Simon
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52fcc8a49e
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Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178 .
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2023-04-01 09:47:48 +01:00 |
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Simon
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b899b99178
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Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
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2023-03-30 21:45:10 +01:00 |
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Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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fb59d40e3f
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g_TeamBeefDirectorsCut
some other very minor fixes at the same time
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2023-01-19 21:43:53 +00:00 |
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Simon
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23121a528b
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Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
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2022-12-19 21:23:28 +00:00 |
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Simon
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4b1e010ca0
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Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
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2022-12-14 15:17:44 +00:00 |
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Simon
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d95f02dca2
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Most stuff working..
but looks pretty bad at the moment
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2022-12-14 15:17:43 +00:00 |
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Simon
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399e803068
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
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Simon
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bdb808b3f8
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Still too many build issues...
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2022-09-19 22:46:47 +01:00 |
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Simon
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9f28c4d992
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Trying to get it to build...
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2022-09-18 19:43:59 +01:00 |
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