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Small fixes to things missed for the weapon scope
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59117e3081
commit
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2 changed files with 13 additions and 13 deletions
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@ -1634,18 +1634,18 @@ static void CG_DrawWeapReticle( void )
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vec4_t light_color = {0.7, 0.7, 0.7, 1};
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vec4_t light_color = {0.7, 0.7, 0.7, 1};
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vec4_t black = {0.0, 0.0, 0.0, 1};
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vec4_t black = {0.0, 0.0, 0.0, 1};
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float indent = 0.16;
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float indent = 0.1;
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float X_WIDTH=640;
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float X_WIDTH=640;
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float Y_HEIGHT=480;
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float Y_HEIGHT=480;
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float x = (X_WIDTH * indent), y = (Y_HEIGHT * indent), w = (X_WIDTH * (1-(2*indent))) / 2.0f, h = (Y_HEIGHT * (1-(2*indent))) / 2;
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float x = (X_WIDTH * indent), y = (Y_HEIGHT * indent), w = (X_WIDTH * (1-(2*indent))) / 2.0f, h = (Y_HEIGHT * (1-(2*indent))) / 2;
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// sides
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// sides
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CG_FillRect( 0, 0, (X_WIDTH * indent), Y_HEIGHT, black );
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CG_FillRect( 0, 0, (X_WIDTH * indent)+1, Y_HEIGHT, black );
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CG_FillRect( X_WIDTH * (1 - indent), 0, (X_WIDTH * indent), Y_HEIGHT, black );
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CG_FillRect( X_WIDTH * (1 - indent) - 1, 0, (X_WIDTH * indent) + 2, Y_HEIGHT, black );
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// top/bottom
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// top/bottom
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CG_FillRect( X_WIDTH * indent, 0, X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
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CG_FillRect( X_WIDTH * indent, 0, X_WIDTH * (1-indent), Y_HEIGHT * indent + 1, black );
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CG_FillRect( X_WIDTH * indent, Y_HEIGHT * (1-indent), X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
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CG_FillRect( X_WIDTH * indent, Y_HEIGHT * (1-indent) - 1, X_WIDTH * (1-indent), Y_HEIGHT * indent + 2, black );
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{
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{
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// center
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// center
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@ -728,18 +728,18 @@ static void CG_DrawWeapReticle( void )
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vec4_t light_color = {0.7, 0.7, 0.7, 1};
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vec4_t light_color = {0.7, 0.7, 0.7, 1};
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vec4_t black = {0.0, 0.0, 0.0, 1};
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vec4_t black = {0.0, 0.0, 0.0, 1};
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float indent = 0.16;
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float indent = 0.1;
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float X_WIDTH=640;
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float X_WIDTH=640;
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float Y_HEIGHT=480;
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float Y_HEIGHT=480;
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float x = (X_WIDTH * indent), y = (Y_HEIGHT * indent), w = (X_WIDTH * (1-(2*indent))) / 2.0f, h = (Y_HEIGHT * (1-(2*indent))) / 2;
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float x = (X_WIDTH * indent), y = (Y_HEIGHT * indent), w = (X_WIDTH * (1-(2*indent))) / 2.0f, h = (Y_HEIGHT * (1-(2*indent))) / 2;
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// sides
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// sides
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CG_FillRect( 0, 0, (X_WIDTH * indent), Y_HEIGHT, black );
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CG_FillRect(0, 0, (X_WIDTH * indent) + 1, Y_HEIGHT, black);
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CG_FillRect( X_WIDTH * (1 - indent), 0, (X_WIDTH * indent), Y_HEIGHT, black );
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CG_FillRect(X_WIDTH * (1 - indent) - 1, 0, (X_WIDTH * indent) + 2, Y_HEIGHT, black);
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// top/bottom
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// top/bottom
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CG_FillRect( X_WIDTH * indent, 0, X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
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CG_FillRect(X_WIDTH * indent, 0, X_WIDTH * (1 - indent), Y_HEIGHT * indent + 1, black);
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CG_FillRect( X_WIDTH * indent, Y_HEIGHT * (1-indent), X_WIDTH * (1-indent), Y_HEIGHT * indent, black );
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CG_FillRect(X_WIDTH * indent, Y_HEIGHT * (1 - indent) - 1, X_WIDTH * (1 - indent), Y_HEIGHT * indent + 2, black);
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{
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{
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// center
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// center
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@ -2739,7 +2739,7 @@ static void CG_Draw2D( void )
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if (cg.stereoView == STEREO_LEFT)
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if (cg.stereoView == STEREO_LEFT)
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{
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{
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//Left Gap
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//Left Gap
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CG_FillRect(0, 0, xOffset, 480, color);
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CG_FillRect(0, 0, -xOffset, 480, color);
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if (yOffset < 0)
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if (yOffset < 0)
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{
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{
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//Bottom Gap
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//Bottom Gap
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