mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-21 19:51:33 +00:00
Intern all default values; Remove no longer needed configuration files
This commit is contained in:
parent
32c4e6eac1
commit
a72ca459c5
13 changed files with 24 additions and 405 deletions
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@ -295,7 +295,7 @@ void VR_Init()
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vr_switch_sticks = Cvar_Get( "vr_switch_sticks", "0", CVAR_ARCHIVE);
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vr_switch_sticks = Cvar_Get( "vr_switch_sticks", "0", CVAR_ARCHIVE);
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vr_immersive_cinematics = Cvar_Get("vr_immersive_cinematics", "1", CVAR_ARCHIVE);
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vr_immersive_cinematics = Cvar_Get("vr_immersive_cinematics", "1", CVAR_ARCHIVE);
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vr_screen_dist = Cvar_Get( "vr_screen_dist", "2.5", CVAR_ARCHIVE);
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vr_screen_dist = Cvar_Get( "vr_screen_dist", "3.5", CVAR_ARCHIVE);
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vr_weapon_velocity_trigger = Cvar_Get( "vr_weapon_velocity_trigger", "2.0", CVAR_ARCHIVE);
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vr_weapon_velocity_trigger = Cvar_Get( "vr_weapon_velocity_trigger", "2.0", CVAR_ARCHIVE);
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vr_force_velocity_trigger = Cvar_Get( "vr_force_velocity_trigger", "2.0", CVAR_ARCHIVE);
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vr_force_velocity_trigger = Cvar_Get( "vr_force_velocity_trigger", "2.0", CVAR_ARCHIVE);
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vr_force_distance_trigger = Cvar_Get( "vr_force_distance_trigger", "0.15", CVAR_ARCHIVE);
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vr_force_distance_trigger = Cvar_Get( "vr_force_distance_trigger", "0.15", CVAR_ARCHIVE);
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@ -320,6 +320,8 @@ void VR_Init()
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}
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}
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vr.menu_right_handed = vr_control_scheme->integer == 0;
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vr.menu_right_handed = vr_control_scheme->integer == 0;
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Cvar_Get ("openXRHMD", gAppState.OpenXRHMD, CVAR_ARCHIVE);
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}
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}
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int VR_main( int argc, char* argv[] );
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int VR_main( int argc, char* argv[] );
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@ -170,7 +170,7 @@ window_t WIN_Init( const windowDesc_t *windowDesc, glconfig_t *glConfig )
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r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_depthbits = Cvar_Get( "r_depthbits", "24", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_depthbits = Cvar_Get( "r_depthbits", "24", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_colorbits = Cvar_Get( "r_colorbits", "32", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_colorbits = Cvar_Get( "r_colorbits", "32", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "1", CVAR_ARCHIVE|CVAR_LATCH );
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r_ext_multisample = Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_ext_multisample = Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
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Cvar_Get( "r_availableModes", "", CVAR_ROM );
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Cvar_Get( "r_availableModes", "", CVAR_ROM );
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@ -2551,7 +2551,7 @@ void NPC_InitAI ( void )
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//5 = kyle and any enemy
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//5 = kyle and any enemy
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//6 = also when kyle takes pain or enemy jedi dodges player saber swing or does an acrobatic evasion
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//6 = also when kyle takes pain or enemy jedi dodges player saber swing or does an acrobatic evasion
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// NOTE : I also create this in UI_Init()
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// NOTE : I also create this in UI_Init()
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d_slowmodeath = gi.cvar ( "d_slowmodeath", "3", CVAR_ARCHIVE );//save this setting
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d_slowmodeath = gi.cvar ( "d_slowmodeath", "4", CVAR_ARCHIVE );//save this setting
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d_saberCombat = gi.cvar ( "d_saberCombat", "0", CVAR_CHEAT );
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d_saberCombat = gi.cvar ( "d_saberCombat", "0", CVAR_CHEAT );
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}
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}
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@ -665,10 +665,10 @@ void G_InitCvars( void ) {
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g_TeamBeefDirectorsCut = gi.cvar( "g_TeamBeefDirectorsCut", "1", CVAR_ARCHIVE ); // Team Beef Director's Cut tweaks
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g_TeamBeefDirectorsCut = gi.cvar( "g_TeamBeefDirectorsCut", "1", CVAR_ARCHIVE ); // Team Beef Director's Cut tweaks
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g_saberAutoDeflect1stPerson = gi.cvar( "g_saberAutoDeflect1stPerson", "0", CVAR_ARCHIVE );//Whether the saber will auto deflect missiles in first person
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g_saberAutoDeflect1stPerson = gi.cvar( "g_saberAutoDeflect1stPerson", "0", CVAR_ARCHIVE );//Whether the saber will auto deflect missiles in first person
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g_saberAutoBlocking = gi.cvar( "g_saberAutoBlocking", "0", CVAR_CHEAT );//must press +block button to do any blocking
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g_saberAutoBlocking = gi.cvar( "g_saberAutoBlocking", "1", CVAR_CHEAT );//must press +block button to do any blocking
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g_saberRealisticCombat = gi.cvar( "g_saberMoreRealistic", "3", CVAR_ARCHIVE );//makes collision more precise, increases damage
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g_saberRealisticCombat = gi.cvar( "g_saberMoreRealistic", "3", CVAR_ARCHIVE );//makes collision more precise, increases damage
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debug_subdivision = gi.cvar( "debug_subdivision", "0", CVAR_ARCHIVE );//debug for dismemberment
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debug_subdivision = gi.cvar( "debug_subdivision", "0", CVAR_ARCHIVE );//debug for dismemberment
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g_dismemberProbabilities = gi.cvar ( "g_dismemberProbabilities", "1", CVAR_ARCHIVE );//0 = ignore probabilities, 1 = use probabilities
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g_dismemberProbabilities = gi.cvar ( "g_dismemberProbabilities", "100", CVAR_ARCHIVE );//0 = ignore probabilities, 1 = use probabilities
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g_saberDamageCapping = gi.cvar( "g_saberDamageCapping", "1", CVAR_CHEAT );//caps damage of sabers vs players and NPC who use sabers
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g_saberDamageCapping = gi.cvar( "g_saberDamageCapping", "1", CVAR_CHEAT );//caps damage of sabers vs players and NPC who use sabers
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "1", CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "1", CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberAnimSpeed = gi.cvar( "g_saberAnimSpeed", "1.2", CVAR_CHEAT );//how fast saber animations run
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g_saberAnimSpeed = gi.cvar( "g_saberAnimSpeed", "1.2", CVAR_CHEAT );//how fast saber animations run
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@ -1602,7 +1602,7 @@ void R_Register( void )
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r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH);
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r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH);
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ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse );
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ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse );
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r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH|CVAR_ARCHIVE_ND );
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r_intensity = ri.Cvar_Get ("r_intensity", "1.07", CVAR_LATCH|CVAR_ARCHIVE );
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//
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//
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// temporary latched variables that can only change over a restart
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// temporary latched variables that can only change over a restart
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@ -1632,7 +1632,11 @@ void R_Register( void )
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// r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "0", CVAR_ARCHIVE );
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// r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "0", CVAR_ARCHIVE );
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r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE_ND);
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r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE_ND);
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r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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r_gamma = ri.Cvar_Get( "r_gamma", "1.027344", CVAR_ARCHIVE_ND );
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if (strstr(ri.Cvar_VariableString("openXRHMD"), "pico") != NULL) {
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r_gamma = ri.Cvar_Get( "r_gamma", "1.30", CVAR_ARCHIVE );
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} else {
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r_gamma = ri.Cvar_Get( "r_gamma", "1.15", CVAR_ARCHIVE );
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}
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r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE_ND );
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r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE_ND );
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r_dlightStyle = ri.Cvar_Get ("r_dlightStyle", "1", CVAR_ARCHIVE_ND);
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r_dlightStyle = ri.Cvar_Get ("r_dlightStyle", "1", CVAR_ARCHIVE_ND);
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@ -1542,7 +1542,7 @@ void R_Register( void )
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r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH);
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r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH);
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ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse );
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ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse );
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r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH|CVAR_ARCHIVE_ND );
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r_intensity = ri.Cvar_Get ("r_intensity", "1.07", CVAR_LATCH|CVAR_ARCHIVE );
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//
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//
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// temporary latched variables that can only change over a restart
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// temporary latched variables that can only change over a restart
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@ -1568,7 +1568,11 @@ void R_Register( void )
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// r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "0", CVAR_ARCHIVE );
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// r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "0", CVAR_ARCHIVE );
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r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE_ND);
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r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE_ND);
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r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE_ND );
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if (strstr(ri.Cvar_VariableString("openXRHMD"), "pico") != NULL) {
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r_gamma = ri.Cvar_Get( "r_gamma", "1.30", CVAR_ARCHIVE );
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} else {
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r_gamma = ri.Cvar_Get( "r_gamma", "1.15", CVAR_ARCHIVE );
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}
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r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE_ND );
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r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE_ND );
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r_dlightStyle = ri.Cvar_Get ("r_dlightStyle", "1", CVAR_ARCHIVE_ND);
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r_dlightStyle = ri.Cvar_Get ("r_dlightStyle", "1", CVAR_ARCHIVE_ND);
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@ -299,7 +299,7 @@ void UI_Init( int apiVersion, uiimport_t *uiimport, qboolean inGameLoad )
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ui.Cvar_Create( "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "g_subtitles", "0", CVAR_ARCHIVE );
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ui.Cvar_Create( "g_subtitles", "0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "d_slowmodeath", "3", CVAR_ARCHIVE );
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ui.Cvar_Create( "d_slowmodeath", "4", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_shadows", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_shadows", "1", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runpitch", "0.0", CVAR_ARCHIVE );
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ui.Cvar_Create( "cg_runpitch", "0.0", CVAR_ARCHIVE );
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@ -2148,7 +2148,7 @@ void NPC_InitAI ( void )
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//4 = kyle and last enemy in a group
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//4 = kyle and last enemy in a group
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//5 = kyle and any enemy
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//5 = kyle and any enemy
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//6 = also when kyle takes pain or enemy jedi dodges player saber swing or does an acrobatic evasion
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//6 = also when kyle takes pain or enemy jedi dodges player saber swing or does an acrobatic evasion
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d_slowmodeath = gi.cvar ( "d_slowmodeath", "3", CVAR_ARCHIVE );//save this setting
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d_slowmodeath = gi.cvar ( "d_slowmodeath", "4", CVAR_ARCHIVE );//save this setting
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d_saberCombat = gi.cvar ( "d_saberCombat", "0", CVAR_CHEAT );
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d_saberCombat = gi.cvar ( "d_saberCombat", "0", CVAR_CHEAT );
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}
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}
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@ -574,7 +574,7 @@ void G_InitCvars( void ) {
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g_spskill = gi.cvar ("g_spskill", "0", CVAR_ARCHIVE | CVAR_SAVEGAME|CVAR_NORESTART);
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g_spskill = gi.cvar ("g_spskill", "0", CVAR_ARCHIVE | CVAR_SAVEGAME|CVAR_NORESTART);
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g_knockback = gi.cvar( "g_knockback", "1000", CVAR_CHEAT );
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g_knockback = gi.cvar( "g_knockback", "1000", CVAR_CHEAT );
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g_dismemberment = gi.cvar ( "g_dismemberment", "3", CVAR_ARCHIVE );//0 = none, 1 = arms and hands, 2 = legs, 3 = waist and head, 4 = mega dismemberment
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g_dismemberment = gi.cvar ( "g_dismemberment", "3", CVAR_ARCHIVE );//0 = none, 1 = arms and hands, 2 = legs, 3 = waist and head, 4 = mega dismemberment
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g_dismemberProbabilities = gi.cvar ( "g_dismemberProbabilities", "1", CVAR_ARCHIVE );//0 = ignore probabilities, 1 = use probabilities
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g_dismemberProbabilities = gi.cvar ( "g_dismemberProbabilities", "100", CVAR_ARCHIVE );//0 = ignore probabilities, 1 = use probabilities
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g_synchSplitAnims = gi.cvar ( "g_synchSplitAnims", "1", 0 );
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g_synchSplitAnims = gi.cvar ( "g_synchSplitAnims", "1", 0 );
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g_inactivity = gi.cvar ("g_inactivity", "0", 0);
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g_inactivity = gi.cvar ("g_inactivity", "0", 0);
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g_TeamBeefDirectorsCut = gi.cvar( "g_TeamBeefDirectorsCut", "1", CVAR_ARCHIVE ); // Team Beef Director's Cut tweaks
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g_TeamBeefDirectorsCut = gi.cvar( "g_TeamBeefDirectorsCut", "1", CVAR_ARCHIVE ); // Team Beef Director's Cut tweaks
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g_saberAutoDeflect1stPerson = gi.cvar( "g_saberAutoDeflect1stPerson", "0", CVAR_ARCHIVE );//Whether the saber will auto deflect missiles in first person
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g_saberAutoDeflect1stPerson = gi.cvar( "g_saberAutoDeflect1stPerson", "0", CVAR_ARCHIVE );//Whether the saber will auto deflect missiles in first person
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g_saberAutoBlocking = gi.cvar( "g_saberAutoBlocking", "0", CVAR_ARCHIVE|CVAR_CHEAT );//must press +block button to do any blocking
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g_saberAutoBlocking = gi.cvar( "g_saberAutoBlocking", "1", CVAR_ARCHIVE|CVAR_CHEAT );//must press +block button to do any blocking
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g_saberRealisticCombat = gi.cvar( "g_saberRealisticCombat", "1", CVAR_ARCHIVE );//makes collision more precise, increases damage
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g_saberRealisticCombat = gi.cvar( "g_saberRealisticCombat", "1", CVAR_ARCHIVE );//makes collision more precise, increases damage
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "1", CVAR_ARCHIVE|CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberMoveSpeed = gi.cvar( "g_saberMoveSpeed", "1", CVAR_ARCHIVE|CVAR_CHEAT );//how fast you run while attacking with a saber
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g_saberAnimSpeed = gi.cvar( "g_saberAnimSpeed", "1.2", CVAR_ARCHIVE|CVAR_CHEAT );//how fast saber animations run
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g_saberAnimSpeed = gi.cvar( "g_saberAnimSpeed", "1.2", CVAR_ARCHIVE|CVAR_CHEAT );//how fast saber animations run
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@ -747,7 +747,7 @@ window_t WIN_Init( const windowDesc_t *windowDesc, glconfig_t *glConfig )
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r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_depthbits = Cvar_Get( "r_depthbits", "24", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_depthbits = Cvar_Get( "r_depthbits", "24", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_colorbits = Cvar_Get( "r_colorbits", "32", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_colorbits = Cvar_Get( "r_colorbits", "32", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "1", CVAR_ARCHIVE|CVAR_LATCH );
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r_ext_multisample = Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
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r_ext_multisample = Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
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Cvar_Get( "r_availableModes", "", CVAR_ROM );
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Cvar_Get( "r_availableModes", "", CVAR_ROM );
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@ -1,191 +0,0 @@
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// generated by OpenJK SP, do not modify
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unbindall
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bind "SHIFT" "+speed"
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bind "CTRL" "+use"
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bind "ALT" "+altattack"
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bind "TAB" "datapad"
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bind "ENTER" "invuse"
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bind "KP_PGDN" "use_seeker"
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bind "KP_LEFTARROW" "use_lightamp_goggles"
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bind "KP_5" "use_sentry"
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bind "F1" "force_throw"
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bind "F2" "force_pull"
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bind "F3" "force_speed"
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bind "F4" "force_distract"
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bind "SPACE" "+moveup"
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bind "," "+moveleft"
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bind "-" "weapon 0"
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bind "." "+moveright"
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bind "/" "+mlook"
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bind "0" "weapon 10"
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bind "1" "weapon 1"
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bind "2" "weapon 2"
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bind "3" "weapon 3"
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bind "4" "weapon 4"
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bind "5" "weapon 5"
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bind "6" "weapon 6"
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bind "7" "weapon 7"
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bind "8" "weapon 8"
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bind "9" "weapon 9"
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bind "A" "+moveleft"
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bind "B" "use_bacta"
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bind "C" "+movedown"
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bind "D" "+moveright"
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bind "E" "+use"
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bind "F" "+useforce"
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bind "G" "zoom"
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bind "L" "saberAttackCycle"
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bind "M" "datapad"
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bind "P" "cg_thirdperson !"
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bind "Q" "weapprev"
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bind "R" "weapnext"
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bind "S" "+back"
|
|
||||||
bind "V" "+strafe"
|
|
||||||
bind "W" "+forward"
|
|
||||||
bind "X" "forcenext"
|
|
||||||
bind "Z" "forceprev"
|
|
||||||
bind "[" "invprev"
|
|
||||||
bind "\" "weapongrabbed"
|
|
||||||
bind "]" "invnext"
|
|
||||||
bind "`" "toggleconsole"
|
|
||||||
bind "~" "toggleconsole"
|
|
||||||
bind "F5" "force_heal"
|
|
||||||
bind "F6" "+force_grip"
|
|
||||||
bind "F7" "+force_lightning"
|
|
||||||
bind "MWHEELUP" "weapprev"
|
|
||||||
bind "MWHEELDOWN" "weapnext"
|
|
||||||
bind "MOUSE1" "+attack"
|
|
||||||
bind "MOUSE2" "+altattack"
|
|
||||||
bind "PGUP" "+lookup"
|
|
||||||
bind "F9" "load quik"
|
|
||||||
bind "F10" "uimenu ingameloadmenu"
|
|
||||||
bind "F11" "uimenu ingamesavemenu"
|
|
||||||
bind "F12" "save quik*"
|
|
||||||
bind "END" "centerview"
|
|
||||||
bind "PGDN" "+lookdown"
|
|
||||||
bind "MOUSE3" "zoom"
|
|
||||||
bind "UPARROW" "+forward"
|
|
||||||
bind "DOWNARROW" "+back"
|
|
||||||
bind "LEFTARROW" "+left"
|
|
||||||
bind "RIGHTARROW" "+right"
|
|
||||||
seta cg_autoswitch "1"
|
|
||||||
seta cg_bobpitch "0.002"
|
|
||||||
seta cg_bobroll "0.002"
|
|
||||||
seta cg_bobup "0.0"
|
|
||||||
seta cg_crosshairForceHint "1"
|
|
||||||
seta cg_crosshairIdentifyTarget "1"
|
|
||||||
seta cg_crosshairSize "18"
|
|
||||||
seta cg_crosshairX "0"
|
|
||||||
seta cg_crosshairY "0"
|
|
||||||
seta cg_draw2D "1"
|
|
||||||
seta cg_drawAmmoWarning "1"
|
|
||||||
seta cg_drawCrosshair "4"
|
|
||||||
seta cg_drawCrosshairForce "4"
|
|
||||||
seta cg_drawFPS "0"
|
|
||||||
seta cg_drawGun "1"
|
|
||||||
seta cg_drawSnapshot "0"
|
|
||||||
seta cg_drawStatus "1"
|
|
||||||
seta cg_drawTimer "0"
|
|
||||||
seta cg_dynamicCrosshair "1"
|
|
||||||
seta cg_forceSpeedFOVAdjust "1"
|
|
||||||
seta cg_fov "80"
|
|
||||||
seta cg_fovAspectAdjust "0"
|
|
||||||
seta cg_fovViewModel "0"
|
|
||||||
seta cg_fovViewmodelAdjust "1"
|
|
||||||
seta cg_gunAutoFirst "1"
|
|
||||||
seta cg_heightAdjust "0.0"
|
|
||||||
seta cg_hudFiles "ui/jk2hud.txt"
|
|
||||||
seta cg_marks "1"
|
|
||||||
seta cg_missionInfoCentered "1"
|
|
||||||
seta cg_reliableAnimSounds "1"
|
|
||||||
seta cg_runpitch "0.002"
|
|
||||||
seta cg_runroll "0.005"
|
|
||||||
seta cg_saberAutoThird "0"
|
|
||||||
seta cg_shadows "1"
|
|
||||||
seta cg_simpleItems "0"
|
|
||||||
seta cg_stereoSeparation "0.065"
|
|
||||||
seta cg_thirdPersonRange "80"
|
|
||||||
seta cg_worldScale "33.5"
|
|
||||||
seta cg_zProj "64"
|
|
||||||
seta cl_consoleKeys "~ ` 0x7e 0x60 0xb2"
|
|
||||||
seta cl_consoleUseScanCode "1"
|
|
||||||
seta cl_renderer "rd-gles-jo"
|
|
||||||
seta com_maxfps "125"
|
|
||||||
seta d_slowmodeath "4"
|
|
||||||
seta expanded_menu_enabled "0"
|
|
||||||
seta g_TeamBeefDirectorsCut "1"
|
|
||||||
seta g_JKXRHelpEnabled "1"
|
|
||||||
seta g_dismemberment "3"
|
|
||||||
seta g_dismemberprobabilities "100"
|
|
||||||
seta g_saberAnimSpeed "1.200000"
|
|
||||||
seta g_saberAutoAim "1"
|
|
||||||
seta g_saberAutoBlocking "1"
|
|
||||||
seta g_saberAutoDeflect1stPerson "0"
|
|
||||||
seta g_saberMoveSpeed "1"
|
|
||||||
seta g_saberRealisticCombat "1"
|
|
||||||
seta g_spskill "1"
|
|
||||||
seta g_subtitles "0"
|
|
||||||
seta r_centerWindow "0"
|
|
||||||
seta r_customheight "1024"
|
|
||||||
seta r_customwidth "1600"
|
|
||||||
seta r_dynamiclight "1"
|
|
||||||
seta r_fullscreen "0"
|
|
||||||
seta r_mode "4"
|
|
||||||
seta r_modelpoolmegs "20"
|
|
||||||
seta r_noborder "0"
|
|
||||||
seta r_picmip "0"
|
|
||||||
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
|
|
||||||
seta r_vertexLight "0"
|
|
||||||
seta r_gamma "1.3"
|
|
||||||
seta r_intensity "1.07"
|
|
||||||
seta r_ignorehwgamma "1"
|
|
||||||
seta s_initsound "1"
|
|
||||||
seta s_khz "44"
|
|
||||||
seta s_language "english"
|
|
||||||
seta s_mixPreStep "0.05"
|
|
||||||
seta s_mixahead "0.2"
|
|
||||||
seta s_mp3overhead "31776"
|
|
||||||
seta s_musicvolume "0.25"
|
|
||||||
seta s_separation "0.5"
|
|
||||||
seta s_soundpoolmegs "25"
|
|
||||||
seta s_volume "0.5"
|
|
||||||
seta s_volumeVoice "1.0"
|
|
||||||
seta se_language "english"
|
|
||||||
seta sensitivity "5"
|
|
||||||
seta sex "male"
|
|
||||||
seta sp_language "0"
|
|
||||||
seta ui_PrecacheModels "1"
|
|
||||||
seta ui_iscensored "0"
|
|
||||||
seta ui_menuFiles "ui/menus.txt"
|
|
||||||
seta ui_r_glCustom "4"
|
|
||||||
seta ui_screenshotType "jpg"
|
|
||||||
seta vr_control_scheme "0"
|
|
||||||
seta vr_immersive_cinematics "1"
|
|
||||||
seta vr_positional_factor "12"
|
|
||||||
seta vr_screen_dist "3.500000"
|
|
||||||
seta vr_switch_sticks "0"
|
|
||||||
seta vr_turn_angle "45"
|
|
||||||
seta vr_turn_mode "0"
|
|
||||||
seta vr_two_handed_weapons "1"
|
|
||||||
seta vr_virtual_stock "0"
|
|
||||||
seta vr_walkdirection "1"
|
|
||||||
seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
|
|
||||||
seta vr_weapon_adjustment_10 "1.624,-3.042,6.823,-9.175,24.600,0.000,-26.400"
|
|
||||||
seta vr_weapon_adjustment_11 "0.998,-5.711,9.158,-9.740,29.900,0.000,-15.200"
|
|
||||||
seta vr_weapon_adjustment_12 "1.424,-2.107,6.236,-8.006,29.900,0.000,-23.100"
|
|
||||||
seta vr_weapon_adjustment_13 "1.000,-6.500,9.240,-12.680,15.300,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40"
|
|
||||||
seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000"
|
|
||||||
seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40"
|
|
||||||
seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"
|
|
||||||
seta vr_weapon_adjustment_22 "0.64,-12.59,12.94,-20.44,11.30,26.60,-3.40"
|
|
||||||
seta vr_weapon_adjustment_3 "0.884,-4.140,7.036,-10.204,-0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_4 "0.844,-3.555,9.526,-3.246,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_7 "0.844,-4.787,9.526,-9.550,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_8 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_9 "1.100,-4.036,7.309,-7.836,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_pitchadjust "-20.0"
|
|
||||||
seta vr_weapon_velocity_trigger "2"
|
|
|
@ -1,191 +0,0 @@
|
||||||
// generated by OpenJK SP, do not modify
|
|
||||||
unbindall
|
|
||||||
bind "SHIFT" "+speed"
|
|
||||||
bind "CTRL" "+use"
|
|
||||||
bind "ALT" "+altattack"
|
|
||||||
bind "TAB" "datapad"
|
|
||||||
bind "ENTER" "invuse"
|
|
||||||
bind "KP_PGDN" "use_seeker"
|
|
||||||
bind "KP_LEFTARROW" "use_lightamp_goggles"
|
|
||||||
bind "KP_5" "use_sentry"
|
|
||||||
bind "F1" "force_throw"
|
|
||||||
bind "F2" "force_pull"
|
|
||||||
bind "F3" "force_speed"
|
|
||||||
bind "F4" "force_distract"
|
|
||||||
bind "SPACE" "+moveup"
|
|
||||||
bind "," "+moveleft"
|
|
||||||
bind "-" "weapon 0"
|
|
||||||
bind "." "+moveright"
|
|
||||||
bind "/" "+mlook"
|
|
||||||
bind "0" "weapon 10"
|
|
||||||
bind "1" "weapon 1"
|
|
||||||
bind "2" "weapon 2"
|
|
||||||
bind "3" "weapon 3"
|
|
||||||
bind "4" "weapon 4"
|
|
||||||
bind "5" "weapon 5"
|
|
||||||
bind "6" "weapon 6"
|
|
||||||
bind "7" "weapon 7"
|
|
||||||
bind "8" "weapon 8"
|
|
||||||
bind "9" "weapon 9"
|
|
||||||
bind "A" "+moveleft"
|
|
||||||
bind "B" "use_bacta"
|
|
||||||
bind "C" "+movedown"
|
|
||||||
bind "D" "+moveright"
|
|
||||||
bind "E" "+use"
|
|
||||||
bind "F" "+useforce"
|
|
||||||
bind "G" "zoom"
|
|
||||||
bind "L" "saberAttackCycle"
|
|
||||||
bind "M" "datapad"
|
|
||||||
bind "P" "cg_thirdperson !"
|
|
||||||
bind "Q" "weapprev"
|
|
||||||
bind "R" "weapnext"
|
|
||||||
bind "S" "+back"
|
|
||||||
bind "V" "+strafe"
|
|
||||||
bind "W" "+forward"
|
|
||||||
bind "X" "forcenext"
|
|
||||||
bind "Z" "forceprev"
|
|
||||||
bind "[" "invprev"
|
|
||||||
bind "\" "weapongrabbed"
|
|
||||||
bind "]" "invnext"
|
|
||||||
bind "`" "toggleconsole"
|
|
||||||
bind "~" "toggleconsole"
|
|
||||||
bind "F5" "force_heal"
|
|
||||||
bind "F6" "+force_grip"
|
|
||||||
bind "F7" "+force_lightning"
|
|
||||||
bind "MWHEELUP" "weapprev"
|
|
||||||
bind "MWHEELDOWN" "weapnext"
|
|
||||||
bind "MOUSE1" "+attack"
|
|
||||||
bind "MOUSE2" "+altattack"
|
|
||||||
bind "PGUP" "+lookup"
|
|
||||||
bind "F9" "load quik"
|
|
||||||
bind "F10" "uimenu ingameloadmenu"
|
|
||||||
bind "F11" "uimenu ingamesavemenu"
|
|
||||||
bind "F12" "save quik*"
|
|
||||||
bind "END" "centerview"
|
|
||||||
bind "PGDN" "+lookdown"
|
|
||||||
bind "MOUSE3" "zoom"
|
|
||||||
bind "UPARROW" "+forward"
|
|
||||||
bind "DOWNARROW" "+back"
|
|
||||||
bind "LEFTARROW" "+left"
|
|
||||||
bind "RIGHTARROW" "+right"
|
|
||||||
seta cg_autoswitch "1"
|
|
||||||
seta cg_bobpitch "0.002"
|
|
||||||
seta cg_bobroll "0.002"
|
|
||||||
seta cg_bobup "0.0"
|
|
||||||
seta cg_crosshairForceHint "1"
|
|
||||||
seta cg_crosshairIdentifyTarget "1"
|
|
||||||
seta cg_crosshairSize "18"
|
|
||||||
seta cg_crosshairX "0"
|
|
||||||
seta cg_crosshairY "0"
|
|
||||||
seta cg_draw2D "1"
|
|
||||||
seta cg_drawAmmoWarning "1"
|
|
||||||
seta cg_drawCrosshair "4"
|
|
||||||
seta cg_drawCrosshairForce "4"
|
|
||||||
seta cg_drawFPS "0"
|
|
||||||
seta cg_drawGun "1"
|
|
||||||
seta cg_drawSnapshot "0"
|
|
||||||
seta cg_drawStatus "1"
|
|
||||||
seta cg_drawTimer "0"
|
|
||||||
seta cg_dynamicCrosshair "1"
|
|
||||||
seta cg_forceSpeedFOVAdjust "1"
|
|
||||||
seta cg_fov "80"
|
|
||||||
seta cg_fovAspectAdjust "0"
|
|
||||||
seta cg_fovViewModel "0"
|
|
||||||
seta cg_fovViewmodelAdjust "1"
|
|
||||||
seta cg_gunAutoFirst "1"
|
|
||||||
seta cg_heightAdjust "0.0"
|
|
||||||
seta cg_hudFiles "ui/jk2hud.txt"
|
|
||||||
seta cg_marks "1"
|
|
||||||
seta cg_missionInfoCentered "1"
|
|
||||||
seta cg_reliableAnimSounds "1"
|
|
||||||
seta cg_runpitch "0.002"
|
|
||||||
seta cg_runroll "0.005"
|
|
||||||
seta cg_saberAutoThird "0"
|
|
||||||
seta cg_shadows "1"
|
|
||||||
seta cg_simpleItems "0"
|
|
||||||
seta cg_stereoSeparation "0.065"
|
|
||||||
seta cg_thirdPersonRange "80"
|
|
||||||
seta cg_worldScale "33.5"
|
|
||||||
seta cg_zProj "64"
|
|
||||||
seta cl_consoleKeys "~ ` 0x7e 0x60 0xb2"
|
|
||||||
seta cl_consoleUseScanCode "1"
|
|
||||||
seta cl_renderer "rd-gles-jo"
|
|
||||||
seta com_maxfps "125"
|
|
||||||
seta d_slowmodeath "4"
|
|
||||||
seta expanded_menu_enabled "0"
|
|
||||||
seta g_TeamBeefDirectorsCut "1"
|
|
||||||
seta g_JKXRHelpEnabled "1"
|
|
||||||
seta g_dismemberment "3"
|
|
||||||
seta g_dismemberprobabilities "100"
|
|
||||||
seta g_saberAnimSpeed "1.200000"
|
|
||||||
seta g_saberAutoAim "1"
|
|
||||||
seta g_saberAutoBlocking "1"
|
|
||||||
seta g_saberAutoDeflect1stPerson "0"
|
|
||||||
seta g_saberMoveSpeed "1"
|
|
||||||
seta g_saberRealisticCombat "1"
|
|
||||||
seta g_spskill "1"
|
|
||||||
seta g_subtitles "0"
|
|
||||||
seta r_centerWindow "0"
|
|
||||||
seta r_customheight "1024"
|
|
||||||
seta r_customwidth "1600"
|
|
||||||
seta r_dynamiclight "1"
|
|
||||||
seta r_fullscreen "0"
|
|
||||||
seta r_mode "4"
|
|
||||||
seta r_modelpoolmegs "20"
|
|
||||||
seta r_noborder "0"
|
|
||||||
seta r_picmip "0"
|
|
||||||
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
|
|
||||||
seta r_vertexLight "0"
|
|
||||||
seta r_gamma "1.15"
|
|
||||||
seta r_intensity "1.07"
|
|
||||||
seta r_ignorehwgamma "1"
|
|
||||||
seta s_initsound "1"
|
|
||||||
seta s_khz "44"
|
|
||||||
seta s_language "english"
|
|
||||||
seta s_mixPreStep "0.05"
|
|
||||||
seta s_mixahead "0.2"
|
|
||||||
seta s_mp3overhead "31776"
|
|
||||||
seta s_musicvolume "0.25"
|
|
||||||
seta s_separation "0.5"
|
|
||||||
seta s_soundpoolmegs "25"
|
|
||||||
seta s_volume "0.5"
|
|
||||||
seta s_volumeVoice "1.0"
|
|
||||||
seta se_language "english"
|
|
||||||
seta sensitivity "5"
|
|
||||||
seta sex "male"
|
|
||||||
seta sp_language "0"
|
|
||||||
seta ui_PrecacheModels "1"
|
|
||||||
seta ui_iscensored "0"
|
|
||||||
seta ui_menuFiles "ui/menus.txt"
|
|
||||||
seta ui_r_glCustom "4"
|
|
||||||
seta ui_screenshotType "jpg"
|
|
||||||
seta vr_control_scheme "0"
|
|
||||||
seta vr_immersive_cinematics "1"
|
|
||||||
seta vr_positional_factor "12"
|
|
||||||
seta vr_screen_dist "3.500000"
|
|
||||||
seta vr_switch_sticks "0"
|
|
||||||
seta vr_turn_angle "45"
|
|
||||||
seta vr_turn_mode "0"
|
|
||||||
seta vr_two_handed_weapons "1"
|
|
||||||
seta vr_virtual_stock "0"
|
|
||||||
seta vr_walkdirection "1"
|
|
||||||
seta vr_weapon_adjustment_1 "0.55,-4.89,8.12,-12.36,-28.60,10.80,-199.50"
|
|
||||||
seta vr_weapon_adjustment_10 "1.624,-3.042,6.823,-9.175,24.600,0.000,-26.400"
|
|
||||||
seta vr_weapon_adjustment_11 "0.998,-5.711,9.158,-9.740,29.900,0.000,-15.200"
|
|
||||||
seta vr_weapon_adjustment_12 "1.424,-2.107,6.236,-8.006,29.900,0.000,-23.100"
|
|
||||||
seta vr_weapon_adjustment_13 "1.000,-6.500,9.240,-12.680,15.300,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_14 "0.52,-12.87,13.29,-22.09,11.30,26.60,-3.40"
|
|
||||||
seta vr_weapon_adjustment_18 "0.510,-8.235,10.706,-3.922,-5.600,0.400,0.000"
|
|
||||||
seta vr_weapon_adjustment_19 "0.43,-8.97,13.22,-21.68,-4.80,-4.50,-0.40"
|
|
||||||
seta vr_weapon_adjustment_2 "0.952,-3.908,4.874,-9.349,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"
|
|
||||||
seta vr_weapon_adjustment_22 "0.64,-12.59,12.94,-20.44,11.30,26.60,-3.40"
|
|
||||||
seta vr_weapon_adjustment_3 "0.884,-4.140,7.036,-10.204,-0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_4 "0.844,-3.555,9.526,-3.246,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_7 "0.844,-4.787,9.526,-9.550,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_8 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_adjustment_9 "1.100,-4.036,7.309,-7.836,0.000,0.000,0.000"
|
|
||||||
seta vr_weapon_pitchadjust "-20.0"
|
|
||||||
seta vr_weapon_velocity_trigger "2"
|
|
|
@ -229,15 +229,6 @@ import java.util.Vector;
|
||||||
copy_asset("/sdcard/JKXR/JK3/base", "z_vr_assets_base.pk3", true);
|
copy_asset("/sdcard/JKXR/JK3/base", "z_vr_assets_base.pk3", true);
|
||||||
copy_asset("/sdcard/JKXR/JK3/base", "z_vr_assets_jka.pk3", true);
|
copy_asset("/sdcard/JKXR/JK3/base", "z_vr_assets_jka.pk3", true);
|
||||||
|
|
||||||
//Bummser's default configuration
|
|
||||||
if (manufacturer.contains("meta")) {
|
|
||||||
//Meta Quest
|
|
||||||
copy_asset_with_rename("/sdcard/JKXR/JK2/base", "openjo_sp_quest.cfg", "openjo_sp.cfg", false);
|
|
||||||
} else {
|
|
||||||
//Pico XR
|
|
||||||
copy_asset_with_rename("/sdcard/JKXR/JK2/base", "openjo_sp_pico.cfg", "openjo_sp.cfg", false);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Bunch of cool mods and their credits - only copy if user wants them
|
//Bunch of cool mods and their credits - only copy if user wants them
|
||||||
if (!new File("/sdcard/JKXR/JK2/base/no_copy").exists()) {
|
if (!new File("/sdcard/JKXR/JK2/base/no_copy").exists()) {
|
||||||
copy_asset("/sdcard/JKXR/JK2/base", "packaged_mods_credits.txt", false);
|
copy_asset("/sdcard/JKXR/JK2/base", "packaged_mods_credits.txt", false);
|
||||||
|
|
Loading…
Reference in a new issue