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Allow player to override the push/pull motion gesture
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3116c5296c
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4 changed files with 8 additions and 2 deletions
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@ -343,6 +343,8 @@ void VR_Init()
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vr_force_distance_trigger = Cvar_Get( "vr_force_distance_trigger", "0.15", CVAR_ARCHIVE);
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vr_two_handed_weapons = Cvar_Get ("vr_two_handed_weapons", "1", CVAR_ARCHIVE);
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vr_force_motion_controlled = Cvar_Get ("vr_force_motion_controlled", "1", CVAR_ARCHIVE);
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vr_force_motion_push = Cvar_Get ("vr_force_motion_push", "3", CVAR_ARCHIVE);
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vr_force_motion_pull = Cvar_Get ("vr_force_motion_pull", "4", CVAR_ARCHIVE);
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vr_motion_enable_saber = Cvar_Get ("vr_motion_enable_saber", "0", CVAR_ARCHIVE);
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vr_crouch_toggle = Cvar_Get ("vr_crouch_toggle", "0", CVAR_ARCHIVE);
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vr_irl_crouch_enabled = Cvar_Get ("vr_irl_crouch_enabled", "0", CVAR_ARCHIVE);
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@ -13,6 +13,8 @@ extern cvar_t *vr_force_velocity_trigger;
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extern cvar_t *vr_force_distance_trigger;
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extern cvar_t *vr_two_handed_weapons;
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extern cvar_t *vr_force_motion_controlled;
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extern cvar_t *vr_force_motion_push;
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extern cvar_t *vr_force_motion_pull;
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extern cvar_t *vr_motion_enable_saber;
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extern cvar_t *vr_crouch_toggle;
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extern cvar_t *vr_irl_crouch_enabled;
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@ -26,6 +26,8 @@ cvar_t *vr_force_velocity_trigger;
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cvar_t *vr_force_distance_trigger;
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cvar_t *vr_two_handed_weapons;
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cvar_t *vr_force_motion_controlled;
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cvar_t *vr_force_motion_push;
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cvar_t *vr_force_motion_pull;
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cvar_t *vr_motion_enable_saber;
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cvar_t *vr_crouch_toggle;
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cvar_t *vr_irl_crouch_enabled;
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@ -1004,11 +1004,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
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if (fabs(deltaLength) > vr_force_distance_trigger->value) {
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if (deltaLength < 0 && !palmAway)
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{
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sendButtonActionSimple(va("useGivenForce %i", FP_PULL));
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sendButtonActionSimple(va("useGivenForce %i", vr_force_motion_pull->integer));
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}
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else if (deltaLength > 0 && palmAway)
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{
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sendButtonActionSimple(va("useGivenForce %i", FP_PUSH));
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sendButtonActionSimple(va("useGivenForce %i", vr_force_motion_push->integer));
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}
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vr.secondaryVelocityTriggeredAttack = false;
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