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FOV fix for remote turrets on JKA
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1 changed files with 6 additions and 0 deletions
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@ -2202,6 +2202,12 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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|| vr->remote_turret;
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|| vr->remote_turret;
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}
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}
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//If viewing a remote turret, take the overridden FOV
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if (vr->remote_turret)
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{
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cg.refdef.override_fov = true;
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}
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cg.refdef.worldscale = cg_worldScale.value;
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cg.refdef.worldscale = cg_worldScale.value;
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bool usingScope = (cg.zoomMode == 2 || cg.zoomMode == 4);
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bool usingScope = (cg.zoomMode == 2 || cg.zoomMode == 4);
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