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Hide hands when in vehicles
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1 changed files with 1 additions and 1 deletions
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@ -2363,7 +2363,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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&& !(g_entities[cg.snap->ps.viewEntity].client->ps.dualSabers && cg.snap->ps.weapon == WP_SABER)
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&& !(g_entities[cg.snap->ps.viewEntity].client->ps.dualSabers && cg.snap->ps.weapon == WP_SABER)
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&& cg.snap->ps.weapon != WP_MELEE
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&& cg.snap->ps.weapon != WP_MELEE
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&& !vr->weapon_stabilised
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&& !vr->weapon_stabilised
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&& (vr->vehicle_type != VH_WALKER)
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&& !vr->in_vehicle
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&& !cg_pano.integer
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&& !cg_pano.integer
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&& (cg.snap->ps.viewEntity == 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD))
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&& (cg.snap->ps.viewEntity == 0 || cg.snap->ps.viewEntity >= ENTITYNUM_WORLD))
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{
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{
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