mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-10 14:52:00 +00:00
Increased Force Power Visibility
This commit is contained in:
parent
1fdcb7c48f
commit
7deeee7a6f
1 changed files with 18 additions and 3 deletions
|
@ -1952,9 +1952,24 @@ static void CG_DrawCrosshair3D(int type) // 0 - force, 1 - weapons
|
||||||
|
|
||||||
ent.radius = w / 640 * xmax * trace.fraction * 2048 / 64.0f;
|
ent.radius = w / 640 * xmax * trace.fraction * 2048 / 64.0f;
|
||||||
ent.customShader = hShader;
|
ent.customShader = hShader;
|
||||||
ent.shaderRGBA[0] = (type == 0 && !cg_forceCrosshair) ? 0 : 255;
|
if(type == 0 && !cg_forceCrosshair) //Not Active Force Crosshair
|
||||||
ent.shaderRGBA[1] = (type == 0) ? 0 : 255;
|
{
|
||||||
ent.shaderRGBA[2] = 255;
|
ent.shaderRGBA[0] = 255;
|
||||||
|
ent.shaderRGBA[1] = 180;
|
||||||
|
ent.shaderRGBA[2] = 180;
|
||||||
|
}
|
||||||
|
else if(type == 0) //Active Force Crosshair
|
||||||
|
{
|
||||||
|
ent.shaderRGBA[0] = 255;
|
||||||
|
ent.shaderRGBA[1] = 90;
|
||||||
|
ent.shaderRGBA[2] = 90;
|
||||||
|
}
|
||||||
|
else //Regular Crosshair
|
||||||
|
{
|
||||||
|
ent.shaderRGBA[0] = 255;
|
||||||
|
ent.shaderRGBA[1] = 255;
|
||||||
|
ent.shaderRGBA[2] = 255;
|
||||||
|
}
|
||||||
ent.shaderRGBA[3] = 255;
|
ent.shaderRGBA[3] = 255;
|
||||||
|
|
||||||
cgi_R_AddRefEntityToScene(&ent);
|
cgi_R_AddRefEntityToScene(&ent);
|
||||||
|
|
Loading…
Reference in a new issue