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Fix remote turret on-screen help
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parent
82af313786
commit
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7 changed files with 27 additions and 3 deletions
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@ -282,6 +282,8 @@ void G_SetViewEntity( gentity_t *self, gentity_t *viewEntity )
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{
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{
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if (viewEntity->client && viewEntity->client->NPC_class == CLASS_MOUSE) {
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if (viewEntity->client && viewEntity->client->NPC_class == CLASS_MOUSE) {
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CG_CenterPrint( "@VR_INGAME_EXIT_DROID_VIEW", SCREEN_HEIGHT * 0.95 );
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CG_CenterPrint( "@VR_INGAME_EXIT_DROID_VIEW", SCREEN_HEIGHT * 0.95 );
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} else if (Q_stricmp( "misc_panel_turret", viewEntity->classname ) == 0) {
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CG_CenterPrint( "@VR_INGAME_EXIT_TURRET_VIEW", SCREEN_HEIGHT * 0.95 );
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} else {
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} else {
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CG_CenterPrint( "@VR_INGAME_EXIT_CAMERA_VIEW", SCREEN_HEIGHT * 0.95 );
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CG_CenterPrint( "@VR_INGAME_EXIT_CAMERA_VIEW", SCREEN_HEIGHT * 0.95 );
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}
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}
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@ -239,6 +239,8 @@ void G_SetViewEntity( gentity_t *self, gentity_t *viewEntity )
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{
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{
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if (viewEntity->client && viewEntity->client->NPC_class == CLASS_MOUSE) {
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if (viewEntity->client && viewEntity->client->NPC_class == CLASS_MOUSE) {
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CG_CenterPrint( "@VR_INGAME_EXIT_DROID_VIEW", SCREEN_HEIGHT * 0.95 );
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CG_CenterPrint( "@VR_INGAME_EXIT_DROID_VIEW", SCREEN_HEIGHT * 0.95 );
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} else if (Q_stricmp( "misc_panel_turret", viewEntity->classname ) == 0) {
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CG_CenterPrint( "@VR_INGAME_EXIT_TURRET_VIEW", SCREEN_HEIGHT * 0.95 );
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} else {
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} else {
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CG_CenterPrint( "@VR_INGAME_EXIT_CAMERA_VIEW", SCREEN_HEIGHT * 0.95 );
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CG_CenterPrint( "@VR_INGAME_EXIT_CAMERA_VIEW", SCREEN_HEIGHT * 0.95 );
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}
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}
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@ -19,4 +19,7 @@ LANG_ENGLISH "Press 'JUMP' to exit, thumbstick 'UP/DOWN' to switch view."
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REFERENCE EXIT_DROID_VIEW
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REFERENCE EXIT_DROID_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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REFERENCE EXIT_TURRET_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, use main controller to aim and shoot."
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ENDMARKER
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ENDMARKER
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@ -21,4 +21,8 @@ REFERENCE EXIT_DROID_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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LANG_FRENCH "#same"
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LANG_FRENCH "#same"
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REFERENCE EXIT_TURRET_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, use main controller to aim and shoot."
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LANG_FRENCH "#same"
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ENDMARKER
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ENDMARKER
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@ -21,4 +21,8 @@ REFERENCE EXIT_DROID_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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LANG_GERMAN "#same"
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LANG_GERMAN "#same"
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REFERENCE EXIT_TURRET_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, use main controller to aim and shoot."
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LANG_GERMAN "#same"
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ENDMARKER
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ENDMARKER
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@ -21,4 +21,8 @@ REFERENCE EXIT_DROID_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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LANG_ENGLISH "Press 'JUMP' to exit, press 'USE' to activate buttons."
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LANG_SPANISH "#same"
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LANG_SPANISH "#same"
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REFERENCE EXIT_TURRET_VIEW
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LANG_ENGLISH "Press 'JUMP' to exit, use main controller to aim and shoot."
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LANG_SPANISH "#same"
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ENDMARKER
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ENDMARKER
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@ -3,7 +3,7 @@ CONFIG W:\bin\striped.cfg
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ID 999
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ID 999
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REFERENCE VR_INGAME
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REFERENCE VR_INGAME
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DESCRIPTION "customized in game text for VR port"
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DESCRIPTION "customized in game text for VR port"
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COUNT 2
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COUNT 3
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INDEX 0
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INDEX 0
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{
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{
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REFERENCE EXIT_CAMERA_VIEW
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REFERENCE EXIT_CAMERA_VIEW
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@ -14,3 +14,8 @@ INDEX 1
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REFERENCE EXIT_DROID_VIEW
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REFERENCE EXIT_DROID_VIEW
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TEXT_LANGUAGE1 "Press 'JUMP' to exit, press 'USE' to activate buttons."
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TEXT_LANGUAGE1 "Press 'JUMP' to exit, press 'USE' to activate buttons."
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}
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}
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INDEX 2
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{
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REFERENCE EXIT_TURRET_VIEW
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TEXT_LANGUAGE1 "Press 'JUMP' to exit, use main controller to aim and shoot."
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}
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