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https://github.com/DrBeef/JKXR.git
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Custom hands models (with weird right hand rendering bug)
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4f14c3da14
commit
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24 changed files with 77 additions and 0 deletions
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@ -1450,6 +1450,27 @@ static void CG_RegisterGraphics( void ) {
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cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_force_fisting.md3" );
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cgs.media.handModel_force = cgi_R_RegisterModel( "models/players/kyle/lhand_f.md3" );
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cgs.media.handModel_hm_a_relaxed = cgi_R_RegisterModel( "models/players/jedi_hm/lhand_r_skin_a.md3" );
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cgs.media.handModel_hm_a_fist = cgi_R_RegisterModel( "models/players/jedi_hm/lhand_force_fisting_skin_a.md3" );
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cgs.media.handModel_hm_a_force = cgi_R_RegisterModel( "models/players/jedi_hm/lhand_f_skin_a.md3" );
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cgs.media.handModel_hm_b_relaxed = cgi_R_RegisterModel( "models/players/jedi_hm/lhand_r_skin_b.md3" );
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cgs.media.handModel_hm_b_fist = cgi_R_RegisterModel( "models/players/jedi_hm/lhand_force_fisting_skin_b.md3" );
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cgs.media.handModel_hm_b_force = cgi_R_RegisterModel( "models/players/jedi_hm/lhand_f_skin_f.md3" );
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cgs.media.handModel_kdm_relaxed = cgi_R_RegisterModel( "models/players/jedi_kdm/lhand_r.md3" );
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cgs.media.handModel_kdm_fist = cgi_R_RegisterModel( "models/players/jedi_kdm/lhand_force_fisting.md3" );
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cgs.media.handModel_kdm_force = cgi_R_RegisterModel( "models/players/jedi_kdm/lhand_f.md3" );
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cgs.media.handModel_rm_relaxed = cgi_R_RegisterModel( "models/players/jedi_rm/lhand_r.md3" );
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cgs.media.handModel_rm_fist = cgi_R_RegisterModel( "models/players/jedi_rm/lhand_force_fisting.md3" );
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cgs.media.handModel_rm_force = cgi_R_RegisterModel( "models/players/jedi_rm/lhand_f.md3" );
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cgs.media.handModel_hf_relaxed = cgi_R_RegisterModel( "models/players/jedi_hf/lhand_r.md3" );
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cgs.media.handModel_hf_fist = cgi_R_RegisterModel( "models/players/jedi_hf/lhand_force_fisting.md3" );
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cgs.media.handModel_hf_force = cgi_R_RegisterModel( "models/players/jedi_hf/lhand_f.md3" );
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cgs.media.handModel_tf_relaxed = cgi_R_RegisterModel( "models/players/jedi_tf/lhand_r.md3" );
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cgs.media.handModel_tf_fist = cgi_R_RegisterModel( "models/players/jedi_tf/lhand_force_fisting.md3" );
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cgs.media.handModel_tf_force = cgi_R_RegisterModel( "models/players/jedi_tf/lhand_f.md3" );
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cgs.media.handModel_zf_relaxed = cgi_R_RegisterModel( "models/players/jedi_zf/lhand_r.md3" );
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cgs.media.handModel_zf_fist = cgi_R_RegisterModel( "models/players/jedi_zf/lhand_force_fisting.md3" );
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cgs.media.handModel_zf_force = cgi_R_RegisterModel( "models/players/jedi_zf/lhand_f.md3" );
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cgs.media.boltShader = cgi_R_RegisterShader( "gfx/misc/blueLine" );
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@ -189,6 +189,28 @@ typedef struct {
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qhandle_t handModel_fist;
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qhandle_t handModel_force;
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qhandle_t handModel_hm_a_relaxed;
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qhandle_t handModel_hm_a_fist;
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qhandle_t handModel_hm_a_force;
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qhandle_t handModel_hm_b_relaxed;
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qhandle_t handModel_hm_b_fist;
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qhandle_t handModel_hm_b_force;
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qhandle_t handModel_kdm_relaxed;
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qhandle_t handModel_kdm_fist;
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qhandle_t handModel_kdm_force;
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qhandle_t handModel_rm_relaxed;
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qhandle_t handModel_rm_fist;
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qhandle_t handModel_rm_force;
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qhandle_t handModel_hf_relaxed;
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qhandle_t handModel_hf_fist;
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qhandle_t handModel_hf_force;
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qhandle_t handModel_tf_relaxed;
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qhandle_t handModel_tf_fist;
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qhandle_t handModel_tf_force;
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qhandle_t handModel_zf_relaxed;
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qhandle_t handModel_zf_fist;
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qhandle_t handModel_zf_force;
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qhandle_t halfShieldModel;
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qhandle_t solidWhiteShader;
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@ -2389,6 +2389,40 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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handEnt.renderfx = RF_DEPTHHACK | RF_VRVIEWMODEL;
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char *char_model = cgi_Cvar_Get("g_char_model");
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if ( strstr( "jedi_kdm", char_model ) != NULL ) {
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cgs.media.handModel_relaxed = cgs.media.handModel_kdm_relaxed;
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cgs.media.handModel_fist = cgs.media.handModel_kdm_fist;
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cgs.media.handModel_force = cgs.media.handModel_kdm_force;
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} else if ( strstr( "jedi_rm", char_model ) != NULL ) {
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cgs.media.handModel_relaxed = cgs.media.handModel_rm_relaxed;
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cgs.media.handModel_fist = cgs.media.handModel_rm_fist;
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cgs.media.handModel_force = cgs.media.handModel_rm_force;
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} else if ( strstr( "jedi_hf", char_model ) != NULL ) {
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cgs.media.handModel_relaxed = cgs.media.handModel_hf_relaxed;
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cgs.media.handModel_fist = cgs.media.handModel_hf_fist;
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cgs.media.handModel_force = cgs.media.handModel_hf_force;
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} else if ( strstr( "jedi_tf", char_model ) != NULL ) {
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cgs.media.handModel_relaxed = cgs.media.handModel_tf_relaxed;
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cgs.media.handModel_fist = cgs.media.handModel_tf_fist;
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cgs.media.handModel_force = cgs.media.handModel_tf_force;
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} else if ( strstr( "jedi_zf", char_model ) != NULL ) {
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cgs.media.handModel_relaxed = cgs.media.handModel_zf_relaxed;
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cgs.media.handModel_fist = cgs.media.handModel_zf_fist;
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cgs.media.handModel_force = cgs.media.handModel_zf_force;
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} else {
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char *char_skin_head = cgi_Cvar_Get("g_char_skin_head");
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if ( strstr( "head_a1", char_skin_head ) != NULL ) {
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cgs.media.handModel_relaxed = cgs.media.handModel_hm_b_relaxed;
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cgs.media.handModel_fist = cgs.media.handModel_hm_b_fist;
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cgs.media.handModel_force = cgs.media.handModel_hm_b_force;
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} else {
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cgs.media.handModel_relaxed = cgs.media.handModel_hm_a_relaxed;
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cgs.media.handModel_fist = cgs.media.handModel_hm_a_fist;
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cgs.media.handModel_force = cgs.media.handModel_hm_a_force;
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}
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}
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if (!g_entities[cg.snap->ps.viewEntity].client->ps.dualSabers ||
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cg.snap->ps.weapon != WP_SABER)
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{
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BIN
z_vr_assets_jka/models/players/jedi_hf/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_hf/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_hf/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_hf/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_hf/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_hf/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_f_skin_a.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_f_skin_a.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_f_skin_b.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_f_skin_b.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_r_skin_a.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_r_skin_a.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_r_skin_b.md3
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z_vr_assets_jka/models/players/jedi_hm/lhand_r_skin_b.md3
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z_vr_assets_jka/models/players/jedi_kdm/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_kdm/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_kdm/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_kdm/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_kdm/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_kdm/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_rm/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_rm/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_rm/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_rm/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_rm/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_rm/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_tf/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_tf/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_tf/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_tf/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_tf/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_tf/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_zf/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_zf/lhand_f.md3
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z_vr_assets_jka/models/players/jedi_zf/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_zf/lhand_force_fisting.md3
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z_vr_assets_jka/models/players/jedi_zf/lhand_r.md3
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z_vr_assets_jka/models/players/jedi_zf/lhand_r.md3
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