Simon
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72ba9972d8
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Renaming JKQuest to JKXR
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
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2023-03-01 22:14:44 +00:00 |
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Simon
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23121a528b
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Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
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2022-12-19 21:23:28 +00:00 |
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Simon
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4b1e010ca0
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Use calculated projection matrix
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
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2022-12-14 15:17:44 +00:00 |
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Simon
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d95f02dca2
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Most stuff working..
but looks pretty bad at the moment
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2022-12-14 15:17:43 +00:00 |
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Simon
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adfc6da46d
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Many many changes
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/)
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
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2022-09-27 23:19:12 +01:00 |
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Simon
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8c62569139
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More progress... sound is playing (no visuals yet)
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2022-09-22 23:23:00 +01:00 |
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Simon
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4597b03873
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Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
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2022-09-18 16:37:21 +01:00 |
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