mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-27 14:32:09 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
767 lines
17 KiB
C++
767 lines
17 KiB
C++
/*
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===========================================================================
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Copyright (C) 1999 - 2005, Id Software, Inc.
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// console.c
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#include "server/exe_headers.h"
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#include "client.h"
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#include "qcommon/stringed_ingame.h"
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#include "qcommon/stv_version.h"
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int g_console_field_width = 78;
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console_t con;
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cvar_t *con_conspeed;
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cvar_t *con_notifytime;
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cvar_t *con_opacity; // background alpha multiplier
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cvar_t *con_autoclear;
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#define DEFAULT_CONSOLE_WIDTH 78
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vec4_t console_color = {0.509f, 0.609f, 0.847f, 1.0f};
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/*
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================
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Con_ToggleConsole_f
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================
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*/
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void Con_ToggleConsole_f (void) {
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// closing a full screen console restarts the demo loop
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if ( cls.state == CA_DISCONNECTED && Key_GetCatcher( ) == KEYCATCH_CONSOLE ) {
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// CL_StartDemoLoop();
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return;
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}
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if( con_autoclear->integer )
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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Con_ClearNotify ();
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Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
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}
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/*
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===================
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Con_ToggleMenu_f
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===================
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*/
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void Con_ToggleMenu_f( void ) {
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CL_KeyEvent( A_ESCAPE, qtrue, Sys_Milliseconds() );
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CL_KeyEvent( A_ESCAPE, qfalse, Sys_Milliseconds() );
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}
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/*
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================
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Con_Clear_f
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================
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*/
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void Con_Clear_f (void) {
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int i;
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for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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Con_Bottom(); // go to end
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}
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/*
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================
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Con_Dump_f
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Save the console contents out to a file
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================
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*/
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void Con_Dump_f (void)
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{
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int l, x, i;
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short *line;
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fileHandle_t f;
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int bufferlen;
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char *buffer;
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char filename[MAX_QPATH];
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if (Cmd_Argc() != 2)
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{
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Com_Printf ("%s\n", SE_GetString("CON_TEXT_DUMP_USAGE"));
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return;
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}
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Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );
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COM_DefaultExtension( filename, sizeof( filename ), ".txt" );
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if(!COM_CompareExtension(filename, ".txt"))
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{
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Com_Printf( "Con_Dump_f: Only the \".txt\" extension is supported by this command!\n" );
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return;
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}
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f = FS_FOpenFileWrite( filename );
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if (!f)
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{
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Com_Printf ("ERROR: couldn't open %s.\n", filename);
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return;
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}
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Com_Printf ("Dumped console text to %s.\n", filename );
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// skip empty lines
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for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for (x=0 ; x<con.linewidth ; x++)
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if ((line[x] & 0xff) != ' ')
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break;
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if (x != con.linewidth)
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break;
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}
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#ifdef _WIN32
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bufferlen = con.linewidth + 3 * sizeof ( char );
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#else
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bufferlen = con.linewidth + 2 * sizeof ( char );
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#endif
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buffer = (char *)Z_Malloc( bufferlen, TAG_TEMP_WORKSPACE, qfalse );
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// write the remaining lines
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buffer[bufferlen-1] = 0;
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for ( ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for(i=0; i<con.linewidth; i++)
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buffer[i] = (char) (line[i] & 0xff);
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for (x=con.linewidth-1 ; x>=0 ; x--)
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{
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if (buffer[x] == ' ')
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buffer[x] = 0;
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else
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break;
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}
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#ifdef _WIN32
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Q_strcat(buffer, bufferlen, "\r\n");
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#else
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Q_strcat(buffer, bufferlen, "\n");
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#endif
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FS_Write(buffer, strlen(buffer), f);
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}
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Z_Free( buffer );
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FS_FCloseFile( f );
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}
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/*
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================
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Con_ClearNotify
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================
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*/
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void Con_ClearNotify( void ) {
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int i;
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for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
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con.times[i] = 0;
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}
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}
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/*
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================
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Con_CheckResize
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If the line width has changed, reformat the buffer.
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================
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*/
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void Con_CheckResize (void)
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{
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int i, j, width, oldwidth, oldtotallines, numlines, numchars;
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short tbuf[CON_TEXTSIZE];
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//width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
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width = (cls.glconfig.vidWidth / SMALLCHAR_WIDTH) - 2;
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if (width == con.linewidth)
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return;
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if (width < 1) // video hasn't been initialized yet
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{
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con.xadjust = 1;
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con.yadjust = 1;
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width = DEFAULT_CONSOLE_WIDTH;
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con.linewidth = width;
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con.totallines = CON_TEXTSIZE / con.linewidth;
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for(i=0; i<CON_TEXTSIZE; i++)
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{
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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}
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else
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{
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// on wide screens, we will center the text
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con.xadjust = 640.0f / cls.glconfig.vidWidth;
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con.yadjust = 480.0f / cls.glconfig.vidHeight;
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oldwidth = con.linewidth;
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con.linewidth = width;
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oldtotallines = con.totallines;
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con.totallines = CON_TEXTSIZE / con.linewidth;
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numlines = oldtotallines;
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if (con.totallines < numlines)
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numlines = con.totallines;
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numchars = oldwidth;
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if (con.linewidth < numchars)
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numchars = con.linewidth;
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memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
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for(i=0; i<CON_TEXTSIZE; i++)
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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for (i=0 ; i<numlines ; i++)
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{
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for (j=0 ; j<numchars ; j++)
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{
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con.text[(con.totallines - 1 - i) * con.linewidth + j] =
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tbuf[((con.current - i + oldtotallines) %
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oldtotallines) * oldwidth + j];
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}
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}
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Con_ClearNotify ();
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}
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con.current = con.totallines - 1;
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con.display = con.current;
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}
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/*
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==================
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Cmd_CompleteTxtName
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==================
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*/
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void Cmd_CompleteTxtName( char *args, int argNum ) {
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if ( argNum == 2 )
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Field_CompleteFilename( "", "txt", qfalse, qtrue );
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}
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/*
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================
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Con_Init
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================
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*/
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void Con_Init (void) {
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int i;
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con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
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con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
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Cvar_CheckRange (con_conspeed, 1.0f, 100.0f, qfalse);
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con_opacity = Cvar_Get ("con_opacity", "0.8", CVAR_ARCHIVE_ND);
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con_autoclear = Cvar_Get ("con_autoclear", "1", CVAR_ARCHIVE_ND);
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Field_Clear( &g_consoleField );
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g_consoleField.widthInChars = g_console_field_width;
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for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
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Field_Clear( &historyEditLines[i] );
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historyEditLines[i].widthInChars = g_console_field_width;
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}
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Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
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Cmd_AddCommand ("togglemenu", Con_ToggleMenu_f);
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Cmd_AddCommand ("clear", Con_Clear_f);
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Cmd_AddCommand ("condump", Con_Dump_f);
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Cmd_SetCommandCompletionFunc( "condump", Cmd_CompleteTxtName );
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}
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/*
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===============
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Con_Linefeed
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===============
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*/
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void Con_Linefeed (void)
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{
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int i;
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// mark time for transparent overlay
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if (con.current >= 0)
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con.times[con.current % NUM_CON_TIMES] = cls.realtime;
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con.x = 0;
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if (con.display == con.current)
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con.display++;
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con.current++;
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for(i=0; i<con.linewidth; i++)
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con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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/*
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================
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CL_ConsolePrint
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the text will appear at the top of the game window
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================
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*/
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void CL_ConsolePrint( char *txt ) {
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int y;
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int c, l;
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int color;
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// for some demos we don't want to ever show anything on the console
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if ( cl_noprint && cl_noprint->integer ) {
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return;
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}
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if (!con.initialized) {
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con.color[0] =
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con.color[1] =
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con.color[2] =
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con.color[3] = 1.0f;
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con.linewidth = -1;
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Con_CheckResize ();
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con.initialized = qtrue;
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}
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color = ColorIndex(COLOR_WHITE);
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while ( (c = (unsigned char )*txt) != 0 ) {
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if ( Q_IsColorString( (unsigned char*) txt ) ) {
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color = ColorIndex( *(txt+1) );
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txt += 2;
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continue;
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}
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// count word length
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for (l=0 ; l< con.linewidth ; l++) {
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if ( txt[l] <= ' ') {
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break;
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}
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}
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// word wrap
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if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
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Con_Linefeed();
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}
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txt++;
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switch (c)
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{
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case '\n':
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Con_Linefeed ();
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break;
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case '\r':
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con.x = 0;
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break;
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default: // display character and advance
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y = con.current % con.totallines;
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con.text[y*con.linewidth+con.x] = (color << 8) | c;
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con.x++;
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if (con.x >= con.linewidth) {
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Con_Linefeed();
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con.x = 0;
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}
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break;
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}
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}
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// mark time for transparent overlay
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if (con.current >= 0)
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con.times[con.current % NUM_CON_TIMES] = cls.realtime;
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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/*
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================
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Con_DrawInput
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Draw the editline after a ] prompt
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================
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*/
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void Con_DrawInput (void) {
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int y;
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if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
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return;
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}
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y = con.vislines - ( SMALLCHAR_HEIGHT * (re.Language_IsAsian() ? 1.5 : 2) );
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re.SetColor( con.color );
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SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, CONSOLE_PROMPT_CHAR );
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Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
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SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue );
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}
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/*
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================
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Con_DrawNotify
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Draws the last few lines of output transparently over the game top
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================
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*/
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void Con_DrawNotify (void)
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{
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int x, v;
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short *text;
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int i;
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int time;
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int currentColor;
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currentColor = 7;
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re.SetColor( g_color_table[currentColor] );
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v = 0;
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for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
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{
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if (i < 0)
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continue;
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time = con.times[i % NUM_CON_TIMES];
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if (time == 0)
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continue;
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time = cls.realtime - time;
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if (time > con_notifytime->value*1000)
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continue;
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text = con.text + (i % con.totallines)*con.linewidth;
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// asian language needs to use the new font system to print glyphs...
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//
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// (ignore colours since we're going to print the whole thing as one string)
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//
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if (re.Language_IsAsian())
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{
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int iFontIndex = re.RegisterFont("ocr_a"); // this seems naughty
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const float fFontScale = 0.75f*con.yadjust;
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const int iPixelHeightToAdvance = 2+(1.3/con.yadjust) * re.Font_HeightPixels(iFontIndex, fFontScale); // for asian spacing, since we don't want glyphs to touch.
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// concat the text to be printed...
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//
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char sTemp[4096]={0}; // ott
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for (x = 0 ; x < con.linewidth ; x++)
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{
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if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
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currentColor = (text[x]>>8)&Q_COLOR_BITS;
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strcat(sTemp,va("^%i", (text[x]>>8)&Q_COLOR_BITS) );
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}
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strcat(sTemp,va("%c",text[x] & 0xFF));
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}
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//
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// and print...
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//
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re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthetics*/)), con.yadjust*(v), sTemp, g_color_table[currentColor], iFontIndex, -1, fFontScale);
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v += iPixelHeightToAdvance;
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}
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else
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{
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for (x = 0 ; x < con.linewidth ; x++) {
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if ( ( text[x] & 0xff ) == ' ' ) {
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continue;
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}
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if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
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currentColor = (text[x]>>8)&Q_COLOR_BITS;
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re.SetColor( g_color_table[currentColor] );
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}
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SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
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}
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v += SMALLCHAR_HEIGHT;
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}
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}
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re.SetColor( NULL );
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}
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/*
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================
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Con_DrawSolidConsole
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Draws the console with the solid background
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================
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*/
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void Con_DrawSolidConsole( float frac )
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{
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int i, x, y;
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int rows;
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short *text;
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int row;
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int lines;
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int currentColor;
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lines = cls.glconfig.vidHeight * frac;
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if (lines <= 0)
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return;
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if (lines > cls.glconfig.vidHeight )
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lines = cls.glconfig.vidHeight;
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// draw the background
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y = frac * SCREEN_HEIGHT - 2;
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if ( y < 1 ) {
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y = 0;
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}
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else {
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// draw the background at full opacity only if fullscreen
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if (frac < 1.0f)
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{
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vec4_t con_color;
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MAKERGBA(con_color, 1.0f, 1.0f, 1.0f, Com_Clamp(0.0f, 1.0f, con_opacity->value));
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re.SetColor(con_color);
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}
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else
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{
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re.SetColor(NULL);
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}
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SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader);
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}
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// draw the bottom bar and version number
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re.SetColor( console_color );
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re.DrawStretchPic( 0, y, SCREEN_WIDTH, 2, 0, 0, 0, 0, cls.whiteShader );
|
|
|
|
i = strlen( Q3_VERSION );
|
|
|
|
for (x=0 ; x<i ; x++) {
|
|
SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH,
|
|
(lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] );
|
|
}
|
|
|
|
// draw the text
|
|
con.vislines = lines;
|
|
rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
|
|
|
|
y = lines - (SMALLCHAR_HEIGHT*3);
|
|
|
|
// draw from the bottom up
|
|
if (con.display != con.current)
|
|
{
|
|
// draw arrows to show the buffer is backscrolled
|
|
re.SetColor( console_color );
|
|
for (x=0 ; x<con.linewidth ; x+=4)
|
|
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' );
|
|
y -= SMALLCHAR_HEIGHT;
|
|
rows--;
|
|
}
|
|
|
|
row = con.display;
|
|
|
|
if ( con.x == 0 ) {
|
|
row--;
|
|
}
|
|
|
|
currentColor = 7;
|
|
re.SetColor( g_color_table[currentColor] );
|
|
|
|
|
|
int iFontIndexForAsian = 0; // kinda tacky, this just gets the first registered font, since Asian stuff ignores the contents anyway
|
|
const float fFontScaleForAsian = 0.75f*con.yadjust;
|
|
int iPixelHeightToAdvance = SMALLCHAR_HEIGHT;
|
|
if (re.Language_IsAsian())
|
|
{
|
|
if (!iFontIndexForAsian)
|
|
{
|
|
iFontIndexForAsian = re.RegisterFont("ocr_a"); // must be a font that's used elsewhere
|
|
}
|
|
iPixelHeightToAdvance = (1.3/con.yadjust) * re.Font_HeightPixels(iFontIndexForAsian, fFontScaleForAsian); // for asian spacing, since we don't want glyphs to touch.
|
|
}
|
|
|
|
for (i=0 ; i<rows ; i++, y -= iPixelHeightToAdvance, row--)
|
|
{
|
|
if (row < 0)
|
|
break;
|
|
if (con.current - row >= con.totallines) {
|
|
// past scrollback wrap point
|
|
continue;
|
|
}
|
|
|
|
text = con.text + (row % con.totallines)*con.linewidth;
|
|
|
|
|
|
// asian language needs to use the new font system to print glyphs...
|
|
//
|
|
// (ignore colours since we're going to print the whole thing as one string)
|
|
//
|
|
if (re.Language_IsAsian())
|
|
{
|
|
// concat the text to be printed...
|
|
//
|
|
char sTemp[4096]={0}; // ott
|
|
for (x = 0 ; x < con.linewidth ; x++)
|
|
{
|
|
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
|
|
currentColor = (text[x]>>8)&Q_COLOR_BITS;
|
|
strcat(sTemp,va("^%i", (text[x]>>8)&Q_COLOR_BITS) );
|
|
}
|
|
strcat(sTemp,va("%c",text[x] & 0xFF));
|
|
}
|
|
//
|
|
// and print...
|
|
//
|
|
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(y), sTemp, g_color_table[currentColor], iFontIndexForAsian, -1, fFontScaleForAsian);
|
|
}
|
|
else
|
|
{
|
|
for (x=0 ; x<con.linewidth ; x++) {
|
|
if ( ( text[x] & 0xff ) == ' ' ) {
|
|
continue;
|
|
}
|
|
|
|
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
|
|
currentColor = (text[x]>>8)&Q_COLOR_BITS;
|
|
re.SetColor( g_color_table[currentColor] );
|
|
}
|
|
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw the input prompt, user text, and cursor if desired
|
|
Con_DrawInput ();
|
|
|
|
re.SetColor( NULL );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
Con_DrawConsole
|
|
==================
|
|
*/
|
|
void Con_DrawConsole( void ) {
|
|
// check for console width changes from a vid mode change
|
|
Con_CheckResize ();
|
|
|
|
// if disconnected, render console full screen
|
|
if ( cls.state == CA_DISCONNECTED ) {
|
|
if ( !( Key_GetCatcher( ) & KEYCATCH_UI) ) {
|
|
Con_DrawSolidConsole( 1.0 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( con.displayFrac ) {
|
|
Con_DrawSolidConsole( con.displayFrac );
|
|
} else {
|
|
// draw notify lines
|
|
if ( cls.state == CA_ACTIVE ) {
|
|
Con_DrawNotify ();
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================
|
|
|
|
/*
|
|
==================
|
|
Con_RunConsole
|
|
|
|
Scroll it up or down
|
|
==================
|
|
*/
|
|
void Con_RunConsole (void) {
|
|
// decide on the destination height of the console
|
|
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
|
|
con.finalFrac = 0.5; // half screen
|
|
else
|
|
con.finalFrac = 0; // none visible
|
|
|
|
// scroll towards the destination height
|
|
if (con.finalFrac < con.displayFrac)
|
|
{
|
|
con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
|
|
if (con.finalFrac > con.displayFrac)
|
|
con.displayFrac = con.finalFrac;
|
|
|
|
}
|
|
else if (con.finalFrac > con.displayFrac)
|
|
{
|
|
con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
|
|
if (con.finalFrac < con.displayFrac)
|
|
con.displayFrac = con.finalFrac;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Con_PageUp( void ) {
|
|
con.display -= 2;
|
|
if ( con.current - con.display >= con.totallines ) {
|
|
con.display = con.current - con.totallines + 1;
|
|
}
|
|
}
|
|
|
|
void Con_PageDown( void ) {
|
|
con.display += 2;
|
|
if (con.display > con.current) {
|
|
con.display = con.current;
|
|
}
|
|
}
|
|
|
|
void Con_Top( void ) {
|
|
con.display = con.totallines;
|
|
if ( con.current - con.display >= con.totallines ) {
|
|
con.display = con.current - con.totallines + 1;
|
|
}
|
|
}
|
|
|
|
void Con_Bottom( void ) {
|
|
con.display = con.current;
|
|
}
|
|
|
|
|
|
void Con_Close( void ) {
|
|
Field_Clear( &g_consoleField );
|
|
Con_ClearNotify ();
|
|
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
|
|
con.finalFrac = 0; // none visible
|
|
con.displayFrac = 0;
|
|
}
|