jkxr/Projects/Android/jni/OpenJK/codemp/ui/ui_syscalls.c

654 lines
29 KiB
C

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// this file is only included when building a dll
#include "ui_local.h"
static intptr_t (QDECL *Q_syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;
static void TranslateSyscalls( void );
Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
Q_syscall = syscallptr;
TranslateSyscalls();
}
int PASSFLOAT( float x ) {
byteAlias_t fi;
fi.f = x;
return fi.i;
}
void trap_Print( const char *string ) {
Q_syscall( UI_PRINT, string );
}
NORETURN void trap_Error( const char *string ) {
Q_syscall( UI_ERROR, string );
exit(1);
}
int trap_Milliseconds( void ) {
return Q_syscall( UI_MILLISECONDS );
}
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, uint32_t flags ) {
Q_syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
}
void trap_Cvar_Update( vmCvar_t *cvar ) {
Q_syscall( UI_CVAR_UPDATE, cvar );
}
void trap_Cvar_Set( const char *var_name, const char *value ) {
Q_syscall( UI_CVAR_SET, var_name, value );
}
float trap_Cvar_VariableValue( const char *var_name ) {
byteAlias_t fi;
fi.i = Q_syscall( UI_CVAR_VARIABLEVALUE, var_name );
return fi.f;
}
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
Q_syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}
void trap_Cvar_SetValue( const char *var_name, float value ) {
Q_syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
}
void trap_Cvar_Reset( const char *name ) {
Q_syscall( UI_CVAR_RESET, name );
}
void trap_Cvar_Create( const char *var_name, const char *var_value, uint32_t flags ) {
Q_syscall( UI_CVAR_CREATE, var_name, var_value, flags );
}
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
Q_syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
}
int trap_Argc( void ) {
return Q_syscall( UI_ARGC );
}
void trap_Argv( int n, char *buffer, int bufferLength ) {
Q_syscall( UI_ARGV, n, buffer, bufferLength );
}
void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
Q_syscall( UI_CMD_EXECUTETEXT, exec_when, text );
}
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
return Q_syscall( UI_FS_FOPENFILE, qpath, f, mode );
}
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
Q_syscall( UI_FS_READ, buffer, len, f );
}
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
Q_syscall( UI_FS_WRITE, buffer, len, f );
}
void trap_FS_FCloseFile( fileHandle_t f ) {
Q_syscall( UI_FS_FCLOSEFILE, f );
}
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
return Q_syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
}
qhandle_t trap_R_RegisterModel( const char *name ) {
return Q_syscall( UI_R_REGISTERMODEL, name );
}
qhandle_t trap_R_RegisterSkin( const char *name ) {
return Q_syscall( UI_R_REGISTERSKIN, name );
}
qhandle_t trap_R_RegisterFont( const char *fontName ) {
return Q_syscall( UI_R_REGISTERFONT, fontName);
}
int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale) {
//HACK! RE_Font_StrLenPixels works better with 1.0f scale
float width = (float)Q_syscall( UI_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(1.0f));
return width * scale;
}
float trap_R_Font_StrLenPixelsFloat(const char *text, const int iFontIndex, const float scale) {
//HACK! RE_Font_StrLenPixels works better with 1.0f scale
float width = (float)Q_syscall( UI_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(1.0f));
return width * scale;
}
int trap_R_Font_StrLenChars(const char *text) {
return Q_syscall( UI_R_FONT_STRLENCHARS, text);
}
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale) {
float height = (float)Q_syscall( UI_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT( 1.0f ) );
return height * scale;
}
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale) {
Q_syscall( UI_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale));
}
qboolean trap_Language_IsAsian(void) {
return Q_syscall( UI_LANGUAGE_ISASIAN );
}
qboolean trap_Language_UsesSpaces(void) {
return Q_syscall( UI_LANGUAGE_USESSPACES );
}
unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation ) {
return Q_syscall( UI_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation);
}
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
char buf[1024];
if (name[0] == '*') {
trap_Cvar_VariableStringBuffer(name+1, buf, sizeof(buf));
if (buf[0])
return Q_syscall( UI_R_REGISTERSHADERNOMIP, &buf );
}
return Q_syscall( UI_R_REGISTERSHADERNOMIP, name );
}
void trap_R_ShaderNameFromIndex(char *name, int index) {
Q_syscall( UI_R_SHADERNAMEFROMINDEX, name, index );
}
void trap_R_ClearScene( void ) {
Q_syscall( UI_R_CLEARSCENE );
}
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
Q_syscall( UI_R_ADDREFENTITYTOSCENE, re );
}
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
Q_syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
}
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
Q_syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}
void trap_R_RenderScene( const refdef_t *fd ) {
Q_syscall( UI_R_RENDERSCENE, fd );
}
void trap_R_SetColor( const float *rgba ) {
Q_syscall( UI_R_SETCOLOR, rgba );
}
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
Q_syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
}
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
Q_syscall( UI_R_MODELBOUNDS, model, mins, maxs );
}
void trap_UpdateScreen( void ) {
Q_syscall( UI_UPDATESCREEN );
}
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
return Q_syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
}
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
Q_syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
}
sfxHandle_t trap_S_RegisterSound( const char *sample ) {
return Q_syscall( UI_S_REGISTERSOUND, sample );
}
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
Q_syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
}
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
Q_syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
}
void trap_Key_SetBinding( int keynum, const char *binding ) {
Q_syscall( UI_KEY_SETBINDING, keynum, binding );
}
qboolean trap_Key_IsDown( int keynum ) {
return Q_syscall( UI_KEY_ISDOWN, keynum );
}
qboolean trap_Key_GetOverstrikeMode( void ) {
return Q_syscall( UI_KEY_GETOVERSTRIKEMODE );
}
void trap_Key_SetOverstrikeMode( qboolean state ) {
Q_syscall( UI_KEY_SETOVERSTRIKEMODE, state );
}
void trap_Key_ClearStates( void ) {
Q_syscall( UI_KEY_CLEARSTATES );
}
int trap_Key_GetCatcher( void ) {
return Q_syscall( UI_KEY_GETCATCHER );
}
void trap_Key_SetCatcher( int catcher ) {
Q_syscall( UI_KEY_SETCATCHER, catcher );
}
void trap_GetClipboardData( char *buf, int bufsize ) {
Q_syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
}
void trap_GetClientState( uiClientState_t *state ) {
Q_syscall( UI_GETCLIENTSTATE, state );
}
void trap_GetGlconfig( glconfig_t *glconfig ) {
Q_syscall( UI_GETGLCONFIG, glconfig );
}
int trap_GetConfigString( int index, char* buff, int buffsize ) {
return Q_syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
}
int trap_LAN_GetServerCount( int source ) {
return Q_syscall( UI_LAN_GETSERVERCOUNT, source );
}
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
Q_syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
}
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
Q_syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
}
int trap_LAN_GetServerPing( int source, int n ) {
return Q_syscall( UI_LAN_GETSERVERPING, source, n );
}
int trap_LAN_GetPingQueueCount( void ) {
return Q_syscall( UI_LAN_GETPINGQUEUECOUNT );
}
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
return Q_syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
}
void trap_LAN_SaveCachedServers( void ) {
Q_syscall( UI_LAN_SAVECACHEDSERVERS );
}
void trap_LAN_LoadCachedServers( void ) {
Q_syscall( UI_LAN_LOADCACHEDSERVERS );
}
void trap_LAN_ResetPings(int n) {
Q_syscall( UI_LAN_RESETPINGS, n );
}
void trap_LAN_ClearPing( int n ) {
Q_syscall( UI_LAN_CLEARPING, n );
}
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
Q_syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
}
void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
Q_syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
}
void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
Q_syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
}
int trap_LAN_ServerIsVisible( int source, int n) {
return Q_syscall( UI_LAN_SERVERISVISIBLE, source, n );
}
qboolean trap_LAN_UpdateVisiblePings( int source ) {
return Q_syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
}
int trap_LAN_AddServer(int source, const char *name, const char *addr) {
return Q_syscall( UI_LAN_ADDSERVER, source, name, addr );
}
void trap_LAN_RemoveServer(int source, const char *addr) {
Q_syscall( UI_LAN_REMOVESERVER, source, addr );
}
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
return Q_syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
}
int trap_MemoryRemaining( void ) {
return Q_syscall( UI_MEMORY_REMAINING );
}
int trap_PC_AddGlobalDefine( char *define ) {
return Q_syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
}
int trap_PC_LoadSource( const char *filename ) {
return Q_syscall( UI_PC_LOAD_SOURCE, filename );
}
int trap_PC_FreeSource( int handle ) {
return Q_syscall( UI_PC_FREE_SOURCE, handle );
}
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
return Q_syscall( UI_PC_READ_TOKEN, handle, pc_token );
}
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
return Q_syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
}
int trap_PC_LoadGlobalDefines ( const char* filename ) {
return Q_syscall ( UI_PC_LOAD_GLOBAL_DEFINES, filename );
}
void trap_PC_RemoveAllGlobalDefines ( void ) {
Q_syscall ( UI_PC_REMOVE_ALL_GLOBAL_DEFINES );
}
void trap_S_StopBackgroundTrack( void ) {
Q_syscall( UI_S_STOPBACKGROUNDTRACK );
}
void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting) {
Q_syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting );
}
int trap_RealTime(qtime_t *qtime) {
return Q_syscall( UI_REAL_TIME, qtime );
}
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
return Q_syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
}
e_status trap_CIN_StopCinematic(int handle) {
return Q_syscall(UI_CIN_STOPCINEMATIC, handle);
}
e_status trap_CIN_RunCinematic (int handle) {
return Q_syscall(UI_CIN_RUNCINEMATIC, handle);
}
void trap_CIN_DrawCinematic (int handle) {
Q_syscall(UI_CIN_DRAWCINEMATIC, handle);
}
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
Q_syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
}
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
Q_syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
}
int trap_SP_GetNumLanguages( void ) {
return Q_syscall( UI_SP_GETNUMLANGUAGES );
}
void trap_GetLanguageName( const int languageIndex, char *buffer ) {
Q_syscall( UI_SP_GETLANGUAGENAME, languageIndex, buffer);
}
qboolean trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength) {
return Q_syscall( UI_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength );
}
void trap_G2_ListModelSurfaces(void *ghlInfo) {
Q_syscall( UI_G2_LISTSURFACES, ghlInfo);
}
void trap_G2_ListModelBones(void *ghlInfo, int frame) {
Q_syscall( UI_G2_LISTBONES, ghlInfo, frame);
}
void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) {
Q_syscall( UI_G2_SETMODELS, ghoul2, modelList, skinList);
}
qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2) {
return (qboolean)(Q_syscall(UI_G2_HAVEWEGHOULMODELS, ghoul2));
}
qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
return (qboolean)(Q_syscall(UI_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoReconstruct( void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale ) {
return (qboolean)(Q_syscall(UI_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
return (qboolean)(Q_syscall(UI_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) {
return Q_syscall(UI_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
}
qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) {
return Q_syscall(UI_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin);
}
void trap_G2API_CollisionDetect( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) {
Q_syscall ( UI_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
}
void trap_G2API_CollisionDetectCache( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) {
Q_syscall ( UI_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
}
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) {
Q_syscall(UI_G2_CLEANMODELS, ghoul2Ptr);
}
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime, int currentTime ) {
return (Q_syscall(UI_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime));
}
qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime ) {
return Q_syscall(UI_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime);
}
qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) {
return Q_syscall(UI_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex);
}
qboolean trap_G2API_GetBoneFrame(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex) {
return Q_syscall(UI_G2_GETBONEFRAME, ghoul2, boneName, currentTime, currentFrame, modelList, modelIndex);
}
void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) {
Q_syscall(UI_G2_GETGLANAME, ghoul2, modelIndex, fillBuf);
}
int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) {
return Q_syscall(UI_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex);
}
void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) {
Q_syscall(UI_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo);
}
void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) {
Q_syscall(UI_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To);
}
qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) {
return Q_syscall(UI_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex);
}
qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) {
return Q_syscall(UI_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex);
}
int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) {
return Q_syscall(UI_G2_ADDBOLT, ghoul2, modelIndex, boneName);
}
void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) {
Q_syscall(UI_G2_SETBOLTON, ghoul2, modelIndex, boltInfo);
}
qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) {
return Q_syscall(UI_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName);
}
qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) {
return Q_syscall(UI_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags);
}
qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) {
return Q_syscall(UI_G2_SETNEWORIGIN, ghoul2, boltIndex);
}
int trap_G2API_GetTime(void) {
return Q_syscall(UI_G2_GETTIME);
}
void trap_G2API_SetTime(int time, int clock) {
Q_syscall(UI_G2_SETTIME, time, clock);
}
void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params) {
Q_syscall(UI_G2_SETRAGDOLL, ghoul2, params);
}
void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params) {
Q_syscall(UI_G2_ANIMATEG2MODELS, ghoul2, time, params);
}
qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) {
return Q_syscall(UI_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params);
}
qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params) {
return Q_syscall(UI_G2_IKMOVE, ghoul2, time, params);
}
void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) {
Q_syscall(UI_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf);
}
qboolean trap_G2API_AttachG2Model(void *ghoul2From, int modelIndexFrom, void *ghoul2To, int toBoltIndex, int toModel) {
return Q_syscall(UI_G2_ATTACHG2MODEL, ghoul2From, modelIndexFrom, ghoul2To, toBoltIndex, toModel);
}
// Translate import table funcptrs to syscalls
int UISyscall_FS_Read( void *buffer, int len, fileHandle_t f ) { trap_FS_Read( buffer, len, f ); return 0; }
int UISyscall_FS_Write( const void *buffer, int len, fileHandle_t f ) { trap_FS_Write( buffer, len, f ); return 0; }
void UISyscall_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int num ) { trap_R_AddPolyToScene( hShader, numVerts, verts ); }
void UISyscall_G2API_CollisionDetect( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) { trap_G2API_CollisionDetect( collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, fRadius ); }
void UISyscall_AddCommand( const char *cmd_name )
{
// TODO warn developer only
Com_Printf( S_COLOR_YELLOW "WARNING: trap->ext.AddCommand() is only supported with OpenJK mod API!\n" );
}
void UISyscall_RemoveCommand( const char *cmd_name )
{
// TODO warn developer only
Com_Printf( S_COLOR_YELLOW "WARNING: trap->ext.RemoveCommand() is only supported with OpenJK mod API!\n" );
}
NORETURN void QDECL UI_Error( int level, const char *error, ... ) {
va_list argptr;
char text[4096] = {0};
va_start( argptr, error );
Q_vsnprintf( text, sizeof( text ), error, argptr );
va_end( argptr );
trap_Error( text );
}
void QDECL UI_Printf( const char *msg, ... ) {
va_list argptr;
char text[4096] = {0};
int ret;
va_start( argptr, msg );
ret = Q_vsnprintf( text, sizeof( text ), msg, argptr );
va_end( argptr );
if ( ret == -1 )
trap_Print( "UI_Printf: overflow of 4096 bytes buffer\n" );
else
trap_Print( text );
}
static void TranslateSyscalls( void ) {
static uiImport_t import;
memset( &import, 0, sizeof( import ) );
trap = &import;
Com_Error = UI_Error;
Com_Printf = UI_Printf;
trap->Print = UI_Printf;
trap->Error = UI_Error;
trap->Milliseconds = trap_Milliseconds;
trap->RealTime = trap_RealTime;
trap->MemoryRemaining = trap_MemoryRemaining;
trap->Cvar_Create = trap_Cvar_Create;
trap->Cvar_InfoStringBuffer = trap_Cvar_InfoStringBuffer;
trap->Cvar_Register = trap_Cvar_Register;
trap->Cvar_Reset = trap_Cvar_Reset;
trap->Cvar_Set = trap_Cvar_Set;
trap->Cvar_SetValue = trap_Cvar_SetValue;
trap->Cvar_Update = trap_Cvar_Update;
trap->Cvar_VariableStringBuffer = trap_Cvar_VariableStringBuffer;
trap->Cvar_VariableValue = trap_Cvar_VariableValue;
trap->Cmd_Argc = trap_Argc;
trap->Cmd_Argv = trap_Argv;
trap->Cmd_ExecuteText = trap_Cmd_ExecuteText;
trap->FS_Close = trap_FS_FCloseFile;
trap->FS_GetFileList = trap_FS_GetFileList;
trap->FS_Open = trap_FS_FOpenFile;
trap->FS_Read = UISyscall_FS_Read;
trap->FS_Write = UISyscall_FS_Write;
trap->GetClientState = trap_GetClientState;
trap->GetClipboardData = trap_GetClipboardData;
trap->GetConfigString = trap_GetConfigString;
trap->GetGlconfig = trap_GetGlconfig;
trap->UpdateScreen = trap_UpdateScreen;
trap->Key_ClearStates = trap_Key_ClearStates;
trap->Key_GetBindingBuf = trap_Key_GetBindingBuf;
trap->Key_IsDown = trap_Key_IsDown;
trap->Key_KeynumToStringBuf = trap_Key_KeynumToStringBuf;
trap->Key_SetBinding = trap_Key_SetBinding;
trap->Key_GetCatcher = trap_Key_GetCatcher;
trap->Key_GetOverstrikeMode = trap_Key_GetOverstrikeMode;
trap->Key_SetCatcher = trap_Key_SetCatcher;
trap->Key_SetOverstrikeMode = trap_Key_SetOverstrikeMode;
trap->PC_AddGlobalDefine = trap_PC_AddGlobalDefine;
trap->PC_FreeSource = trap_PC_FreeSource;
trap->PC_LoadGlobalDefines = trap_PC_LoadGlobalDefines;
trap->PC_LoadSource = trap_PC_LoadSource;
trap->PC_ReadToken = trap_PC_ReadToken;
trap->PC_RemoveAllGlobalDefines = trap_PC_RemoveAllGlobalDefines;
trap->PC_SourceFileAndLine = trap_PC_SourceFileAndLine;
trap->CIN_DrawCinematic = trap_CIN_DrawCinematic;
trap->CIN_PlayCinematic = trap_CIN_PlayCinematic;
trap->CIN_RunCinematic = trap_CIN_RunCinematic;
trap->CIN_SetExtents = trap_CIN_SetExtents;
trap->CIN_StopCinematic = trap_CIN_StopCinematic;
trap->LAN_AddServer = trap_LAN_AddServer;
trap->LAN_ClearPing = trap_LAN_ClearPing;
trap->LAN_CompareServers = trap_LAN_CompareServers;
trap->LAN_GetPing = trap_LAN_GetPing;
trap->LAN_GetPingInfo = trap_LAN_GetPingInfo;
trap->LAN_GetPingQueueCount = trap_LAN_GetPingQueueCount;
trap->LAN_GetServerAddressString = trap_LAN_GetServerAddressString;
trap->LAN_GetServerCount = trap_LAN_GetServerCount;
trap->LAN_GetServerInfo = trap_LAN_GetServerInfo;
trap->LAN_GetServerPing = trap_LAN_GetServerPing;
trap->LAN_LoadCachedServers = trap_LAN_LoadCachedServers;
trap->LAN_MarkServerVisible = trap_LAN_MarkServerVisible;
trap->LAN_RemoveServer = trap_LAN_RemoveServer;
trap->LAN_ResetPings = trap_LAN_ResetPings;
trap->LAN_SaveCachedServers = trap_LAN_SaveCachedServers;
trap->LAN_ServerIsVisible = trap_LAN_ServerIsVisible;
trap->LAN_ServerStatus = trap_LAN_ServerStatus;
trap->LAN_UpdateVisiblePings = trap_LAN_UpdateVisiblePings;
trap->S_StartBackgroundTrack = trap_S_StartBackgroundTrack;
trap->S_StartLocalSound = trap_S_StartLocalSound;
trap->S_StopBackgroundTrack = trap_S_StopBackgroundTrack;
trap->S_RegisterSound = trap_S_RegisterSound;
trap->SE_GetLanguageName = trap_GetLanguageName;
trap->SE_GetNumLanguages = trap_SP_GetNumLanguages;
trap->SE_GetStringTextString = trap_SP_GetStringTextString;
trap->R_Language_IsAsian = trap_Language_IsAsian;
trap->R_Language_UsesSpaces = trap_Language_UsesSpaces;
trap->R_AnyLanguage_ReadCharFromString = trap_AnyLanguage_ReadCharFromString;
trap->R_AddLightToScene = trap_R_AddLightToScene;
trap->R_AddPolysToScene = UISyscall_R_AddPolysToScene;
trap->R_AddRefEntityToScene = trap_R_AddRefEntityToScene;
trap->R_ClearScene = trap_R_ClearScene;
trap->R_DrawStretchPic = trap_R_DrawStretchPic;
trap->R_Font_DrawString = trap_R_Font_DrawString;
trap->R_Font_HeightPixels = trap_R_Font_HeightPixels;
trap->R_Font_StrLenChars = trap_R_Font_StrLenChars;
trap->R_Font_StrLenPixels = trap_R_Font_StrLenPixels;
trap->R_LerpTag = trap_CM_LerpTag;
trap->R_ModelBounds = trap_R_ModelBounds;
trap->R_RegisterFont = trap_R_RegisterFont;
trap->R_RegisterModel = trap_R_RegisterModel;
trap->R_RegisterShaderNoMip = trap_R_RegisterShaderNoMip;
trap->R_RegisterSkin = trap_R_RegisterSkin;
trap->R_RemapShader = trap_R_RemapShader;
trap->R_RenderScene = trap_R_RenderScene;
trap->R_SetColor = trap_R_SetColor;
trap->R_ShaderNameFromIndex = trap_R_ShaderNameFromIndex;
trap->G2_ListModelSurfaces = trap_G2_ListModelSurfaces;
trap->G2_ListModelBones = trap_G2_ListModelBones;
trap->G2_SetGhoul2ModelIndexes = trap_G2_SetGhoul2ModelIndexes;
trap->G2_HaveWeGhoul2Models = trap_G2_HaveWeGhoul2Models;
trap->G2API_GetBoltMatrix = trap_G2API_GetBoltMatrix;
trap->G2API_GetBoltMatrix_NoReconstruct = trap_G2API_GetBoltMatrix_NoReconstruct;
trap->G2API_GetBoltMatrix_NoRecNoRot = trap_G2API_GetBoltMatrix_NoRecNoRot;
trap->G2API_InitGhoul2Model = trap_G2API_InitGhoul2Model;
trap->G2API_SetSkin = trap_G2API_SetSkin;
trap->G2API_CollisionDetect = UISyscall_G2API_CollisionDetect;
trap->G2API_CollisionDetectCache = UISyscall_G2API_CollisionDetect;
trap->G2API_CleanGhoul2Models = trap_G2API_CleanGhoul2Models;
trap->G2API_SetBoneAngles = trap_G2API_SetBoneAngles;
trap->G2API_SetBoneAnim = trap_G2API_SetBoneAnim;
trap->G2API_GetBoneAnim = trap_G2API_GetBoneAnim;
trap->G2API_GetBoneFrame = trap_G2API_GetBoneFrame;
trap->G2API_GetGLAName = trap_G2API_GetGLAName;
trap->G2API_CopyGhoul2Instance = trap_G2API_CopyGhoul2Instance;
trap->G2API_CopySpecificGhoul2Model = trap_G2API_CopySpecificGhoul2Model;
trap->G2API_DuplicateGhoul2Instance = trap_G2API_DuplicateGhoul2Instance;
trap->G2API_HasGhoul2ModelOnIndex = trap_G2API_HasGhoul2ModelOnIndex;
trap->G2API_RemoveGhoul2Model = trap_G2API_RemoveGhoul2Model;
trap->G2API_AddBolt = trap_G2API_AddBolt;
trap->G2API_SetBoltInfo = trap_G2API_SetBoltInfo;
trap->G2API_SetRootSurface = trap_G2API_SetRootSurface;
trap->G2API_SetSurfaceOnOff = trap_G2API_SetSurfaceOnOff;
trap->G2API_SetNewOrigin = trap_G2API_SetNewOrigin;
trap->G2API_GetTime = trap_G2API_GetTime;
trap->G2API_SetTime = trap_G2API_SetTime;
trap->G2API_SetRagDoll = trap_G2API_SetRagDoll;
trap->G2API_AnimateG2Models = trap_G2API_AnimateG2Models;
trap->G2API_SetBoneIKState = trap_G2API_SetBoneIKState;
trap->G2API_IKMove = trap_G2API_IKMove;
trap->G2API_GetSurfaceName = trap_G2API_GetSurfaceName;
trap->G2API_AttachG2Model = trap_G2API_AttachG2Model;
trap->ext.R_Font_StrLenPixels = trap_R_Font_StrLenPixelsFloat;
trap->ext.AddCommand = UISyscall_AddCommand;
trap->ext.RemoveCommand = UISyscall_RemoveCommand;
}