Petr Bartos
a72ca459c5
Intern all default values; Remove no longer needed configuration files
2023-04-14 22:19:47 +02:00
Simon
a3fdb460c4
Prevent crash when throwing Saber
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seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.
2023-04-04 23:03:31 +01:00
Simon
64ab392fc5
JKA: Some CVAR change to increase performance
2023-04-02 19:42:39 +01:00
Simon
52fcc8a49e
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
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This reverts commit b899b99178
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2023-04-01 09:47:48 +01:00
Simon
b899b99178
Removed the no-backface-culling for weapons as it is no longer needed
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used only for hand models now
2023-03-30 21:45:10 +01:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
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Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
fb59d40e3f
g_TeamBeefDirectorsCut
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some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
23121a528b
Step to make the code reuseable
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Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
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sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2
Most stuff working..
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but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
399e803068
Restored original vanilla renderer and renamed current to rd-gles
2022-11-30 17:59:40 +00:00
Simon
bdb808b3f8
Still too many build issues...
2022-09-19 22:46:47 +01:00
Simon
9f28c4d992
Trying to get it to build...
2022-09-18 19:43:59 +01:00