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Correct aspect ratio on scope / binoculars overlay
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commit
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2 changed files with 25 additions and 2 deletions
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@ -2512,6 +2512,24 @@ static qboolean CG_RenderingFromMiscCamera()
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return qfalse;
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return qfalse;
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}
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}
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/*
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-------------------------
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CG_DrawZoomBorders
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-------------------------
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*/
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static void CG_DrawZoomBorders( void )
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{
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vec4_t modulate;
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modulate[0] = modulate[1] = modulate[2] = 0.0f;
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modulate[3] = 1.0f;
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int bar_height = 80;
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CG_FillRect( 0, 0, 640, bar_height, modulate );
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CG_FillRect( 0, 480 - 80, 640, bar_height, modulate );
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}
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/*
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/*
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=================
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=================
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CG_Draw2D
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CG_Draw2D
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@ -2555,6 +2573,11 @@ static void CG_Draw2D( void )
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CGCam_DrawWideScreen();
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CGCam_DrawWideScreen();
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}
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}
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if (cg.zoomMode)
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{
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CG_DrawZoomBorders();
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}
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cg.drawingHUD = CG_HUD_SCALED;
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cg.drawingHUD = CG_HUD_SCALED;
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CG_DrawBatteryCharge();
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CG_DrawBatteryCharge();
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@ -2831,7 +2854,7 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
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// offset vieworg appropriately if we're doing stereo separation
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// offset vieworg appropriately if we're doing stereo separation
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VectorCopy( cg.refdef.vieworg, baseOrg );
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VectorCopy( cg.refdef.vieworg, baseOrg );
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if ( separation != 0 && (!in_camera || vr->immersive_cinematics) && !in_misccamera) {
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if ( separation != 0 && (!in_camera || vr->immersive_cinematics) && !in_misccamera && cg.zoomMode != 2 ) {
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VectorMA( cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1], cg.refdef.vieworg );
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VectorMA( cg.refdef.vieworg, -separation, cg.refdef.viewaxis[1], cg.refdef.vieworg );
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}
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}
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@ -30,7 +30,7 @@ void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
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if (cg.drawingHUD && !vr->cin_camera && !vr->using_screen_layer)
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if (cg.drawingHUD && !vr->cin_camera && !vr->using_screen_layer)
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{
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{
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float screenXScale = 1.0f / (cg.drawingHUD == CG_HUD_SCALED ? 2.5f : 1.0f);
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float screenXScale = 1.0f / (cg.drawingHUD == CG_HUD_SCALED ? 2.5f : 1.0f);
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float screenYScale = 1.0f / (cg.drawingHUD == CG_HUD_SCALED ? 2.5f : 1.0f);
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float screenYScale = 1.0f / (cg.drawingHUD == CG_HUD_SCALED ? 2.5f : 1.25f);
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float xoffset = cg.drawingHUD == CG_HUD_SCALED ? -20 : 0;
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float xoffset = cg.drawingHUD == CG_HUD_SCALED ? -20 : 0;
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if (cg.refdef.stereoView == STEREO_LEFT) {
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if (cg.refdef.stereoView == STEREO_LEFT) {
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