jkxr/Projects/Android/jni/OpenJK/code/qcommon/stv_version.h
Simon 0723c2335e Make saber combat in JKA match JKO
g_saberRealisticCombat should be set to "1"
g_dismemberment should be set to "4"
g_saberMoreRealistic is no longer used
changed logic so that it should be the same approach for dealing damage as JKO with the above settings when TBDC is enabled
fixed saber bounce in JKA too
2023-06-15 22:07:24 +01:00

37 lines
1.3 KiB
C

/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// Current version of the single player game
#include "../win32/AutoVersion.h"
#define JKXR_VERSION "1.1.9-ea"
#ifdef _DEBUG
#define Q3_VERSION "(debug)OpenJK: v" VERSION_STRING_DOTTED " JKXR: " JKXR_VERSION
#elif defined FINAL_BUILD
#define Q3_VERSION "JKXR: " JKXR_VERSION " (OpenJK: v" VERSION_STRING_DOTTED ")"
#else
#define Q3_VERSION "(internal)OpenJK: v" VERSION_STRING_DOTTED
#endif
// end