Simon
b49d0677f2
Prevent crash when throwing Saber
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seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:47 +01:00
Simon
7cb748b632
JKA: Some CVAR change to increase performance
2023-04-02 19:43:57 +01:00
Simon
a80a3b069e
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
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This reverts commit 7b06b7a8c0
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2023-04-01 09:51:50 +01:00
Simon
7b06b7a8c0
Removed the no-backface-culling for weapons as it is no longer needed
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used only for hand models now
2023-03-30 21:53:58 +01:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
fb59d40e3f
g_TeamBeefDirectorsCut
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some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
23121a528b
Step to make the code reuseable
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Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
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sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2
Most stuff working..
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but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
399e803068
Restored original vanilla renderer and renamed current to rd-gles
2022-11-30 17:59:40 +00:00
Simon
bdb808b3f8
Still too many build issues...
2022-09-19 22:46:47 +01:00
Simon
9f28c4d992
Trying to get it to build...
2022-09-18 19:43:59 +01:00