jkxr/Projects/Android/jni/OpenJK/code/client/cl_console.cpp
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

767 lines
17 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// console.c
#include "server/exe_headers.h"
#include "client.h"
#include "qcommon/stringed_ingame.h"
#include "qcommon/stv_version.h"
int g_console_field_width = 78;
console_t con;
cvar_t *con_conspeed;
cvar_t *con_notifytime;
cvar_t *con_opacity; // background alpha multiplier
cvar_t *con_autoclear;
#define DEFAULT_CONSOLE_WIDTH 78
vec4_t console_color = {0.509f, 0.609f, 0.847f, 1.0f};
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void) {
// closing a full screen console restarts the demo loop
if ( cls.state == CA_DISCONNECTED && Key_GetCatcher( ) == KEYCATCH_CONSOLE ) {
// CL_StartDemoLoop();
return;
}
if( con_autoclear->integer )
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
Con_ClearNotify ();
Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
}
/*
===================
Con_ToggleMenu_f
===================
*/
void Con_ToggleMenu_f( void ) {
CL_KeyEvent( A_ESCAPE, qtrue, Sys_Milliseconds() );
CL_KeyEvent( A_ESCAPE, qfalse, Sys_Milliseconds() );
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void) {
int i;
for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
Con_Bottom(); // go to end
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
void Con_Dump_f (void)
{
int l, x, i;
short *line;
fileHandle_t f;
int bufferlen;
char *buffer;
char filename[MAX_QPATH];
if (Cmd_Argc() != 2)
{
Com_Printf ("%s\n", SE_GetString("CON_TEXT_DUMP_USAGE"));
return;
}
Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".txt" );
if(!COM_CompareExtension(filename, ".txt"))
{
Com_Printf( "Con_Dump_f: Only the \".txt\" extension is supported by this command!\n" );
return;
}
f = FS_FOpenFileWrite( filename );
if (!f)
{
Com_Printf ("ERROR: couldn't open %s.\n", filename);
return;
}
Com_Printf ("Dumped console text to %s.\n", filename );
// skip empty lines
for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
if ((line[x] & 0xff) != ' ')
break;
if (x != con.linewidth)
break;
}
#ifdef _WIN32
bufferlen = con.linewidth + 3 * sizeof ( char );
#else
bufferlen = con.linewidth + 2 * sizeof ( char );
#endif
buffer = (char *)Z_Malloc( bufferlen, TAG_TEMP_WORKSPACE, qfalse );
// write the remaining lines
buffer[bufferlen-1] = 0;
for ( ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for(i=0; i<con.linewidth; i++)
buffer[i] = (char) (line[i] & 0xff);
for (x=con.linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
#ifdef _WIN32
Q_strcat(buffer, bufferlen, "\r\n");
#else
Q_strcat(buffer, bufferlen, "\n");
#endif
FS_Write(buffer, strlen(buffer), f);
}
Z_Free( buffer );
FS_FCloseFile( f );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void ) {
int i;
for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
con.times[i] = 0;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
short tbuf[CON_TEXTSIZE];
//width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
width = (cls.glconfig.vidWidth / SMALLCHAR_WIDTH) - 2;
if (width == con.linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
con.xadjust = 1;
con.yadjust = 1;
width = DEFAULT_CONSOLE_WIDTH;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for(i=0; i<CON_TEXTSIZE; i++)
{
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
}
else
{
// on wide screens, we will center the text
con.xadjust = 640.0f / cls.glconfig.vidWidth;
con.yadjust = 480.0f / cls.glconfig.vidHeight;
oldwidth = con.linewidth;
con.linewidth = width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if (con.totallines < numlines)
numlines = con.totallines;
numchars = oldwidth;
if (con.linewidth < numchars)
numchars = con.linewidth;
memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
for(i=0; i<CON_TEXTSIZE; i++)
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] =
tbuf[((con.current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
==================
Cmd_CompleteTxtName
==================
*/
void Cmd_CompleteTxtName( char *args, int argNum ) {
if ( argNum == 2 )
Field_CompleteFilename( "", "txt", qfalse, qtrue );
}
/*
================
Con_Init
================
*/
void Con_Init (void) {
int i;
con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
Cvar_CheckRange (con_conspeed, 1.0f, 100.0f, qfalse);
con_opacity = Cvar_Get ("con_opacity", "0.8", CVAR_ARCHIVE_ND);
con_autoclear = Cvar_Get ("con_autoclear", "1", CVAR_ARCHIVE_ND);
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
Field_Clear( &historyEditLines[i] );
historyEditLines[i].widthInChars = g_console_field_width;
}
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
Cmd_AddCommand ("togglemenu", Con_ToggleMenu_f);
Cmd_AddCommand ("clear", Con_Clear_f);
Cmd_AddCommand ("condump", Con_Dump_f);
Cmd_SetCommandCompletionFunc( "condump", Cmd_CompleteTxtName );
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (void)
{
int i;
// mark time for transparent overlay
if (con.current >= 0)
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
con.x = 0;
if (con.display == con.current)
con.display++;
con.current++;
for(i=0; i<con.linewidth; i++)
con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
/*
================
CL_ConsolePrint
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void CL_ConsolePrint( char *txt ) {
int y;
int c, l;
int color;
// for some demos we don't want to ever show anything on the console
if ( cl_noprint && cl_noprint->integer ) {
return;
}
if (!con.initialized) {
con.color[0] =
con.color[1] =
con.color[2] =
con.color[3] = 1.0f;
con.linewidth = -1;
Con_CheckResize ();
con.initialized = qtrue;
}
color = ColorIndex(COLOR_WHITE);
while ( (c = (unsigned char )*txt) != 0 ) {
if ( Q_IsColorString( (unsigned char*) txt ) ) {
color = ColorIndex( *(txt+1) );
txt += 2;
continue;
}
// count word length
for (l=0 ; l< con.linewidth ; l++) {
if ( txt[l] <= ' ') {
break;
}
}
// word wrap
if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
Con_Linefeed();
}
txt++;
switch (c)
{
case '\n':
Con_Linefeed ();
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (color << 8) | c;
con.x++;
if (con.x >= con.linewidth) {
Con_Linefeed();
con.x = 0;
}
break;
}
}
// mark time for transparent overlay
if (con.current >= 0)
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
Draw the editline after a ] prompt
================
*/
void Con_DrawInput (void) {
int y;
if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
return;
}
y = con.vislines - ( SMALLCHAR_HEIGHT * (re.Language_IsAsian() ? 1.5 : 2) );
re.SetColor( con.color );
SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, CONSOLE_PROMPT_CHAR );
Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue );
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
short *text;
int i;
int time;
int currentColor;
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
v = 0;
for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
{
if (i < 0)
continue;
time = con.times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = cls.realtime - time;
if (time > con_notifytime->value*1000)
continue;
text = con.text + (i % con.totallines)*con.linewidth;
// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if (re.Language_IsAsian())
{
int iFontIndex = re.RegisterFont("ocr_a"); // this seems naughty
const float fFontScale = 0.75f*con.yadjust;
const int iPixelHeightToAdvance = 2+(1.3/con.yadjust) * re.Font_HeightPixels(iFontIndex, fFontScale); // for asian spacing, since we don't want glyphs to touch.
// concat the text to be printed...
//
char sTemp[4096]={0}; // ott
for (x = 0 ; x < con.linewidth ; x++)
{
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
strcat(sTemp,va("^%i", (text[x]>>8)&Q_COLOR_BITS) );
}
strcat(sTemp,va("%c",text[x] & 0xFF));
}
//
// and print...
//
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthetics*/)), con.yadjust*(v), sTemp, g_color_table[currentColor], iFontIndex, -1, fFontScale);
v += iPixelHeightToAdvance;
}
else
{
for (x = 0 ; x < con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
}
v += SMALLCHAR_HEIGHT;
}
}
re.SetColor( NULL );
}
/*
================
Con_DrawSolidConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac )
{
int i, x, y;
int rows;
short *text;
int row;
int lines;
int currentColor;
lines = cls.glconfig.vidHeight * frac;
if (lines <= 0)
return;
if (lines > cls.glconfig.vidHeight )
lines = cls.glconfig.vidHeight;
// draw the background
y = frac * SCREEN_HEIGHT - 2;
if ( y < 1 ) {
y = 0;
}
else {
// draw the background at full opacity only if fullscreen
if (frac < 1.0f)
{
vec4_t con_color;
MAKERGBA(con_color, 1.0f, 1.0f, 1.0f, Com_Clamp(0.0f, 1.0f, con_opacity->value));
re.SetColor(con_color);
}
else
{
re.SetColor(NULL);
}
SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader);
}
// draw the bottom bar and version number
re.SetColor( console_color );
re.DrawStretchPic( 0, y, SCREEN_WIDTH, 2, 0, 0, 0, 0, cls.whiteShader );
i = strlen( Q3_VERSION );
for (x=0 ; x<i ; x++) {
SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH,
(lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] );
}
// draw the text
con.vislines = lines;
rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
y = lines - (SMALLCHAR_HEIGHT*3);
// draw from the bottom up
if (con.display != con.current)
{
// draw arrows to show the buffer is backscrolled
re.SetColor( console_color );
for (x=0 ; x<con.linewidth ; x+=4)
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' );
y -= SMALLCHAR_HEIGHT;
rows--;
}
row = con.display;
if ( con.x == 0 ) {
row--;
}
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
int iFontIndexForAsian = 0; // kinda tacky, this just gets the first registered font, since Asian stuff ignores the contents anyway
const float fFontScaleForAsian = 0.75f*con.yadjust;
int iPixelHeightToAdvance = SMALLCHAR_HEIGHT;
if (re.Language_IsAsian())
{
if (!iFontIndexForAsian)
{
iFontIndexForAsian = re.RegisterFont("ocr_a"); // must be a font that's used elsewhere
}
iPixelHeightToAdvance = (1.3/con.yadjust) * re.Font_HeightPixels(iFontIndexForAsian, fFontScaleForAsian); // for asian spacing, since we don't want glyphs to touch.
}
for (i=0 ; i<rows ; i++, y -= iPixelHeightToAdvance, row--)
{
if (row < 0)
break;
if (con.current - row >= con.totallines) {
// past scrollback wrap point
continue;
}
text = con.text + (row % con.totallines)*con.linewidth;
// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if (re.Language_IsAsian())
{
// concat the text to be printed...
//
char sTemp[4096]={0}; // ott
for (x = 0 ; x < con.linewidth ; x++)
{
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
strcat(sTemp,va("^%i", (text[x]>>8)&Q_COLOR_BITS) );
}
strcat(sTemp,va("%c",text[x] & 0xFF));
}
//
// and print...
//
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(y), sTemp, g_color_table[currentColor], iFontIndexForAsian, -1, fFontScaleForAsian);
}
else
{
for (x=0 ; x<con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
}
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
re.SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void ) {
// check for console width changes from a vid mode change
Con_CheckResize ();
// if disconnected, render console full screen
if ( cls.state == CA_DISCONNECTED ) {
if ( !( Key_GetCatcher( ) & KEYCATCH_UI) ) {
Con_DrawSolidConsole( 1.0 );
return;
}
}
if ( con.displayFrac ) {
Con_DrawSolidConsole( con.displayFrac );
} else {
// draw notify lines
if ( cls.state == CA_ACTIVE ) {
Con_DrawNotify ();
}
}
}
//================================================================
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole (void) {
// decide on the destination height of the console
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
con.finalFrac = 0.5; // half screen
else
con.finalFrac = 0; // none visible
// scroll towards the destination height
if (con.finalFrac < con.displayFrac)
{
con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
if (con.finalFrac > con.displayFrac)
con.displayFrac = con.finalFrac;
}
else if (con.finalFrac > con.displayFrac)
{
con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
if (con.finalFrac < con.displayFrac)
con.displayFrac = con.finalFrac;
}
}
void Con_PageUp( void ) {
con.display -= 2;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_PageDown( void ) {
con.display += 2;
if (con.display > con.current) {
con.display = con.current;
}
}
void Con_Top( void ) {
con.display = con.totallines;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_Bottom( void ) {
con.display = con.current;
}
void Con_Close( void ) {
Field_Clear( &g_consoleField );
Con_ClearNotify ();
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}