUS_COMBATSTYLEMEDIUM "1"
|
|
}
|
|
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name fightingstyle_glow
|
|
group none
|
|
style WINDOW_STYLE_SHADER
|
|
rect 240 190 380 24
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//SABER MODELS
|
|
//----------------------------------------------------------------------------------------------
|
|
//FIRST SABER
|
|
itemDef
|
|
{
|
|
name saber
|
|
group models
|
|
type ITEM_TYPE_MODEL
|
|
//rect 12 -130 615 615
|
|
rect 12 -80 615 615
|
|
asset_model "models/weapons2/saber_1/saber_1.glm"
|
|
isSaber 1
|
|
model_angle 180
|
|
model_rotation 20
|
|
model_g2mins 0 0 0
|
|
model_g2maxs 20 20 20
|
|
model_fovx 75
|
|
model_fovy 75
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
// OTHER MAIN MENU BUTTONS
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
// BACK button in lower left corner
|
|
itemDef
|
|
{
|
|
name backbutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 59 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "1" }
|
|
}
|
|
itemDef
|
|
{
|
|
name backbutton
|
|
group exit
|
|
|
|
text @MENUS_BACK
|
|
descText @MENUS_BACKUP_ONE_MENU
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 59 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "1" }
|
|
mouseEnter
|
|
{
|
|
show backbutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide backbutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/esc.wav"
|
|
close all ;
|
|
open characterMenu
|
|
}
|
|
}
|
|
|
|
// BACK button with NpcSP enabled is moved a bit
|
|
itemDef
|
|
{
|
|
name backbutton2_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 10 444 130 24
|
|
background "gfx/menus/menu_buttonback" // Frame around button
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
}
|
|
itemDef
|
|
{
|
|
name backbutton2
|
|
group exit
|
|
|
|
text @MENUS_BACK
|
|
descText @MENUS_BACKUP_ONE_MENU
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 10 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
mouseEnter
|
|
{
|
|
show backbutton2_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide backbutton2_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/interface/esc.wav"
|
|
close all ;
|
|
open characterMenu
|
|
}
|
|
}
|
|
|
|
// EXIT button in lower left corner
|
|
itemDef
|
|
{
|
|
name exitgamebutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 255 444 130 24
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "1" }
|
|
}
|
|
itemDef
|
|
{
|
|
name exitgamebutton
|
|
group exit
|
|
text @MENUS_EXIT
|
|
descText @MENUS_JEDI_KNIGHT_II
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 255 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "1" }
|
|
mouseEnter
|
|
{
|
|
show exitgamebutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide exitgamebutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3"
|
|
uiScript "updatesabercvars"
|
|
close all
|
|
open quitMenu
|
|
}
|
|
}
|
|
|
|
// EXIT button with NpcSP enabled is moved a bit
|
|
itemDef
|
|
{
|
|
name exitgamebutton2_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 155 444 130 24
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
}
|
|
itemDef
|
|
{
|
|
name exitgamebutton2
|
|
group exit
|
|
text @MENUS_EXIT
|
|
descText @MENUS_JEDI_KNIGHT_II
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 155 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
mouseEnter
|
|
{
|
|
show exitgamebutton2_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide exitgamebutton2_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3"
|
|
uiScript "updatesabercvars"
|
|
close all
|
|
open quitMenu
|
|
}
|
|
}
|
|
|
|
// MP MAP BUTTON
|
|
itemDef
|
|
{
|
|
name mpmapbutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 280 444 170 24
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
}
|
|
itemDef
|
|
{
|
|
name mpmapbutton
|
|
group exit
|
|
text @MENUS_VR_MP_MAP_ITEM
|
|
descText @MENUS_VR_MP_MAP_DESC
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 300 444 130 24
|
|
font 3
|
|
textscale 1.1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
textalignx 65
|
|
textaligny -1
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
mouseEnter
|
|
{
|
|
show mpmapbutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide mpmapbutton_glow
|
|
}
|
|
action
|
|
{
|
|
play "sound/weapons/saber/saberoff.mp3"
|
|
uiScript "updatesabercvars"
|
|
close all
|
|
open mpMapMenu
|
|
}
|
|
}
|
|
|
|
//BEGIN GAME BUTTON
|
|
itemDef
|
|
{
|
|
name begingamebutton_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 455 444 130 24
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "1" }
|
|
}
|
|
itemDef
|
|
{
|
|
name newgame_begin
|
|
group none
|
|
text @MENUS_BEGIN_GAME
|
|
descText @MENUS_START_JEDI_KNIGHT_III
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 455 444 130 24
|
|
font 3
|
|
textscale 1
|
|
textalignx 65
|
|
textaligny -1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "1" }
|
|
action
|
|
{
|
|
uiScript "updatesabercvars"
|
|
uiScript "updatefightingstyle"
|
|
uiScript startgame
|
|
}
|
|
mouseEnter
|
|
{
|
|
show begingamebutton_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide begingamebutton_glow
|
|
}
|
|
}
|
|
|
|
//BEGIN GAME BUTTON with NpcSP enabled is moved a bit
|
|
itemDef
|
|
{
|
|
name begingamebutton2_glow
|
|
group mods
|
|
style WINDOW_STYLE_SHADER
|
|
rect 475 444 130 24
|
|
background "gfx/menus/menu_buttonback"
|
|
forecolor 1 1 1 1
|
|
visible 0
|
|
decoration
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
}
|
|
itemDef
|
|
{
|
|
name newgame2_begin
|
|
group none
|
|
text @MENUS_BEGIN_GAME
|
|
descText @MENUS_START_JEDI_KNIGHT_III
|
|
type ITEM_TYPE_BUTTON
|
|
style WINDOW_STYLE_EMPTY
|
|
rect 475 444 130 24
|
|
font 3
|
|
textscale 1
|
|
textalignx 65
|
|
textaligny -1
|
|
textalign ITEM_ALIGN_CENTER
|
|
textstyle 3
|
|
forecolor 1 .682 0 1
|
|
visible 1
|
|
cvarTest mod_npcsp_enabled
|
|
hideCvar { "0" }
|
|
action
|
|
{
|
|
uiScript "updatesabercvars"
|
|
uiScript "updatefightingstyle"
|
|
uiScript startgame
|
|
}
|
|
mouseEnter
|
|
{
|
|
show begingamebutton2_glow
|
|
}
|
|
mouseExit
|
|
{
|
|
hide begingamebutton2_glow
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|