Simon
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3930f6d514
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JKVR -> JKXR
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2023-03-08 21:05:48 +00:00 |
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Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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0d72a548ca
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Change makefiles to select appropriate openxr_loader at build time
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2023-01-27 14:49:23 +00:00 |
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Simon
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059d131b8c
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Further standardisation of input
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2023-01-20 23:35:43 +00:00 |
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Simon
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fb59d40e3f
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g_TeamBeefDirectorsCut
some other very minor fixes at the same time
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2023-01-19 21:43:53 +00:00 |
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Simon
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23121a528b
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Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
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2022-12-19 21:23:28 +00:00 |
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Simon
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c509e29ee1
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Full OpenXR compatibility
Including Pico 4 support!!
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2022-12-14 15:17:44 +00:00 |
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Simon
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6a61f24048
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early start on this OpenXR - doesn't build yet
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2022-12-14 15:17:43 +00:00 |
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Simon
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399e803068
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Restored original vanilla renderer and renamed current to rd-gles
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2022-11-30 17:59:40 +00:00 |
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Simon
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7cc4c4f281
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Several changes
- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
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2022-09-28 23:07:22 +01:00 |
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Simon
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adfc6da46d
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Many many changes
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/)
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
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2022-09-27 23:19:12 +01:00 |
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