Additional states for screen layer

This commit is contained in:
Simon 2023-12-12 22:58:27 +00:00
parent bf3006da46
commit 99a54fd190

View file

@ -34,9 +34,11 @@ bool VR_UseScreenLayer()
vr.misc_camera || vr.misc_camera ||
(CL_IsRunningInGameCinematic() || CL_InGameCinematicOnStandBy()) || (CL_IsRunningInGameCinematic() || CL_InGameCinematicOnStandBy()) ||
(cls.state == CA_DISCONNECTED) || (cls.state == CA_DISCONNECTED) ||
(cls.state == CA_CHALLENGING) ||
(cls.state == CA_CONNECTING) || (cls.state == CA_CONNECTING) ||
(cls.state == CA_CINEMATIC) || (cls.state == CA_CINEMATIC) ||
(cls.state == CA_LOADING) || (cls.state == CA_LOADING) ||
(cls.state == CA_PRIMED) ||
( Key_GetCatcher( ) & KEYCATCH_UI ) || ( Key_GetCatcher( ) & KEYCATCH_UI ) ||
( Key_GetCatcher( ) & KEYCATCH_CONSOLE )); ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ));