mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-24 21:11:03 +00:00
Fixed Ladyluck remote turret
Also included @MuadDib's latest menu changes Force Crosshair now seperately configurable Restored the mission failed text
This commit is contained in:
parent
a9574b54e1
commit
62f1924dff
17 changed files with 759 additions and 198 deletions
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@ -813,6 +813,11 @@ void updateHMDOrientation()
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if (!vr.third_person){
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VectorCopy(vr.hmdorientation, vr.hmdorientation_first);
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}
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if (!vr.remote_turret)
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{
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VectorCopy(vr.weaponangles, vr.weaponangles_first);
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}
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}
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void setHMDPosition( float x, float y, float z )
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@ -858,7 +863,18 @@ void JKVR_Vibrate( int duration, int channel, float intensity )
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void JKVR_GetMove(float *forward, float *side, float *pos_forward, float *pos_side, float *up,
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float *yaw, float *pitch, float *roll)
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{
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if (!vr.third_person) {
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if (vr.remote_turret) {
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*forward = 0.0f;
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*pos_forward = 0.0f;
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*up = 0.0f;
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*side = 0.0f;
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*pos_side = 0.0f;
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*yaw = vr.snapTurn + vr.hmdorientation_first[YAW] +
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vr.weaponangles[YAW] - vr.weaponangles_first[YAW];
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*pitch = vr.weaponangles[PITCH];
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*roll = 0.0f;
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}
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else if (!vr.third_person) {
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*forward = remote_movementForward;
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*pos_forward = positional_movementForward;
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*up = remote_movementUp;
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@ -6,6 +6,7 @@
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typedef struct {
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bool cin_camera; // cinematic camera taken over
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bool misc_camera; // looking through a misc camera view entity
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bool remote_turret; // controlling a remote turret
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bool using_screen_layer;
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bool third_person;
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float fov;
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@ -34,6 +35,7 @@ typedef struct {
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vec3_t weaponangles;
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vec3_t weaponangles_last; // Don't use this, it is just for calculating delta!
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vec3_t weaponangles_delta;
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vec3_t weaponangles_first; // only updated when in first person
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vec3_t clientviewangles; //orientation in the client - we use this in the cgame
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float snapTurn; // how much turn has been applied to the yaw by joystick
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@ -688,9 +688,8 @@ void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateG
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//Use smooth in 3rd person
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bool usingSnapTurn = vr_turn_mode->integer == 0 ||
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(vr.third_person && vr_turn_mode->integer == 1);
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(!vr.third_person && vr_turn_mode->integer == 1);
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//No snap turn when using mounted gun
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static int increaseSnap = true;
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if (!vr.item_selector && !vr.scopeengaged) {
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if (usingSnapTurn) {
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@ -651,7 +651,6 @@ extern vmCvar_t fx_debug;
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extern vmCvar_t cg_missionInfoFlashTime;
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extern vmCvar_t cg_hudFiles;
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extern vmCvar_t cg_showForcePowerDirection;
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extern vmCvar_t cg_forceSpeedFOVAdjust;
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extern vmCvar_t cg_turnAnims;
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@ -1824,7 +1824,8 @@ static void CG_DrawCrosshair3D(int type) // 0 - force, 1 - weapons
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vec3_t endpos;
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refEntity_t ent;
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if ( !cg_drawCrosshair.integer ) {
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if (( type == 1 && !cg_drawCrosshair.integer) ||
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(type == 0 && !cg_drawCrosshairForce.integer)) {
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return;
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}
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@ -1860,7 +1861,8 @@ static void CG_DrawCrosshair3D(int type) // 0 - force, 1 - weapons
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if (type == 0)
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{
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if (showPowers[cg.forcepowerSelect] == FP_HEAL ||
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showPowers[cg.forcepowerSelect] == FP_SPEED)
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showPowers[cg.forcepowerSelect] == FP_SPEED ||
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vr->weapon_stabilised)
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{
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return;
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}
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@ -1877,7 +1879,7 @@ static void CG_DrawCrosshair3D(int type) // 0 - force, 1 - weapons
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w *= ( 1 + f );
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}
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ca = cg_drawCrosshair.integer;
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ca = (type == 1) ? cg_drawCrosshair.integer : cg_drawCrosshairForce.integer;
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if (ca < 0) {
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ca = 0;
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}
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@ -2093,7 +2095,8 @@ static void CG_ScanForCrosshairEntity( qboolean scanAll )
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return;
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}
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*/
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if ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & EF_LOCKED_TO_WEAPON ) {
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if ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & EF_LOCKED_TO_WEAPON ||
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(!Q_stricmp( "misc_panel_turret", g_entities[cg.snap->ps.viewEntity].classname ))) {
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//draw crosshair at endpoint
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CG_DrawCrosshair(trace.endpos);
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}
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@ -2778,9 +2781,11 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
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CG_Error( "CG_DrawActive: Undefined stereoView" );
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}
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vr->remote_turret = (!Q_stricmp( "misc_panel_turret", g_entities[cg.snap->ps.viewEntity].classname ));
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in_misccamera = ( !Q_stricmp( "misc_camera", g_entities[cg.snap->ps.viewEntity].classname ))
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|| ( !Q_stricmp( "NPC", g_entities[cg.snap->ps.viewEntity].classname ));
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bool in_turret = ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & EF_LOCKED_TO_WEAPON );
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|| ( !Q_stricmp( "NPC", g_entities[cg.snap->ps.viewEntity].classname )
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|| vr->remote_turret);
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bool emplaced_gun = ( cg_entities[cg.snap->ps.clientNum].currentState.eFlags & EF_LOCKED_TO_WEAPON );
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cg.refdef.worldscale = cg_worldScale.value;
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if (!in_camera &&
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@ -2804,7 +2809,7 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
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AnglesToAxis(cg.refdef.viewangles, cg.refdef.viewaxis);
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}
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if ((in_camera && vr->immersive_cinematics) || in_turret || cg.renderingThirdPerson)
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if ((in_camera && vr->immersive_cinematics) || emplaced_gun || cg.renderingThirdPerson)
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{
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BG_ConvertFromVR(vr->hmdposition_offset, cg.refdef.vieworg, cg.refdef.vieworg);
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}
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@ -2823,7 +2828,7 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
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cgi_R_LAGoggles();
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}
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if (!in_turret && !in_misccamera && !in_camera) {
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if (!emplaced_gun && !in_misccamera && !in_camera) {
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//Vertical Positional Movement
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cg.refdef.vieworg[2] -= DEFAULT_PLAYER_HEIGHT;
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cg.refdef.vieworg[2] += (vr->hmdposition[1] + cg_heightAdjust.value) * cg_worldScale.value;
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@ -573,6 +573,7 @@ extern vmCvar_t cg_drawFPS;
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extern vmCvar_t cg_drawSnapshot;
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extern vmCvar_t cg_drawAmmoWarning;
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extern vmCvar_t cg_drawCrosshair;
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extern vmCvar_t cg_drawCrosshairForce;
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extern vmCvar_t cg_dynamicCrosshair;
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extern vmCvar_t cg_crosshairForceHint;
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extern vmCvar_t cg_crosshairIdentifyTarget;
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@ -639,7 +640,6 @@ extern vmCvar_t cg_missionInfoCentered;
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extern vmCvar_t cg_missionInfoFlashTime;
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extern vmCvar_t cg_hudFiles;
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extern vmCvar_t cg_showForcePowerDirection;
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extern vmCvar_t cg_forceSpeedFOVAdjust;
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@ -252,6 +252,7 @@ vmCvar_t cg_drawFPS;
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vmCvar_t cg_drawSnapshot;
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vmCvar_t cg_drawAmmoWarning;
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vmCvar_t cg_drawCrosshair;
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vmCvar_t cg_drawCrosshairForce;
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vmCvar_t cg_crosshairIdentifyTarget;
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vmCvar_t cg_dynamicCrosshair;
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vmCvar_t cg_crosshairForceHint;
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@ -322,7 +323,6 @@ vmCvar_t cg_missionInfoCentered;
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vmCvar_t cg_missionInfoFlashTime;
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vmCvar_t cg_hudFiles;
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vmCvar_t cg_showForcePowerDirection;
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vmCvar_t cg_forceSpeedFOVAdjust;
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vmCvar_t vr_weapon_adjustment_1;
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@ -387,6 +387,7 @@ static cvarTable_t cvarTable[] = {
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{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
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{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
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{ &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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{ &cg_drawCrosshairForce, "cg_drawCrosshairForce", "4", CVAR_ARCHIVE },
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{ &cg_dynamicCrosshair, "cg_dynamicCrosshair", "1", CVAR_ARCHIVE },
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{ &cg_crosshairIdentifyTarget, "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE },
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{ &cg_crosshairForceHint, "cg_crosshairForceHint", "1", CVAR_ARCHIVE|CVAR_SAVEGAME|CVAR_NORESTART },
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@ -459,7 +460,6 @@ static cvarTable_t cvarTable[] = {
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{ &cg_missionInfoCentered, "cg_missionInfoCentered", "1", CVAR_ARCHIVE },
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{ &cg_missionInfoFlashTime, "cg_missionInfoFlashTime", "10000", 0 },
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{ &cg_hudFiles, "cg_hudFiles", "ui/jk2hud.txt", CVAR_ARCHIVE},
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{ &cg_showForcePowerDirection, "cg_showForcePowerDirection", "1", CVAR_ARCHIVE},
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{ &cg_forceSpeedFOVAdjust, "cg_forceSpeedFOVAdjust", "1", CVAR_ARCHIVE},
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//Default Weapon adjustments - these WILL be overridden
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@ -490,7 +490,7 @@ qboolean CG_DrawScoreboard( void )
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if (((cg.predicted_player_state.pm_type == PM_DEAD) && (cg.missionStatusDeadTime < level.time))
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|| (cg.missionStatusShow))
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{
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//CG_MissionFailed();
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CG_MissionFailed();
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return qtrue;
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}
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@ -38,6 +38,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "../cgame/cg_local.h" // yeah I know this is naughty, but we're shipping soon...
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#include "wp_saber.h"
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#include <float.h>
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#include <JKVR/VrClientInfo.h>
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extern qboolean G_DoDismemberment( gentity_t *self, vec3_t point, int mod, int damage, int hitLoc, qboolean force = qfalse );
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extern qboolean G_EntIsUnlockedDoor( int entityNum );
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@ -8395,7 +8396,8 @@ extern void ForceHeal( gentity_t *self );
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extern void ForceTelepathy( gentity_t *self );
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void PM_CheckForceUseButton( gentity_t *ent, usercmd_t *ucmd )
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{
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if ( !ent )
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if ( !ent ||
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(vr->weapon_stabilised && showPowers[cg.forcepowerSelect] >= FP_PUSH))
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{
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return;
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}
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@ -5725,20 +5725,6 @@ void ForceThrow( gentity_t *self, qboolean pull )
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{
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BG_CalculateVROffHandPosition(origin, fwdangles);
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if (cg_showForcePowerDirection.integer)
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{
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vec3_t color = { 0, 255, 0 };
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AngleVectors( fwdangles, forward, right, NULL );
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VectorCopy( origin, center );
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//Quick hint as to where we fired
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VectorMA( origin, radius, forward, end );
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FX_AddLine( origin, end, 0.1f, 1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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color, color, 0.0f,
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500, cgi_R_RegisterShader( "gfx/misc/nav_line" ),
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FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
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}
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}
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else
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{
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@ -6764,19 +6750,6 @@ void ForceTelepathy( gentity_t *self )
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{
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BG_CalculateVROffHandPosition(origin, angles);
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AngleVectors(angles, forward, NULL, NULL);
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if (cg_showForcePowerDirection.integer)
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{
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vec3_t color = { 0, 255, 0 };
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AngleVectors( angles, forward, NULL, NULL );
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VectorMA( origin, 512, forward, end );
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FX_AddLine( origin, end, 0.1f, 1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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color, color, 0.0f,
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500, cgi_R_RegisterShader( "gfx/misc/nav_line" ),
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FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
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}
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}
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else
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{
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@ -7001,19 +6974,6 @@ void ForceGrip( gentity_t *self )
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{
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BG_CalculateVROffHandPosition(origin, angles);
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AngleVectors(angles, forward, NULL, NULL);
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if (cg_showForcePowerDirection.integer)
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{
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vec3_t color = { 0, 255, 0 };
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AngleVectors( angles, forward, NULL, NULL );
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VectorMA( origin, FORCE_GRIP_DIST, forward, end );
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FX_AddLine( origin, end, 0.1f, 1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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color, color, 0.0f,
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500, cgi_R_RegisterShader( "gfx/misc/nav_line" ),
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FX_SIZE_LINEAR | FX_ALPHA_LINEAR );
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}
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}
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else
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{
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@ -80,6 +80,7 @@ seta cg_crosshairY "0"
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seta cg_draw2D "1"
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seta cg_drawAmmoWarning "1"
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seta cg_drawCrosshair "4"
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seta cg_drawCrosshairForce "4"
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seta cg_drawFPS "0"
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seta cg_drawGun "1"
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seta cg_drawSnapshot "0"
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@ -101,7 +102,6 @@ seta cg_runpitch "0.002"
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seta cg_runroll "0.005"
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seta cg_saberAutoThird "0"
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seta cg_shadows "1"
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seta cg_showForcePowerDirection "1"
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seta cg_simpleItems "0"
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seta cg_stereoSeparation "0.065"
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seta cg_thirdPersonRange "80"
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@ -3,7 +3,7 @@ CONFIG W:\bin\striped.cfg
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ID 100
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REFERENCE MENUS_VR
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DESCRIPTION "VR Menu Localizations"
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COUNT 98
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COUNT 102
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INDEX 0
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{
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REFERENCE COMMON_CONTROLS_ITEM
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@ -162,12 +162,12 @@ INDEX 30
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INDEX 31
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{
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REFERENCE FORCE_POWER_DIRECTION_ITEM
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TEXT_LANGUAGE1 "Force Power Direction Hint:"
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TEXT_LANGUAGE1 "OBSOLETE Force Power Direction Hint:"
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}
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INDEX 32
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{
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REFERENCE FORCE_POWER_DIRECTION_DESC
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TEXT_LANGUAGE1 "Hint as to which direction a force power was fired."
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TEXT_LANGUAGE1 "OBSOLETE Hint as to which direction a force power was fired."
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}
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INDEX 33
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{
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@ -402,7 +402,7 @@ INDEX 78
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INDEX 79
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{
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REFERENCE CHEATS_GIVE_SABER_DESC
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TEXT_LANGUAGE1 "Gives only lighsaber."
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TEXT_LANGUAGE1 "Gives only lighsaber (with powers to use it)."
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}
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INDEX 80
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{
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@ -412,7 +412,7 @@ INDEX 80
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INDEX 81
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{
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REFERENCE CHEATS_GIVE_WEAPONS_DESC
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TEXT_LANGUAGE1 "Gives all weapons."
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TEXT_LANGUAGE1 "Gives all weapons (including powers to use lightsaber)."
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}
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INDEX 82
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{
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@ -493,4 +493,24 @@ INDEX 97
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{
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REFERENCE CHEATS_ITEM
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TEXT_LANGUAGE1 "CHEATS"
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}
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}
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INDEX 98
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{
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REFERENCE WEAPON_CROSSHAIR_ITEM
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TEXT_LANGUAGE1 "Weapon Crosshair:"
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}
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INDEX 99
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{
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REFERENCE WEAPON_CROSSHAIR_DESC
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TEXT_LANGUAGE1 "Select style of weapon crosshair or disable it."
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}
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INDEX 100
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{
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REFERENCE FORCE_CROSSHAIR_ITEM
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TEXT_LANGUAGE1 "Force Power Crosshair:"
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}
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INDEX 101
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{
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REFERENCE FORCE_CROSSHAIR_DESC
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TEXT_LANGUAGE1 "Select style of force power crosshair or disable it."
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}
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@ -1479,40 +1479,6 @@
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// FORCE MENU
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//
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//----------------------------------------------------------------------------------------------
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itemDef
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{
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name none
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group forcecontrols
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type ITEM_TYPE_YESNO
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text @MENUS_VR_FORCE_POWER_DIRECTION_ITEM
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cvar "cg_showForcePowerDirection"
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rect 340 191 300 20
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textalign ITEM_ALIGN_RIGHT
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textalignx 151
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textaligny -2
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font 2
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textscale 0.8
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forecolor 1 1 1 1
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visible 0
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// appearance_slot 2
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descText @MENUS_VR_FORCE_POWER_DIRECTION_DESC
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action
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{
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play sound/interface/button1
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}
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mouseenter
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{
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show highlight2
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}
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mouseexit
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{
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hide highlight2
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}
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}
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itemDef
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{
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name none
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@ -1520,7 +1486,7 @@
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type ITEM_TYPE_YESNO
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text @MENUS_VR_FORCE_SPEED_FOV_ITEM
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cvar "cg_forceSpeedFOVAdjust"
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rect 340 211 300 20
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rect 340 191 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
|
@ -1537,12 +1503,12 @@
|
|||
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
show highlight2
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
hide highlight2
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -217,7 +217,7 @@
|
|||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "give weapon_saber;"
|
||||
exec "give weapon_saber; setSaberThrow 2; setSaberDefense 3; setSaberOffense 3;"
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -241,7 +241,7 @@
|
|||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "give weapons;"
|
||||
exec "give weapons; setSaberThrow 2; setSaberDefense 3; setSaberOffense 3;"
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -289,7 +289,7 @@
|
|||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
exec "setforceall 2"
|
||||
exec "setforceall 3"
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1478,40 +1478,6 @@
|
|||
// FORCE MENU
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
group forcecontrols
|
||||
type ITEM_TYPE_YESNO
|
||||
text @MENUS_VR_FORCE_POWER_DIRECTION_ITEM
|
||||
cvar "cg_showForcePowerDirection"
|
||||
rect 340 191 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 2
|
||||
descText @MENUS_VR_FORCE_POWER_DIRECTION_DESC
|
||||
action
|
||||
{
|
||||
play sound/interface/button1
|
||||
}
|
||||
|
||||
mouseenter
|
||||
{
|
||||
show highlight2
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight2
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name none
|
||||
|
@ -1519,7 +1485,7 @@
|
|||
type ITEM_TYPE_YESNO
|
||||
text @MENUS_VR_FORCE_SPEED_FOV_ITEM
|
||||
cvar "cg_forceSpeedFOVAdjust"
|
||||
rect 340 211 300 20
|
||||
rect 340 191 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 151
|
||||
textaligny -2
|
||||
|
@ -1536,12 +1502,12 @@
|
|||
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
show highlight2
|
||||
}
|
||||
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
hide highlight2
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1652,7 +1652,7 @@
|
|||
group video2
|
||||
type ITEM_TYPE_SLIDER
|
||||
text @MENUS0_VIDEO_BRIGHTNESS
|
||||
cvarfloat "r_gamma" 1 .5 3
|
||||
cvarfloat "r_gamma" 0.05 0.8 1.2
|
||||
rect 305 251 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 120
|
||||
|
@ -1666,6 +1666,9 @@
|
|||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript update "r_gamma" ;
|
||||
setcvar ui_r_modified 1
|
||||
show applyChanges
|
||||
}
|
||||
|
||||
mouseenter
|
||||
|
@ -1694,7 +1697,7 @@
|
|||
}
|
||||
rect 305 271 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1726,7 +1729,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 291 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1745,8 +1748,7 @@
|
|||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
|
||||
play "sound/interface/button1.wav" ;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1760,7 +1762,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 311 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1795,7 +1797,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 331 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1829,7 +1831,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 351 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1994,33 +1996,51 @@
|
|||
// OPTION FIELDS
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name crosshair_back
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 472 189 32 24
|
||||
background "gfx/2d/iris_mono"
|
||||
forecolor 1 1 1 0.8
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
hideCvar { 0 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name draw_crosshair
|
||||
group options
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS2_DRAW_CROSSHAIR
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_WEAPON_CROSSHAIR_ITEM
|
||||
cvar "cg_drawcrosshair"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS0_OFF 0
|
||||
@MENUS0_ON 1
|
||||
cvarFloatList {
|
||||
@MENUS0_OFF 0
|
||||
" " 1
|
||||
" " 2
|
||||
" " 3
|
||||
" " 4
|
||||
" " 5
|
||||
" " 6
|
||||
" " 7
|
||||
" " 8
|
||||
" " 9
|
||||
}
|
||||
rect 305 191 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
// appearance_slot 1
|
||||
descText @MENUS2_TOGGLE_TO_SHOW_OR_HIDE
|
||||
descText @MENUS_VR_WEAPON_CROSSHAIR_DESC
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
play "sound/interface/button1.wav"
|
||||
}
|
||||
|
||||
mouseenter
|
||||
{
|
||||
show highlight2
|
||||
|
@ -2030,6 +2050,296 @@
|
|||
hide highlight2
|
||||
}
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair1
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairb"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair2
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairc"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 2 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair3
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshaird"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 3 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair4
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshaire"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 4 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair5
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairf"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 5 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair6
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairg"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 6 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair7
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairh"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 7 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair8
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairi"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 8 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair9
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshaira"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 9 }
|
||||
}
|
||||
|
||||
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair_back
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 472 209 32 24
|
||||
background "gfx/2d/iris_mono"
|
||||
forecolor 1 1 1 0.8
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
hideCvar { 0 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name draw_force_crosshair
|
||||
group options
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_FORCE_CROSSHAIR_ITEM
|
||||
cvar "cg_drawCrosshairForce"
|
||||
cvarFloatList {
|
||||
@MENUS0_OFF 0
|
||||
" " 1
|
||||
" " 2
|
||||
" " 3
|
||||
" " 4
|
||||
" " 5
|
||||
" " 6
|
||||
" " 7
|
||||
" " 8
|
||||
" " 9
|
||||
}
|
||||
rect 305 211 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
descText @MENUS_VR_FORCE_CROSSHAIR_DESC
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav"
|
||||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
}
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair1
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairb"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair2
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairc"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 2 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair3
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshaird"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 3 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair4
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshaire"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 4 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair5
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairf"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 5 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair6
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairg"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 6 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair7
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairh"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 7 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair8
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairi"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 8 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair9
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshaira"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 9 }
|
||||
}
|
||||
|
||||
|
||||
itemDef
|
||||
|
@ -2041,10 +2351,10 @@
|
|||
cvar "cg_crosshairIdentifyTarget"
|
||||
cvarFloatList
|
||||
{
|
||||
@MENUS0_OFF 0
|
||||
@MENUS0_OFF 0
|
||||
@MENUS0_ON 1
|
||||
}
|
||||
rect 305 211 300 20
|
||||
rect 305 231 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2061,11 +2371,11 @@
|
|||
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
show highlight4
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
hide highlight4
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2087,7 +2397,7 @@
|
|||
@MENUS2_FREQUENTLY 5
|
||||
@MENUS2_EXCESSIVELY 6
|
||||
}
|
||||
rect 305 231 300 20
|
||||
rect 305 251 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2104,11 +2414,11 @@
|
|||
|
||||
mouseenter
|
||||
{
|
||||
show highlight4
|
||||
show highlight5
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight4
|
||||
hide highlight5
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2129,7 +2439,7 @@
|
|||
}
|
||||
cvarTest ui_iscensored
|
||||
hideCvar { 1 }
|
||||
rect 325 271 300 20
|
||||
rect 325 291 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2145,11 +2455,11 @@
|
|||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight6
|
||||
show highlight7
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight6
|
||||
hide highlight7
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2169,7 +2479,7 @@
|
|||
}
|
||||
cvarTest ui_iscensored
|
||||
hideCvar { 1 }
|
||||
rect 325 291 300 20
|
||||
rect 325 311 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2185,11 +2495,11 @@
|
|||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight7
|
||||
show highlight8
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight7
|
||||
hide highlight8
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1745,7 +1745,7 @@
|
|||
group video2
|
||||
type ITEM_TYPE_SLIDER
|
||||
text @MENUS0_VIDEO_BRIGHTNESS
|
||||
cvarfloat "r_gamma" 1 .5 3
|
||||
cvarfloat "r_gamma" 0.05 0.8 1.2
|
||||
rect 305 251 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 120
|
||||
|
@ -1759,6 +1759,9 @@
|
|||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
uiScript update "r_gamma" ;
|
||||
setcvar ui_r_modified 1
|
||||
show applyChanges
|
||||
}
|
||||
|
||||
mouseenter
|
||||
|
@ -1787,7 +1790,7 @@
|
|||
}
|
||||
rect 305 271 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1819,7 +1822,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 291 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1838,8 +1841,7 @@
|
|||
}
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav" ;
|
||||
|
||||
play "sound/interface/button1.wav" ;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1853,7 +1855,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 311 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1888,7 +1890,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 331 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -1922,7 +1924,7 @@
|
|||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 351 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textalignx 120
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
|
@ -2087,23 +2089,47 @@
|
|||
// OPTION FIELDS
|
||||
//
|
||||
//----------------------------------------------------------------------------------------------
|
||||
itemDef
|
||||
{
|
||||
name crosshair_back
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 472 189 32 24
|
||||
background "gfx/2d/iris_mono"
|
||||
forecolor 1 1 1 0.8
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
hideCvar { 0 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name draw_crosshair
|
||||
group options
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS2_DRAW_CROSSHAIR
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_WEAPON_CROSSHAIR_ITEM
|
||||
cvar "cg_drawcrosshair"
|
||||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
cvarFloatList {
|
||||
@MENUS0_OFF 0
|
||||
" " 1
|
||||
" " 2
|
||||
" " 3
|
||||
" " 4
|
||||
" " 5
|
||||
" " 6
|
||||
" " 7
|
||||
" " 8
|
||||
" " 9
|
||||
}
|
||||
rect 305 191 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
descText @MENUS2_TOGGLE_TO_SHOW_OR_HIDE
|
||||
descText @MENUS_VR_WEAPON_CROSSHAIR_DESC
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav"
|
||||
|
@ -2117,6 +2143,296 @@
|
|||
hide highlight2
|
||||
}
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair1
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairb"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair2
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairc"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 2 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair3
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshaird"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 3 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair4
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshaire"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 4 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair5
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairf"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 5 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair6
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairg"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 6 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair7
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairh"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 7 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair8
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshairi"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 8 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name crosshair9
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 192 24 18
|
||||
background "gfx/2d/crosshaira"
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawcrosshair
|
||||
showCvar { 9 }
|
||||
}
|
||||
|
||||
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair_back
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 472 209 32 24
|
||||
background "gfx/2d/iris_mono"
|
||||
forecolor 1 1 1 0.8
|
||||
visible 1
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
hideCvar { 0 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name draw_force_crosshair
|
||||
group options
|
||||
type ITEM_TYPE_MULTI
|
||||
text @MENUS_VR_FORCE_CROSSHAIR_ITEM
|
||||
cvar "cg_drawCrosshairForce"
|
||||
cvarFloatList {
|
||||
@MENUS0_OFF 0
|
||||
" " 1
|
||||
" " 2
|
||||
" " 3
|
||||
" " 4
|
||||
" " 5
|
||||
" " 6
|
||||
" " 7
|
||||
" " 8
|
||||
" " 9
|
||||
}
|
||||
rect 305 211 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
font 2
|
||||
textscale 0.8
|
||||
forecolor 1 1 1 1
|
||||
visible 0
|
||||
descText @MENUS_VR_FORCE_CROSSHAIR_DESC
|
||||
action
|
||||
{
|
||||
play "sound/interface/button1.wav"
|
||||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
}
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair1
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairb"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 1 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair2
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairc"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 2 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair3
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshaird"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 3 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair4
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshaire"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 4 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair5
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairf"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 5 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair6
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairg"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 6 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair7
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairh"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 7 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair8
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshairi"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 8 }
|
||||
}
|
||||
itemDef
|
||||
{
|
||||
name force_crosshair9
|
||||
group options
|
||||
style WINDOW_STYLE_SHADER
|
||||
rect 476 212 24 18
|
||||
background "gfx/2d/crosshaira"
|
||||
forecolor 0.6 0.6 1 1
|
||||
visible 0
|
||||
decoration
|
||||
cvarTest cg_drawCrosshairForce
|
||||
showCvar { 9 }
|
||||
}
|
||||
|
||||
|
||||
itemDef
|
||||
|
@ -2127,7 +2443,7 @@
|
|||
text @MENUS0_IDENTIFY_TARGET
|
||||
cvar "cg_crosshairIdentifyTarget"
|
||||
cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 }
|
||||
rect 305 211 300 20
|
||||
rect 305 231 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2143,11 +2459,11 @@
|
|||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight3
|
||||
show highlight4
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight3
|
||||
hide highlight4
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2169,7 +2485,7 @@
|
|||
@MENUS2_FREQUENTLY 5
|
||||
@MENUS2_EXCESSIVELY 6
|
||||
}
|
||||
rect 305 231 300 20
|
||||
rect 305 251 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2186,11 +2502,11 @@
|
|||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight4
|
||||
show highlight5
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight4
|
||||
hide highlight5
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2211,7 +2527,7 @@
|
|||
}
|
||||
cvarTest ui_iscensored
|
||||
hideCvar { 1 }
|
||||
rect 325 271 300 20
|
||||
rect 325 291 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2228,11 +2544,11 @@
|
|||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight6
|
||||
show highlight7
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight6
|
||||
hide highlight7
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2251,7 +2567,7 @@
|
|||
}
|
||||
cvarTest ui_iscensored
|
||||
hideCvar { 1 }
|
||||
rect 325 291 300 20
|
||||
rect 325 311 300 20
|
||||
textalign ITEM_ALIGN_RIGHT
|
||||
textalignx 165
|
||||
textaligny -2
|
||||
|
@ -2268,11 +2584,11 @@
|
|||
}
|
||||
mouseenter
|
||||
{
|
||||
show highlight7
|
||||
show highlight8
|
||||
}
|
||||
mouseexit
|
||||
{
|
||||
hide highlight7
|
||||
hide highlight8
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue